Jagxyz Posted June 20, 2019 Share Posted June 20, 2019 Hi all, was looking to try and refine my build. General goals were obviously perma dom, but also capped S/L resist, capped ranged def, and as much E/N def as possible. Would appreciate advice on power picks, ATO slotting and trying to get more recharge or E/N def. Thank you! Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Plant/Fire/Fire: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Fiery Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Fire Mastery Villain Profile: Level 1: Strangler (A) Superior Dominating Grasp - RechargeTime/Fiery Orb (3) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (3) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance (5) Superior Dominating Grasp - Endurance/RechargeTime (5) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (7) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized Level 1: Flares (A) EmptyLevel 2: Roots (A) Superior Ascendency of the Dominator - Recharge/Chance for +Damage (7) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (9) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (9) Superior Ascendency of the Dominator - Endurance/Recharge (11) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (11) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized Level 4: Incinerate (A) Mako's Bite - Chance of Damage(Lethal) (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge (15) Mako's Bite - Damage/Recharge (15) Mako's Bite - Accuracy/Endurance/Recharge (17) Mako's Bite - Damage/Endurance (17) Mako's Bite - Accuracy/Damage Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (19) Shield Wall - +Res (Teleportation), +5% Res (All) (19) Reactive Defenses - Scaling Resist Damage Level 8: Seeds of Confusion (A) Coercive Persuasion - Confused (21) Coercive Persuasion - Confused/Recharge (21) Coercive Persuasion - Accuracy/Confused/Recharge (23) Coercive Persuasion - Accuracy/Recharge (23) Coercive Persuasion - Contagious Confusion (25) Coercive Persuasion - Confused/Endurance Level 10: Fire Blast (A) Superior Winter's Bite - Accuracy/Damage/Endurance (25) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (27) Superior Winter's Bite - Accuracy/Damage (27) Superior Winter's Bite - Damage/RechargeTime (29) Superior Winter's Bite - Accuracy/Damage/Recharge Level 12: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO Level 14: Boxing (A) EmptyLevel 16: Embrace of Fire (A) Recharge Reduction IO (31) Recharge Reduction IO Level 18: Vines (A) Basilisk's Gaze - Accuracy/Hold (31) Basilisk's Gaze - Accuracy/Recharge (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (33) Basilisk's Gaze - Recharge/Hold Level 20: Tough (A) Steadfast Protection - Resistance/+Def 3% (33) Gladiator's Armor - Resistance (33) Gladiator's Armor - End/Resist Level 22: Weave (A) Luck of the Gambler - Recharge Speed (34) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense Level 24: Maneuvers (A) Luck of the Gambler - Recharge Speed (34) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Defense Level 26: Carrion Creepers (A) Javelin Volley - Chance of Damage(Lethal) (36) Positron's Blast - Chance of Damage(Energy) (36) Trap of the Hunter - Chance of Damage(Lethal) (37) Annihilation - Accuracy/Damage/RechargeTime (37) Javelin Volley - Damage/Recharge Level 28: Consume (A) Recharge Reduction IOLevel 30: Assault (A) Endurance Reduction IOLevel 32: Fly Trap (A) Expedient Reinforcement - Accuracy/Damage (37) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Recharge (50) Expedient Reinforcement - Endurance/Damage/Recharge (50) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Blazing Bolt (A) Executioner's Contract - Damage/Endurance (39) Executioner's Contract - Damage/Recharge (40) Executioner's Contract - Accuracy/Damage (40) Executioner's Contract - Damage/Range (40) Executioner's Contract - Damage/Interrupt (42) Executioner's Contract - Disorient Bonus Level 38: Blaze (A) Apocalypse - Damage (42) Apocalypse - Accuracy/Recharge (42) Apocalypse - Accuracy/Damage/Recharge (43) Apocalypse - Damage/Recharge (43) Apocalypse - Chance of Damage(Negative) Level 41: Fire Ball (A) Ragnarok - Damage (43) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (45) Ragnarok - Damage/Endurance Level 44: Rain of Fire (A) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Accuracy/Damage/Endurance (46) Positron's Blast - Damage/Recharge (46) Positron's Blast - Chance of Damage(Energy) (48) Positron's Blast - Damage/Endurance Level 47: Fire Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Reactive Armor - Resistance/Endurance (48) Reactive Armor - Resistance (50) Reactive Armor - Resistance/Endurance/Recharge Level 49: Vengeance (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Domination Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Panacea - +Hit Points/EnduranceLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany ------------ ------------ Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 30.06% Defense(Energy) 30.06% Defense(Negative) 6% Defense(Psionic) 33.5% Defense(Ranged) 6% Defense(AoE) 8% Enhancement(Held) 39% Enhancement(Accuracy) 8% Enhancement(Stunned) 8.8% Enhancement(Terrorized) 12% Enhancement(Confused) 16% Enhancement(Immobilized) 16% Enhancement(Sleep) 90% Enhancement(RechargeTime) 7.5% SpeedFlying 87.75 HP (8.63%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 61.25% MezResist(Held) 61.25% MezResist(Immobilized) 61.25% MezResist(Sleep) 61.25% MezResist(Stunned) 61.25% MezResist(Terrorized) 61.25% 27% (0.45 End/sec) Recovery 46% (1.95 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 31.5% Resistance(Smashing) 31.5% Resistance(Lethal) 32.25% Resistance(Fire) 32.25% Resistance(Cold) 16.5% Resistance(Energy) 16.5% Resistance(Negative) 16.5% Resistance(Toxic) 16.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 7.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1496;677;1354;HEX;| |78DA65945B53525114C7F7E61C321005BC9B22829A17948B9A4F95391A36298D33B| |D567446094F11304033F5D857E8C587BE40B7E9A59AECF6D4F50364D307E835B5AC| |A6A61A5AECFF029D0E03FCCEF9AFFF5A6BEFB53924AECEB9EECF5F9F16D23D9B318| |AC5E45CEEB299354AB9823D61A4CD654D08E15ECA18D952246E1652EAAB8E347FCD| |979CCD654B855C26AC5CD5BB3DF19962D1B8922985E366AA70AD7A275C4B39CA594| |C1979339B76AA9BD3F9546AA5415DC6CDF46A8902EEAA6B255528AE9AF9AEE37973| |395C59443261144B9582B5461DB4AC21FACC57D6AC5E65BB98D18588E9C2768C390| |DEA479947C07D87C1EFB65A2EBDE9254E503529514DBED0E07E0EEE7FC27C0A3A9F| |31D7C11F544DE395689784D25C17C1C655A6097AD2CC0B601B4DD98EBE367BAB545| |AD302EA36ED802709755CBFEE8C4D692D6799E7C0B624D3003BCE833F090EE4EA8E| |3BD87DC73DF0C02DE66DB0FB2E18A466F5C891F5A1CA3A1DA29B2929D6C0936B509| |3FB451DDCEC76B3AB87B9482BF722A679DF93D1A78B9E0DE647B0F703A851E5669E| |4473BB442C8209F4C6409D3CADEC69E569053CCC16A97A7AC9D3CE9EF6AA670BF97| |D9B6082D0C953E90C726C1D27D2771339FD9FA0F74F81BF69995D42AA9D77F1FE9A| |A8978FA7E10B20FF14D9FD7C5AFE6D9C42FF57F0E017E61618DB617E03FF10829C1| |B7C451824EF5B70F025F30DF33538FC0E7DFF52EE00EF696014F58623CC303832C6| |8C816E2F9EA54ACED038C726C0D149E621E614D8483921CE093D40EFB1C7CC474C9| |E65E421FFDA29278C33D1C2E39867A447AAF54782602C00B6D04CA33CD3289F5FB7| |FEFFF31ADC55CA239668D4A2C42CCA844599B4288B16658914C98A548AC3537BFAC| |B9F9DB57F118E6EED5502D8F9A6C5B5BDAB48B98639BB6E80154379A199AEB9C9DA| |9EEB7F593E022B| |-------------------------------------------------------------------| 1 Link to comment Share on other sites More sharing options...
Machariel Posted June 20, 2019 Share Posted June 20, 2019 Staying within the parameters of 1) Permadom 2) Capped ranged defense 3) Capped S/L resists doesn't leave you with a lot of wiggle room to change much of anything, let alone improve on it in any major way. You can save 1 slot and pick up some recharge if you replace the 6 slots in Strangler with 4 slots of Basilisk's Gaze, and put one of the two slots that frees up into Fire Shield, which still leaves you with over 45% ranged defense and capped resist. Maybe put the extra slot into Health to take another +Recovery proc. I think Tactics + Gaussian's proc is better than Assault. My opinion is that you're using too many slots on defense and resistance, which I fear will wind up being redundant with your super strong control suite. I figure - you don't need to be able to tank the entire spawn (at range), you only need to be able to tank whatever doesn't get confused in the first 2 seconds of the fight. On my Plant/Fire I go through a lot of spawns where I might as well have infinite defense and resistance because the entire spawn is confused for the duration of the fight and I never even get attacked! But this isn't a criticism of your build - rather it's just pointing out that I have different defense targets for my build. If you have a good reason to need that much defense and resistance I think the build you posted pretty much nailed it. 1 Link to comment Share on other sites More sharing options...
TMurph Posted June 21, 2019 Share Posted June 21, 2019 No travel powers? Not sure if this was on purpose. I thought Perma-Dom needed to be achieved with 123% Global Recharge and yours is 90%? (Im new to Dominators and really enjoying my Plant/Fire, but struggling to find a build I like) Link to comment Share on other sites More sharing options...
senseichen Posted June 21, 2019 Share Posted June 21, 2019 They've got Hasten. Perma-dom needs 123% global recharge average across its duration, but they've got Hasten up 80+% of the time, which will give them enough recharge to cover the rest. I usually skip a travel power as well. Beast Run, Mission Teleporter, Team Transporter and Base Teleporter and Jetpacks/Flying Carpets cover most of what I need Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now