Jagxyz Posted June 20, 2019 Posted June 20, 2019 Hi all, was looking to try and refine my build. General goals were obviously perma dom, but also capped S/L resist, capped ranged def, and as much E/N def as possible. Would appreciate advice on power picks, ATO slotting and trying to get more recharge or E/N def. Thank you! Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Plant/Fire/Fire: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Fiery Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Fire Mastery Villain Profile: Level 1: Strangler (A) Superior Dominating Grasp - RechargeTime/Fiery Orb (3) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (3) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (5) Superior Dominating Grasp - Endurance/RechargeTime (5) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (7) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized Level 1: Flares (A) EmptyLevel 2: Roots (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage (7) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (9) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (9) Superior Ascendency of the Dominator - Endurance/Recharge (11) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (11) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized Level 4: Incinerate (A) Mako's Bite - Chance of Damage(Lethal) (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge (15) Mako's Bite - Damage/Recharge (15) Mako's Bite - Accuracy/Endurance/Recharge (17) Mako's Bite - Damage/Endurance (17) Mako's Bite - Accuracy/Damage Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (19) Shield Wall - +Res (Teleportation), +5% Res (All) (19) Reactive Defenses - Scaling Resist Damage Level 8: Seeds of Confusion (A) Coercive Persuasion - Confused (21) Coercive Persuasion - Confused/Recharge (21) Coercive Persuasion - Accuracy/Confused/Recharge (23) Coercive Persuasion - Accuracy/Recharge (23) Coercive Persuasion - Contagious Confusion (25) Coercive Persuasion - Confused/Endurance Level 10: Fire Blast (A) Superior Winter's Bite - Accuracy/Damage/Endurance (25) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (27) Superior Winter's Bite - Accuracy/Damage (27) Superior Winter's Bite - Damage/RechargeTime (29) Superior Winter's Bite - Accuracy/Damage/Recharge Level 12: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO Level 14: Boxing (A) EmptyLevel 16: Embrace of Fire (A) Recharge Reduction IO (31) Recharge Reduction IO Level 18: Vines (A) Basilisk's Gaze - Accuracy/Hold (31) Basilisk's Gaze - Accuracy/Recharge (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (33) Basilisk's Gaze - Recharge/Hold Level 20: Tough (A) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - Resistance (33) Gladiator's Armor - End/Resist Level 22: Weave (A) Luck of the Gambler - Recharge Speed (34) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense Level 24: Maneuvers (A) Luck of the Gambler - Recharge Speed (34) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Defense Level 26: Carrion Creepers (A) Javelin Volley - Chance of Damage(Lethal) (36) Positron's Blast - Chance of Damage(Energy) (36) Trap of the Hunter - Chance of Damage(Lethal) (37) Annihilation - Accuracy/Damage/RechargeTime (37) Javelin Volley - Damage/Recharge Level 28: Consume (A) Recharge Reduction IOLevel 30: Assault (A) Endurance Reduction IOLevel 32: Fly Trap (A) Expedient Reinforcement - Accuracy/Damage (37) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Recharge (50) Expedient Reinforcement - Endurance/Damage/Recharge (50) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Blazing Bolt (A) Executioner's Contract - Damage/Endurance (39) Executioner's Contract - Damage/Recharge (40) Executioner's Contract - Accuracy/Damage (40) Executioner's Contract - Damage/Range (40) Executioner's Contract - Damage/Interrupt (42) Executioner's Contract - Disorient Bonus Level 38: Blaze (A) Apocalypse - Damage (42) Apocalypse - Accuracy/Recharge (42) Apocalypse - Accuracy/Damage/Recharge (43) Apocalypse - Damage/Recharge (43) Apocalypse - Chance of Damage(Negative) Level 41: Fire Ball (A) Ragnarok - Damage (43) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (45) Ragnarok - Damage/Endurance Level 44: Rain of Fire (A) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Accuracy/Damage/Endurance (46) Positron's Blast - Damage/Recharge (46) Positron's Blast - Chance of Damage(Energy) (48) Positron's Blast - Damage/Endurance Level 47: Fire Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Reactive Armor - Resistance/Endurance (48) Reactive Armor - Resistance (50) Reactive Armor - Resistance/Endurance/Recharge Level 49: Vengeance (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Domination Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Panacea - +Hit Points/EnduranceLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany ------------ ------------ Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 30.06% Defense(Energy) 30.06% Defense(Negative) 6% Defense(Psionic) 33.5% Defense(Ranged) 6% Defense(AoE) 8% Enhancement(Held) 39% Enhancement(Accuracy) 8% Enhancement(Stunned) 8.8% Enhancement(Terrorized) 12% Enhancement(Confused) 16% Enhancement(Immobilized) 16% Enhancement(Sleep) 90% Enhancement(RechargeTime) 7.5% SpeedFlying 87.75 HP (8.63%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 61.25% MezResist(Held) 61.25% MezResist(Immobilized) 61.25% MezResist(Sleep) 61.25% MezResist(Stunned) 61.25% MezResist(Terrorized) 61.25% 27% (0.45 End/sec) Recovery 46% (1.95 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 31.5% Resistance(Smashing) 31.5% Resistance(Lethal) 32.25% Resistance(Fire) 32.25% Resistance(Cold) 16.5% Resistance(Energy) 16.5% Resistance(Negative) 16.5% Resistance(Toxic) 16.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 7.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1496;677;1354;HEX;| |78DA65945B53525114C7F7E61C321005BC9B22829A17948B9A4F95391A36298D33B| |D567446094F11304033F5D857E8C587BE40B7E9A59AECF6D4F50364D307E835B5AC| |A6A61A5AECFF029D0E03FCCEF9AFFF5A6BEFB53924AECEB9EECF5F9F16D23D9B318| |AC5E45CEEB299354AB9823D61A4CD654D08E15ECA18D952246E1652EAAB8E347FCD| |979CCD654B855C26AC5CD5BB3DF19962D1B8922985E366AA70AD7A275C4B39CA594| |C1979339B76AA9BD3F9546AA5415DC6CDF46A8902EEAA6B255528AE9AF9AEE37973| |395C59443261144B9582B5461DB4AC21FACC57D6AC5E65BB98D18588E9C2768C390| |DEA479947C07D87C1EFB65A2EBDE9254E503529514DBED0E07E0EEE7FC27C0A3A9F| |31D7C11F544DE395689784D25C17C1C655A6097AD2CC0B601B4DD98EBE367BAB545| |AD302EA36ED802709755CBFEE8C4D692D6799E7C0B624D3003BCE833F090EE4EA8E| |3BD87DC73DF0C02DE66DB0FB2E18A466F5C891F5A1CA3A1DA29B2929D6C0936B509| |3FB451DDCEC76B3AB87B9482BF722A679DF93D1A78B9E0DE647B0F703A851E5669E| |4473BB442C8209F4C6409D3CADEC69E569053CCC16A97A7AC9D3CE9EF6AA670BF97| |D9B6082D0C953E90C726C1D27D2771339FD9FA0F74F81BF69995D42AA9D77F1FE9A| |A8978FA7E10B20FF14D9FD7C5AFE6D9C42FF57F0E017E61618DB617E03FF10829C1| |B7C451824EF5B70F025F30DF33538FC0E7DFF52EE00EF696014F58623CC303832C6| |8C816E2F9EA54ACED038C726C0D149E621E614D8483921CE093D40EFB1C7CC474C9| |E65E421FFDA29278C33D1C2E39867A447AAF54782602C00B6D04CA33CD3289F5FB7| |FEFFF31ADC55CA239668D4A2C42CCA844599B4288B16658914C98A548AC3537BFAC| |B9F9DB57F118E6EED5502D8F9A6C5B5BDAB48B98639BB6E80154379A199AEB9C9DA| |9EEB7F593E022B| |-------------------------------------------------------------------| 1
Machariel Posted June 20, 2019 Posted June 20, 2019 Staying within the parameters of 1) Permadom 2) Capped ranged defense 3) Capped S/L resists doesn't leave you with a lot of wiggle room to change much of anything, let alone improve on it in any major way. You can save 1 slot and pick up some recharge if you replace the 6 slots in Strangler with 4 slots of Basilisk's Gaze, and put one of the two slots that frees up into Fire Shield, which still leaves you with over 45% ranged defense and capped resist. Maybe put the extra slot into Health to take another +Recovery proc. I think Tactics + Gaussian's proc is better than Assault. My opinion is that you're using too many slots on defense and resistance, which I fear will wind up being redundant with your super strong control suite. I figure - you don't need to be able to tank the entire spawn (at range), you only need to be able to tank whatever doesn't get confused in the first 2 seconds of the fight. On my Plant/Fire I go through a lot of spawns where I might as well have infinite defense and resistance because the entire spawn is confused for the duration of the fight and I never even get attacked! But this isn't a criticism of your build - rather it's just pointing out that I have different defense targets for my build. If you have a good reason to need that much defense and resistance I think the build you posted pretty much nailed it. 1
TMurph Posted June 21, 2019 Posted June 21, 2019 No travel powers? Not sure if this was on purpose. I thought Perma-Dom needed to be achieved with 123% Global Recharge and yours is 90%? (Im new to Dominators and really enjoying my Plant/Fire, but struggling to find a build I like)
senseichen Posted June 21, 2019 Posted June 21, 2019 They've got Hasten. Perma-dom needs 123% global recharge average across its duration, but they've got Hasten up 80+% of the time, which will give them enough recharge to cover the rest. I usually skip a travel power as well. Beast Run, Mission Teleporter, Team Transporter and Base Teleporter and Jetpacks/Flying Carpets cover most of what I need
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