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Dual Pistols/Kinetics/Mace - S/L SoftCap


sausage_toes

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Looking for input on a new corruptor.  Are there any powers I overlooked that are must haves?  Is there a better way to get to the S/L softcap.  Is it worth it to SoftCap anymore?

 

Ol Dead Eye - Villain Corruptor
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Dual Pistols
  • Secondary powerset: Kinetics
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Ancillary powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Dual Wield

  • A: Superior Malice of the Corruptor: Accuracy/Damage
  • 5: Superior Malice of the Corruptor: Damage/Recharge
  • 7: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 11: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage
  • 19: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • 25: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge

Level 1: Transfusion

  • A: Touch of the Nictus: Healing/Absorb
  • 3: Touch of the Nictus: Healing/Absorb/Recharge
  • 7: Touch of the Nictus: Accuracy/Healing/Absorb
  • 21: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb
  • 25: Touch of the Nictus: Accuracy/Endurance/Recharge

Level 2: Empty Clips

  • A: Superior Scourging Blast: Accuracy/Damage
  • 3: Superior Scourging Blast: Accuracy/Damage/RechargeTime
  • 5: Superior Scourging Blast: Damage/Endurance/RechargeTime
  • 9: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime
  • 19: Superior Scourging Blast: RechargeTime/PBAoE +End
  • 27: Positron's Blast: Chance of Damage(Energy)

Level 4: Super Jump

  • A: Winter's Gift: Slow Resistance (20%)

Level 6: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 29: Luck of the Gambler: Defense

Level 8: Swap Ammo


Level 10: Siphon Speed

  • A: Tempered Readiness: Accuracy/Slow
  • 11: Tempered Readiness: Accuracy/Endurance
  • 17: Tempered Readiness: Range/Slow
  • 31: Tempered Readiness: Endurance/Recharge/Slow
  • 31: Tempered Readiness: Accuracy/Damage/Slow

Level 12: Hasten

  • A: Invention: Recharge Reduction
  • 13: Invention: Recharge Reduction

Level 14: Suppressive Fire

  • A: Apocalypse: Chance of Damage(Negative)
  • 15: Apocalypse: Recharge/Accuracy
  • 17: Apocalypse: Damage/Recharge
  • 21: Apocalypse: Damage/Recharge/Accuracy
  • 40: Apocalypse: Damage
  • 40: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 16: Bullet Rain

  • A: Ragnarok: Damage
  • 23: Ragnarok: Damage/Recharge
  • 23: Ragnarok: Damage/Recharge/Accuracy
  • 34: Ragnarok: Recharge/Accuracy
  • 37: Ragnarok: Damage/Endurance
  • 48: Annihilation: Chance for Res Debuff

Level 18: Acrobatics

  • A: Ribosome Exposure

Level 20: Speed Boost

  • A: Invention: Endurance Modification

Level 22: Siphon Power

  • A: Invention: Accuracy

Level 24: Kick

  • A: Force Feedback: Chance for +Recharge

Level 26: Tough

  • A: Steadfast Protection: Resistance/+Def 3%
  • 27: Gladiator's Armor: TP Protection +3% Def (All)
  • 34: Unbreakable Guard: Resistance/Endurance
  • 34: Unbreakable Guard: Endurance/RechargeTime
  • 43: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 43: Unbreakable Guard: +Max HP

Level 28: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 29: Luck of the Gambler: Defense/Endurance
  • 43: Luck of the Gambler: Defense

Level 30: Piercing Rounds

  • A: Bombardment: Damage/Recharge
  • 31: Bombardment: Accuracy/Damage/Recharge
  • 42: Bombardment: Accuracy/Damage/Recharge/Endurance
  • 46: Bombardment: Chance for Fire Damage
  • 48: Bombardment: Accuracy/Recharge/Endurance
  • 50: Bombardment: Damage

Level 32: Hail of Bullets

  • A: Armageddon: Damage/Recharge
  • 33: Armageddon: Damage/Recharge/Accuracy
  • 33: Armageddon: Recharge/Accuracy
  • 33: Armageddon: Damage/Endurance
  • 39: Armageddon: Chance for Fire Damage

Level 35: Transference

  • A: Power Transfer: EndMod
  • 36: Power Transfer: Damage/Recharge
  • 36: Power Transfer: Damage/EndMod
  • 36: Power Transfer: Damage/Accuracy/Endurance
  • 37: Power Transfer: Damage/Accuracy/Recharge/Endurance
  • 37: Power Transfer: Chance to Heal Self

Level 38: Fulcrum Shift

  • A: Invention: Recharge Reduction
  • 39: Invention: Recharge Reduction
  • 39: Invention: Accuracy

Level 41: Scorpion Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Luck of the Gambler: Defense
  • 50: Luck of the Gambler: Defense/Endurance

Level 44: Web Envelope

  • A: Enfeebled Operation: Accuracy/Recharge
  • 45: Enfeebled Operation: Endurance/Immobilize
  • 45: Enfeebled Operation: Accuracy/Endurance
  • 45: Enfeebled Operation: Immobilize/Range
  • 46: Enfeebled Operation: Accuracy/Immobilize/Recharge
  • 46: Enfeebled Operation: Accuracy/Immobilize

Level 47: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 48: Cytoskeleton Exposure

Level 49: Assault

  • A: Invention: Endurance Reduction
  • 50: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Scourge


Level 1: Brawl

  • A: Invention: Accuracy

Level 1: Sprint

  • A: Invention: Jumping

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 2: Swift

  • A: Invention: Run Speed

Level 2: Hurdle

  • A: Invention: Jumping

Level 2: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 13: Miracle: +Recovery
  • 42: Panacea: +Hit Points/Endurance

Level 2: Stamina

  • A: Performance Shifter: EndMod
  • 9: Performance Shifter: EndMod/Recharge
  • 15: Performance Shifter: EndMod/Accuracy
  • 40: Performance Shifter: Chance for +End

Level 8: Chemical Ammunition


Level 8: Cryo Ammunition


Level 8: Incendiary Ammunition


Level 4: Double Jump


Level 1: Prestige Power Dash

  • (Empty)

Level 1: Prestige Power Slide

  • (Empty)

Level 1: Prestige Power Quick

  • (Empty)

Level 1: Prestige Power Rush

  • (Empty)

Level 1: Prestige Power Surge

  • (Empty)

Level 4: Ninja Run

 

 

 

 

 

 

 

Ol Dead Eye- Corruptor (Dual Pistol) Kin Mace SL Softcap.mbd

Edited by sausage_toes
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I found it easier to get Positional caps over Typed. That also lets you pick the Epic of your choice rather than having to go with Mace for Scorpion Shield. I'm 44.9% melee and 39.58% ranged def ingame alongside 66% S/L resists.

 

Some tips

  • You're a Kin. You'll be capping your own damage. So you can easily underslot the AoEs for damage (Empty Clips and Bullet Rain). Your Damage Cap is +400% and slotting is included in that. So essentially if you can keep the Fulc Shifts going and stay at ~340 or more those AoEs are still at the cap. It'll drop off for AV battles but you don't use those in AV battles (I usually just focus on Fulc, Siphon Power, Transfusion and Transference and lob the odd shot in).
  • Ditto for Assault. (and Musculature Alpha). You don't need them. You won't be at cap in an AV fight but you can still easily maintain a 250% damage bonus. 
  • Always split Scourging Blast 3+3 across 2 powers, that gives you two +10% recharge bonuses. 
  • Forced Feedbacks in the two AoEs are great for gets lots of little jolts of +recharge (Empty Clips and Bullet Rain)
  • Remember you can take powers earlier now in CoH. Tier 8 Primary opens at 22 rather than 26. Tier 9 at 26. Tier 8 Secondary at 28 and Tier 9 at 30. Take them as early as you can. Yin with a Nuke & Fulc Shift is silly. 
  • I went Dark Mastery because Oblits are great for recharge + Melee Def and having two additional PBAoEs is great, but Soul Drain is changing with the next patch so I'll probably need to rejig (depending on what sets it'll take). 
  • Also having Dark Consumption + Transference (an Acc is enough) means I don't need to worry too much about End. I'll just siphon it off someone.  2 Performance Shifters in Stamina and Pancea in Health is plenty. 
  • 5 Superior Avalanche in Hail of Bullets, including the Chance to Knockdown is godly. Purple proc in the 6th slot. 
  • Somehow I get away with not slotting Tranfusion with Accuracy and can still happily heal away (34%  Acc from Set Bonuses is probably the reason)
  • The P2W temp power can give you 5% more Defense and 7.5% more resists (Defense Amplifier. 2.5 million per active hour at 50 but can be worth it, as you approach Def softcap every % gain is more and more worthwhile). Buy 8 hours of all of these at Level 1 cos they're dirt cheap. 
  • Hybrid Support also grants + Def so layer that in if you like. 

 

This is one of my favourite builds. Objective is always "Race the Tank into the spawn, Fulc shift, nuke". Be ultra aggressive because you have the defenses + heals to survive most things. Nemesis and the like can get annoying but you'll learn what you can get away with. 

 

BulletTime_Final_respecced.mbd

Edited by Carnifax
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