sausage_toes Posted February 1 Posted February 1 (edited) Looking for input on a new corruptor. Are there any powers I overlooked that are must haves? Is there a better way to get to the S/L softcap. Is it worth it to SoftCap anymore? Ol Dead Eye - Villain CorruptorBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Dual Pistols Secondary powerset: Kinetics Pool powerset (#1): Leaping Pool powerset (#2): Speed Pool powerset (#3): Fighting Pool powerset (#4): Leadership Ancillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Dual Wield A: Superior Malice of the Corruptor: Accuracy/Damage 5: Superior Malice of the Corruptor: Damage/Recharge 7: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 11: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage 19: Superior Malice of the Corruptor: Damage/Endurance/Recharge 25: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge Level 1: Transfusion A: Touch of the Nictus: Healing/Absorb 3: Touch of the Nictus: Healing/Absorb/Recharge 7: Touch of the Nictus: Accuracy/Healing/Absorb 21: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb 25: Touch of the Nictus: Accuracy/Endurance/Recharge Level 2: Empty Clips A: Superior Scourging Blast: Accuracy/Damage 3: Superior Scourging Blast: Accuracy/Damage/RechargeTime 5: Superior Scourging Blast: Damage/Endurance/RechargeTime 9: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime 19: Superior Scourging Blast: RechargeTime/PBAoE +End 27: Positron's Blast: Chance of Damage(Energy) Level 4: Super Jump A: Winter's Gift: Slow Resistance (20%) Level 6: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed 29: Luck of the Gambler: Defense Level 8: Swap Ammo Level 10: Siphon Speed A: Tempered Readiness: Accuracy/Slow 11: Tempered Readiness: Accuracy/Endurance 17: Tempered Readiness: Range/Slow 31: Tempered Readiness: Endurance/Recharge/Slow 31: Tempered Readiness: Accuracy/Damage/Slow Level 12: Hasten A: Invention: Recharge Reduction 13: Invention: Recharge Reduction Level 14: Suppressive Fire A: Apocalypse: Chance of Damage(Negative) 15: Apocalypse: Recharge/Accuracy 17: Apocalypse: Damage/Recharge 21: Apocalypse: Damage/Recharge/Accuracy 40: Apocalypse: Damage 40: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 16: Bullet Rain A: Ragnarok: Damage 23: Ragnarok: Damage/Recharge 23: Ragnarok: Damage/Recharge/Accuracy 34: Ragnarok: Recharge/Accuracy 37: Ragnarok: Damage/Endurance 48: Annihilation: Chance for Res Debuff Level 18: Acrobatics A: Ribosome Exposure Level 20: Speed Boost A: Invention: Endurance Modification Level 22: Siphon Power A: Invention: Accuracy Level 24: Kick A: Force Feedback: Chance for +Recharge Level 26: Tough A: Steadfast Protection: Resistance/+Def 3% 27: Gladiator's Armor: TP Protection +3% Def (All) 34: Unbreakable Guard: Resistance/Endurance 34: Unbreakable Guard: Endurance/RechargeTime 43: Unbreakable Guard: Resistance/Endurance/RechargeTime 43: Unbreakable Guard: +Max HP Level 28: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 29: Luck of the Gambler: Defense/Endurance 43: Luck of the Gambler: Defense Level 30: Piercing Rounds A: Bombardment: Damage/Recharge 31: Bombardment: Accuracy/Damage/Recharge 42: Bombardment: Accuracy/Damage/Recharge/Endurance 46: Bombardment: Chance for Fire Damage 48: Bombardment: Accuracy/Recharge/Endurance 50: Bombardment: Damage Level 32: Hail of Bullets A: Armageddon: Damage/Recharge 33: Armageddon: Damage/Recharge/Accuracy 33: Armageddon: Recharge/Accuracy 33: Armageddon: Damage/Endurance 39: Armageddon: Chance for Fire Damage Level 35: Transference A: Power Transfer: EndMod 36: Power Transfer: Damage/Recharge 36: Power Transfer: Damage/EndMod 36: Power Transfer: Damage/Accuracy/Endurance 37: Power Transfer: Damage/Accuracy/Recharge/Endurance 37: Power Transfer: Chance to Heal Self Level 38: Fulcrum Shift A: Invention: Recharge Reduction 39: Invention: Recharge Reduction 39: Invention: Accuracy Level 41: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 42: Luck of the Gambler: Defense 50: Luck of the Gambler: Defense/Endurance Level 44: Web Envelope A: Enfeebled Operation: Accuracy/Recharge 45: Enfeebled Operation: Endurance/Immobilize 45: Enfeebled Operation: Accuracy/Endurance 45: Enfeebled Operation: Immobilize/Range 46: Enfeebled Operation: Accuracy/Immobilize/Recharge 46: Enfeebled Operation: Accuracy/Immobilize Level 47: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Cytoskeleton Exposure Level 49: Assault A: Invention: Endurance Reduction 50: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Invention: Jumping Level 2: Rest A: Invention: Interrupt Reduction Level 2: Swift A: Invention: Run Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery 13: Miracle: +Recovery 42: Panacea: +Hit Points/Endurance Level 2: Stamina A: Performance Shifter: EndMod 9: Performance Shifter: EndMod/Recharge 15: Performance Shifter: EndMod/Accuracy 40: Performance Shifter: Chance for +End Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 4: Double Jump Level 1: Prestige Power Dash (Empty) Level 1: Prestige Power Slide (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Surge (Empty) Level 4: Ninja Run Ol Dead Eye- Corruptor (Dual Pistol) Kin Mace SL Softcap.mbd Edited February 1 by sausage_toes
Carnifax Posted February 2 Posted February 2 (edited) I found it easier to get Positional caps over Typed. That also lets you pick the Epic of your choice rather than having to go with Mace for Scorpion Shield. I'm 44.9% melee and 39.58% ranged def ingame alongside 66% S/L resists. Some tips : You're a Kin. You'll be capping your own damage. So you can easily underslot the AoEs for damage (Empty Clips and Bullet Rain). Your Damage Cap is +400% and slotting is included in that. So essentially if you can keep the Fulc Shifts going and stay at ~340 or more those AoEs are still at the cap. It'll drop off for AV battles but you don't use those in AV battles (I usually just focus on Fulc, Siphon Power, Transfusion and Transference and lob the odd shot in). Ditto for Assault. (and Musculature Alpha). You don't need them. You won't be at cap in an AV fight but you can still easily maintain a 250% damage bonus. Always split Scourging Blast 3+3 across 2 powers, that gives you two +10% recharge bonuses. Forced Feedbacks in the two AoEs are great for gets lots of little jolts of +recharge (Empty Clips and Bullet Rain) Remember you can take powers earlier now in CoH. Tier 8 Primary opens at 22 rather than 26. Tier 9 at 26. Tier 8 Secondary at 28 and Tier 9 at 30. Take them as early as you can. Yin with a Nuke & Fulc Shift is silly. I went Dark Mastery because Oblits are great for recharge + Melee Def and having two additional PBAoEs is great, but Soul Drain is changing with the next patch so I'll probably need to rejig (depending on what sets it'll take). Also having Dark Consumption + Transference (an Acc is enough) means I don't need to worry too much about End. I'll just siphon it off someone. 2 Performance Shifters in Stamina and Pancea in Health is plenty. 5 Superior Avalanche in Hail of Bullets, including the Chance to Knockdown is godly. Purple proc in the 6th slot. Somehow I get away with not slotting Tranfusion with Accuracy and can still happily heal away (34% Acc from Set Bonuses is probably the reason) The P2W temp power can give you 5% more Defense and 7.5% more resists (Defense Amplifier. 2.5 million per active hour at 50 but can be worth it, as you approach Def softcap every % gain is more and more worthwhile). Buy 8 hours of all of these at Level 1 cos they're dirt cheap. Hybrid Support also grants + Def so layer that in if you like. This is one of my favourite builds. Objective is always "Race the Tank into the spawn, Fulc shift, nuke". Be ultra aggressive because you have the defenses + heals to survive most things. Nemesis and the like can get annoying but you'll learn what you can get away with. BulletTime_Final_respecced.mbd Edited February 2 by Carnifax 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now