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Posted

Hi all, was looking to try and refine my build. General goals were obviously perma dom, but also capped S/L resist, capped ranged def, and as much E/N def as possible.

Would appreciate advice on power picks, ATO slotting and trying to get more recharge or E/N def.

 

Thank you!

 

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Plant/Fire/Fire: Level 50 Magic Dominator

Primary Power Set: Plant Control

Secondary Power Set: Fiery Assault

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Fire Mastery

 

Villain Profile:

Level 1: Strangler

  • (A) Superior Dominating Grasp - RechargeTime/Fiery Orb
  • (3) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (3) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (5) Superior Dominating Grasp - Endurance/RechargeTime
  • (5) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (7) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized

Level 1: Flares

  • (A) Empty

Level 2: Roots

  • (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
  • (7) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (9) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (9) Superior Ascendency of the Dominator - Endurance/Recharge
  • (11) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (11) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized

Level 4: Incinerate

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (15) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (17) Mako's Bite - Damage/Endurance
  • (17) Mako's Bite - Accuracy/Damage

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (19) Reactive Defenses - Scaling Resist Damage

Level 8: Seeds of Confusion

  • (A) Coercive Persuasion  - Confused
  • (21) Coercive Persuasion  - Confused/Recharge
  • (21) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (23) Coercive Persuasion  - Accuracy/Recharge
  • (23) Coercive Persuasion  - Contagious Confusion
  • (25) Coercive Persuasion  - Confused/Endurance

Level 10: Fire Blast

  • (A) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (25) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (27) Superior Winter's Bite - Accuracy/Damage
  • (27) Superior Winter's Bite - Damage/RechargeTime
  • (29) Superior Winter's Bite - Accuracy/Damage/Recharge

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 14: Boxing

  • (A) Empty

Level 16: Embrace of Fire

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 18: Vines

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (33) Basilisk's Gaze - Recharge/Hold

Level 20: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Gladiator's Armor - Resistance
  • (33) Gladiator's Armor - End/Resist

Level 22: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (34) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Defense

Level 26: Carrion Creepers

  • (A) Javelin Volley - Chance of Damage(Lethal)
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (36) Trap of the Hunter - Chance of Damage(Lethal)
  • (37) Annihilation - Accuracy/Damage/RechargeTime
  • (37) Javelin Volley - Damage/Recharge

Level 28: Consume

  • (A) Recharge Reduction IO

Level 30: Assault

  • (A) Endurance Reduction IO

Level 32: Fly Trap

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Recharge
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 35: Blazing Bolt

  • (A) Executioner's Contract - Damage/Endurance
  • (39) Executioner's Contract - Damage/Recharge
  • (40) Executioner's Contract - Accuracy/Damage
  • (40) Executioner's Contract - Damage/Range
  • (40) Executioner's Contract - Damage/Interrupt
  • (42) Executioner's Contract - Disorient Bonus

Level 38: Blaze

  • (A) Apocalypse - Damage
  • (42) Apocalypse - Accuracy/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Damage/Recharge
  • (43) Apocalypse - Chance of Damage(Negative)

Level 41: Fire Ball

  • (A) Ragnarok - Damage
  • (43) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (45) Ragnarok - Damage/Endurance

Level 44: Rain of Fire

  • (A) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Damage/Endurance

Level 47: Fire Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance
  • (50) Reactive Armor - Resistance/Endurance/Recharge

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod

Level 50: Musculature Core Paragon

Level 50: Ageless Core Epiphany

------------

------------

Set Bonus Totals:

  • 18% DamageBuff(Smashing)
  • 18% DamageBuff(Lethal)
  • 18% DamageBuff(Fire)
  • 18% DamageBuff(Cold)
  • 18% DamageBuff(Energy)
  • 18% DamageBuff(Negative)
  • 18% DamageBuff(Toxic)
  • 18% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 30.06% Defense(Energy)
  • 30.06% Defense(Negative)
  • 6% Defense(Psionic)
  • 33.5% Defense(Ranged)
  • 6% Defense(AoE)
  • 8% Enhancement(Held)
  • 39% Enhancement(Accuracy)
  • 8% Enhancement(Stunned)
  • 8.8% Enhancement(Terrorized)
  • 12% Enhancement(Confused)
  • 16% Enhancement(Immobilized)
  • 16% Enhancement(Sleep)
  • 90% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • 87.75 HP (8.63%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 61.25%
  • MezResist(Held) 61.25%
  • MezResist(Immobilized) 61.25%
  • MezResist(Sleep) 61.25%
  • MezResist(Stunned) 61.25%
  • MezResist(Terrorized) 61.25%
  • 27% (0.45 End/sec) Recovery
  • 46% (1.95 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 31.5% Resistance(Smashing)
  • 31.5% Resistance(Lethal)
  • 32.25% Resistance(Fire)
  • 32.25% Resistance(Cold)
  • 16.5% Resistance(Energy)
  • 16.5% Resistance(Negative)
  • 16.5% Resistance(Toxic)
  • 16.5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 7.5% SpeedRunning

 

 

 

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  • Like 1
Posted

Staying within the parameters of

1) Permadom

2) Capped ranged defense

3) Capped S/L resists

doesn't leave you with a lot of wiggle room to change much of anything, let alone improve on it in any major way.

 

You can save 1 slot and pick up some recharge if you replace the 6 slots in Strangler with 4 slots of Basilisk's Gaze, and put one of the two slots that frees up into Fire Shield, which still leaves you with over 45% ranged defense and capped resist.  Maybe put the extra slot into Health to take another +Recovery proc.

 

I think Tactics + Gaussian's proc is better than Assault.

 

My opinion is that you're using too many slots on defense and resistance, which I fear will wind up being redundant with your super strong control suite.  I figure - you don't need to be able to tank the entire spawn (at range), you only need to be able to tank whatever doesn't get confused in the first 2 seconds of the fight.  On my Plant/Fire I go through a lot of spawns where I might as well have infinite defense and resistance because the entire spawn is confused for the duration of the fight and I never even get attacked!

But this isn't a criticism of your build - rather it's just pointing out that I have different defense targets for my build.  If you have a good reason to need that much defense and resistance I think the build you posted pretty much nailed it.

  • Like 1
Posted

No travel powers? Not sure if this was on purpose.

 

I thought Perma-Dom needed to be achieved with 123% Global Recharge and yours is 90%?

 

(Im new to Dominators and really enjoying my Plant/Fire, but struggling to find a build I like)

Posted

They've got Hasten.  Perma-dom needs 123% global recharge average across its duration, but they've got Hasten up 80+% of the time, which will give them enough recharge to cover the rest.

 

I usually skip a travel power as well.  Beast Run, Mission Teleporter, Team Transporter and Base Teleporter and Jetpacks/Flying Carpets cover most of what I need

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