Tenaveran Posted February 2 Share Posted February 2 Looking for some advice with a Mind/Time build. What I have is pretty decent I think, but I'd love to get closer to soft-cap on defense. I really want to keep Teleport and Leadership for teaming and concept purposes, which is why I don't have Tough/Weave. Perma-hasten, or close to it, so that I can minimize Chrono Shift downtime, and I hate sucking air, so I want to keep the recovery up as much as possible as well. Primal Forces so that I can Power Boost Foresight to aid in defense-capping. Any thoughts on improving this? Agent John Parker - Hero ControllerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Mind Control Secondary powerset: Time Manipulation Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Leadership Pool powerset (#4): Teleportation Epic powerset: Primal Forces Mastery ────────────────────────────── Powers taken: Level 1: Levitate A: Apocalypse: Damage 3: Apocalypse: Damage/Recharge 3: Apocalypse: Damage/Recharge/Accuracy 5: Apocalypse: Recharge/Accuracy 5: Apocalypse: Chance of Damage(Negative) 19: Decimation: Chance of Build Up Level 1: Temporal Mending A: Preventive Medicine: Heal 7: Preventive Medicine: Heal/Endurance 11: Preventive Medicine: Endurance/RechargeTime 17: Preventive Medicine: Heal/RechargeTime 17: Preventive Medicine: Heal/RechargeTime/Endurance 48: Preventive Medicine: Chance for +Absorb Level 2: Dominate A: Thunderstrike: Accuracy/Damage 7: Thunderstrike: Damage/Endurance 9: Thunderstrike: Accuracy/Damage/Recharge 9: Thunderstrike: Damage/Recharge 11: Thunderstrike: Accuracy/Damage/Endurance 27: Ghost Widow's Embrace: Chance of Damage(Psionic) Level 4: Mesmerize A: Thunderstrike: Accuracy/Damage 13: Thunderstrike: Damage/Endurance 13: Thunderstrike: Accuracy/Damage/Recharge 15: Thunderstrike: Accuracy/Damage/Endurance 15: Thunderstrike: Damage/Recharge 33: Devastation: Chance of Hold Level 6: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 8: Time's Juncture A: Dark Watcher's Despair: To Hit Debuff 19: Dark Watcher's Despair: To Hit Debuff/Endurance 43: Dark Watcher's Despair: To Hit Debuff/Recharge 45: Dark Watcher's Despair: Chance for Recharge Slow Level 10: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Confuse A: Coercive Persuasion : Confused 21: Coercive Persuasion : Confused/Recharge 21: Coercive Persuasion : Confused/Recharge/Accuracy 23: Coercive Persuasion : Recharge/Accuracy 23: Coercive Persuasion : Confused/Endurance 39: Coercive Persuasion : Contagious Confusion Level 14: Hasten A: Invention: Recharge Reduction 27: Invention: Recharge Reduction Level 16: Distortion Field A: Ice Mistral's Torment: Chance for Cold Damage 45: Neuronic Shutdown: Chance of Damage(Psionic) 46: Ghost Widow's Embrace: Chance of Damage(Psionic) 46: Gladiator's Net: Chance of Damage(Lethal) 48: Unbreakable Constraint: Chance for Smashing Damage 48: Impeded Swiftness: Chance of Damage(Smashing) Level 18: Total Domination A: Superior Entomb: Accuracy/Hold 29: Superior Entomb: Hold/Recharge 29: Superior Entomb: Accuracy/Hold/Endurance 31: Superior Entomb: Accuracy/Hold/Endurance/Recharge 31: Superior Entomb: Recharge/Chance for +Absorb 31: Lockdown: Chance for +2 Mag Hold Level 20: Mass Hypnosis A: Superior Overpowering Presence: Accuracy/Control Duration 34: Superior Overpowering Presence: Control Duration/RechargeTime 36: Superior Overpowering Presence: Endurance/RechargeTime 36: Superior Overpowering Presence: Accuracy/Control Duration/Endurance 36: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime 39: Superior Overpowering Presence: RechargeTime/Energy Font Level 22: Terrify A: Ragnarok: Damage/Recharge 25: Ragnarok: Damage/Recharge/Accuracy 37: Ragnarok: Recharge/Accuracy 37: Ragnarok: Damage/Endurance 37: Ragnarok: Chance for Knockdown Level 24: Farsight A: Luck of the Gambler: Defense/Increased Global Recharge Speed 25: Reactive Defenses: Scaling Resist Damage 43: Reactive Defenses: Defense 50: Reactive Defenses: Defense/RechargeTime Level 26: Mass Confusion A: Superior Will of the Controller: Accuracy/Control Duration 40: Superior Will of the Controller: Control Duration/Recharge 40: Superior Will of the Controller: Endurance/Recharge 42: Superior Will of the Controller: Accuracy/Control Duration/Endurance 42: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge 50: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 28: Slowed Response A: Achilles' Heel: Chance for Res Debuff 34: Touch of Lady Grey: Chance for Negative Damage 34: Shield Breaker: Chance for Lethal Damage Level 30: Chrono Shift A: Efficacy Adaptor: EndMod 33: Efficacy Adaptor: EndMod/Recharge 33: Performance Shifter: EndMod/Accuracy/Recharge 39: Efficacy Adaptor: EndMod/Endurance 45: Efficacy Adaptor: Accuracy/Recharge 46: Performance Shifter: EndMod/Recharge Level 32: Temporal Selection A: Invention: Healing Level 35: Conserve Power A: Invention: Recharge Reduction Level 38: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Temp Invulnerability A: Steadfast Protection: Resistance/Endurance 42: Steadfast Protection: Resistance/+Def 3% Level 44: Power Boost A: Invention: Recharge Reduction Level 47: Teleport Target A: Invention: Range Level 49: Telekinesis A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Containment Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 2: Swift A: Invention: Flight Speed Level 2: Hurdle A: Invention: Jumping Level 2: Health A: Numina's Convalesence: +Regeneration/+Recovery 50: Miracle: +Recovery Level 2: Stamina A: Invention: Endurance Modification 40: Performance Shifter: EndMod 43: Performance Shifter: Chance for +End Level 6: Afterburner Level 1: Prestige Power Surge (Empty) Level 1: Prestige Power Dash (Empty) Level 1: Prestige Power Quick (Empty) Level 1: Prestige Power Rush (Empty) Level 1: Prestige Power Slide (Empty) Level 4: Ninja Run ──────────────────────────────Incarnates: Void Core Final JudgementIntuition Radial ParagonReactive Radial Flawless InterfaceWarworks Core Superior AllyControl Core EmbodimentClarion Core Epiphany Spoiler 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EmperorSteele Posted February 19 Share Posted February 19 So this is a couple weeks late, so, sorry about that! The only thing that really stands out to me is the chance for damage proc in Mass Comedy. The confuse powers in Mind Control don't cause agro, but procs going off DO. So if the boss(es) in the crowd don't get confused, you're gonna take some return fire, all just for a little bit of extra damage. Similair issue with the energy font proc in Mass Hypnosis. You put all the baddies to sleep, but the font is liable to start waking them up. I mean if you're just chasing set bonuses, then fine. But ideally, if you're gonna dedicate 6 slots to a power, you should be able to use it to its full effect; procs should make the power better, not work against it. Link to comment Share on other sites More sharing options...
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