Jump to content

Recommended Posts

Posted

I'm really hoping that the stuff I'll be mentioning could possibly be implemented into the beta, as it doesn't seem like it'd be too, too much, but I have a couple small personal suggestions to a new favorite AT of mine : D  I don't know how often these topics I'll be mentioning about have been discussed already--probably a bit I'd imagine for a couple, but I would like to bring them up since I'll be dealing with these issues from now on...

 

 

One thing I've mentioned in a post over a year ago or so, is the ability for a "No FX Eyes" option for Warshade toggles.  The reason I mention this is because, the Warshade eye aura can look a little goofy to me on most my character themes that I try coming up with, especially with the tiny pupil that appears, and it covers almost the entire face of the character--I'd rather use the Tendril aura or something else for the eyes, so that I can still see my character's face, while still having some sort of aura.

 

Another suggestion of mine would be for the Dark Extraction power to have a 100% overall summon rate instead of a 80, 90% overall summon rate, which sometimes happens if the dead npc you're choosing has been out cold for a little too long--even though it's still selectable.  It's a little fix that'd I'd appreciate, and I'm sure others would too.  Once the ability activates I feel like it should always be able to summon the pet.

-Another small change that would be cool, is if you could color the Dark Extraction summon itself.  While you can color the ability, it just allows you to change the color of the summoning animation, as well as the attack powers that the Dark Extraction uses, but the Dark Extraction itself stays its original purple color.  It'd be cool if the Dark Extraction pet itself could have its color changed.

 

Additionally, please would it be possible to change the knockback chance from Dark Detonation and Dark Nova Detonation, and maybe Quasar (etc.) to a knockdown chance instead?  I only listed the first two as a compromise incase changing the majority or all of them from knockback to knockdown was too much.  I feel like all the AoE abilities of Warshade are knockback--there's 5 that knockback, which is quite annoying and it wastes multiple enhancement slots if you don't want your enemies to go flying everywhere since you have to insert multiple Sudden Accelerations: Knockback to Knockdown.  I've played many other ATs, but this is the first where I've had to basically waste up to 5 enhancement slots--Warshades seem a little slot starved as it is so far to me.

 

 

Oh how I beg these changes could be implemented into the beta and make it into the final update haha.  What are other people's thoughts on these few random things?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...