WitchofDread Posted January 15 Posted January 15 I haven't played around with this set yet but it looks like it could be fun. Does anyone have any experience? Would Dark miasma pair well?
Wimbochismo Posted January 15 Posted January 15 This combo will 100% work. For some general tips check out the Fire/Dark feedback thread further down. Slotting out Storm attacks will work similarly to slotting Fire from that thread. That being said, I vastly prefer Storm on a Blaster or a Sentinel. The issue is the ramp up time. On a Corruptor or Defender you want to throw out buffs and debuffs first. Here you have Dark, so that would probably be Tar Patch and Fearsome Stare. Then in Storm you have to throw down Storm Cell and/or Cat5 which don't do much immediately. You might follow up with Intensify and then you start laying down Chain Lightning's and single target attacks. That means you spend 3-5 powers on setup time alone. For a Sent, they might be able to jump ahead of the team and lay down SC/Cat5 while soaking the alpha and then start going to town. A Blaster will do something similar but be squishy.
WitchofDread Posted January 15 Author Posted January 15 I have thrown this together using some older Corrupter builds i have. Not sure on the optimal enhancements for Storm Cell or Cat 5. How do they perform with Procs? Villain Corruptor Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Storm BlastSecondary powerset: Dark MiasmaPool powerset (#1): FlightPool powerset (#2): FlightPool powerset (#3): SpeedPool powerset (#4): FightingAncillary powerset: Dark Mastery ────────────────────────────── Powers taken: Level 1: Hailstones A: Apocalypse: Damage/Recharge3: Apocalypse: Damage/Recharge/Accuracy3: Apocalypse: Recharge/Accuracy5: Apocalypse: Damage/Endurance5: Apocalypse: Chance of Damage(Negative) Level 1: Twilight Grasp A: Panacea: Heal/Endurance7: Panacea: Heal/Recharge7: Panacea: Heal/Endurance/Recharge9: Panacea: Heal9: Panacea: +Hit Points/Endurance11: Invention: Accuracy Level 2: Jet Stream A: Force Feedback: Chance for +Recharge11: Positron's Blast: Accuracy/Damage13: Positron's Blast: Accuracy/Damage/Endurance13: Positron's Blast: Chance of Damage(Energy)15: Javelin Volley: Chance of Damage(Lethal)15: Bombardment: Chance for Fire Damage Level 4: Tar Patch A: Invention: Recharge Reduction Level 6: Storm Cell A: Force Feedback: Chance for +Recharge17: Annihilation: Chance for Res Debuff17: Javelin Volley: Chance of Damage(Lethal)19: Bombardment: Chance for Fire Damage19: Positron's Blast: Accuracy/Damage21: Positron's Blast: Chance of Damage(Energy) Level 8: Intensify A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Darkest Night A: D-Sync Marginalization Level 12: Direct Strike A: Sting of the Manticore: Accuracy/Damage21: Sting of the Manticore: Damage/Endurance23: Sting of the Manticore: Accuracy/Interrupt/Range23: Sting of the Manticore: Damage/Endurance/Recharge25: Sting of the Manticore: Chance of Damage(Toxic)25: Gladiator's Javelin: Chance of Damage(Toxic) Level 14: Howling Twilight A: Annihilation: Chance for Res Debuff Level 16: Shadow Fall A: Luck of the Gambler: Defense/Increased Global Recharge Speed27: Reactive Defenses: Scaling Resist Damage27: Reactive Defenses: Defense29: Kismet: Accuracy +6% Level 18: Chain Lightning A: Superior Malice of the Corruptor: Accuracy/Damage29: Superior Malice of the Corruptor: Damage/Recharge31: Superior Malice of the Corruptor: Accuracy/Damage/Recharge31: Superior Malice of the Corruptor: Damage/Endurance/Recharge31: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge33: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 20: Fearsome Stare A: Cloud Senses: ToHit Debuff33: Cloud Senses: Accuracy/ToHitDebuff33: Cloud Senses: Accuracy/Endurance/Recharge34: Cloud Senses: Chance for Negative Energy Damage Level 22: Cloudburst A: Superior Scourging Blast: Accuracy/Damage34: Superior Scourging Blast: Damage/RechargeTime34: Superior Scourging Blast: Accuracy/Damage/RechargeTime36: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime36: Gladiator's Javelin: Chance of Damage(Toxic) Level 24: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Shield Wall: +Res (Teleportation), +5% Res (All) Level 26: Fly A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance37: Blessing of the Zephyr: Knockback Reduction (4 points) Level 28: Category Five A: Superior Frozen Blast: Accuracy/Damage37: Superior Frozen Blast: Accuracy/Damage/Endurance37: Bombardment: Chance for Fire Damage39: Positron's Blast: Chance of Damage(Energy)39: Annihilation: Chance for Res Debuff39: Force Feedback: Chance for +Recharge Level 30: Dark Servant A: Cloud Senses: ToHit Debuff40: Cloud Senses: Accuracy/ToHitDebuff40: Cloud Senses: Accuracy/Recharge40: Cloud Senses: ToHit Debuff/Endurance/Recharge42: Cloud Senses: Accuracy/Endurance/Recharge42: Cloud Senses: Chance for Negative Energy Damage Level 32: Hasten A: Invention: Recharge Reduction42: Invention: Recharge Reduction Level 35: Kick (Empty) Level 38: Tough A: Steadfast Protection: Resistance/+Def 3%43: Gladiator's Armor: TP Protection +3% Def (All)43: Titanium Coating: Resistance/Endurance43: Titanium Coating: Resistance/Recharge45: Titanium Coating: Resistance/Endurance/Recharge45: Titanium Coating: Resistance Level 41: Dark Consumption A: Performance Shifter: EndMod/Accuracy/Recharge45: Preemptive Optimization: EndMod/Accuracy/Recharge Level 44: Dark Embrace A: Aegis: Resistance/Endurance46: Aegis: Resistance/Recharge46: Aegis: Resistance46: Aegis: Psionic/Status Resistance Level 47: Soul Drain A: Obliteration: Accuracy/Damage/Recharge48: Obliteration: Chance for Smashing Damage48: Multi-Strike: Accuracy/Damage48: Multi-Strike: Accuracy/Damage/Endurance50: Armageddon: Chance for Fire Damage Level 49: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Red Fortune: Defense50: Red Fortune: Defense/Endurance ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End Level 2: Lightning Aura Mode Level 49: Quick Form Level 26: Afterburner ────────────────────────────── Incarnates: Cardiac Core Paragon 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
Wimbochismo Posted January 16 Posted January 16 5 hours ago, WitchofDread said: I have thrown this together using some older Corrupter builds i have. Not sure on the optimal enhancements for Storm Cell or Cat 5. How do they perform with Procs? I'm using an older version so can't upload your build without an attachment. A quick glance thru, I think it seems like you have most things covered. As to the procs, I'm not totally sure. I've seen most people say that procs aren't great, with 1 or 2 here and there saying it's worth it. I'm not sure if anyone has done some hard testing but I've just been using a straight set that enhances the flat dmg and recharge. My Sent isn't 50 yet to see how things start interacting. The pseudopet that is created shouldn't be capable of proccing often. The "procs" that occur from firing off Storm attacks in your storms I'm not sure about, though. I believe one of them works as a chain, which may indicate only the first target has a better chance of proccing on then the rest. YMMV.
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