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EmperorSteele

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  1. The problem with the "Tip mission" characters is that they're almost never "Rogue Isle villains". They're usually Rogues or vigilantes from Paragon City. You'd have to fight them at their most villainous to get credit, if anything. So Desdemona wouldn't count at 50, because she's a full on hero at that point. But iirc, Flamebaux IS a villain at that point, but since she's not from the R.I., maybe she still doesn't count? Just spitballing, maybe someone else will have a better idea...
  2. So, I just got this toon to 50, and started planning a build based on my play experience up to this point. My main issue right now (I haven't gotten all the IOs for the build I'm about to post) is that it's a bit of an End hog, and some powers aren't as effective as I'd like them to be. It's still pretty beastly, I'm abusing damage procs in the hold powers, and most things just melt. Strangely, Distortion Field almost never activates the damage procs, but the hold proc and the "Energy font" pet (which I've removed in the posted build) do go off pretty regularly. With this in mind, DF is more just a set mule for the purple ATO set. Between Power-Boosted Farsight and a few bonuses, as well as Time's Juncture, I look like I'll be untouchable. The build below achieves perma-Hasten, perma Chronoshift, and juuuusst barely squeezes in perma PA. I'd like to get an extra second or two on that, to take into account cast times and my own less-than-stellar ability to time things and react, though. Also, I'm not sure which Alpha I should go for. I'm torn between going for endurance, recharge, buffs, or debuffs. It's all seems fairly mutually exclusive. TLDR: How can I tighten this up, and what Alpha should I take? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Speed Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(3), Apc-Acc/Dmg/Rchg:50(3), Apc-Dmg/EndRdx:50(5), Apc-Dam%:50(5), GldJvl-Dam%:50(7) Level 1: Time Crawl -- Acc-I:50(A) Level 2: Blind -- Lck-%Hold:50(A), Lck-Acc/Hold:50(7), Lck-Acc/EndRdx/Rchg/Hold:50(9), GhsWdwEmb-Dam%:50(9), GldNet-Dam%:50(11), NrnSht-Dam%:30(11) Level 4: Deceive -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(13), CrcPrs-Acc/Conf/Rchg:50(13), CrcPrs-Acc/Rchg:50(15), CrcPrs-Conf/EndRdx:50(15), CrcPrs-Conf%:50(17) Level 6: Temporal Mending -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(17), Pnc-Heal/Rchg:50(19), Pnc-Heal/EndRedux/Rchg:50(19), Pnc-Heal:50(21) Level 8: Time's Juncture -- DarWtcDsp-ToHitDeb/EndRdx:50(A) Level 10: Flash -- NrnSht-Dam%:30(A), GhsWdwEmb-Dam%:50(21), GldNet-Dam%:50(23), Lck-%Hold:50(23), Lck-Acc/Hold:50(25), Lck-Rchg/Hold:50(25) Level 12: Superior Invisibility -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(27), Rct-Def/EndRdx:50(27) Level 14: Temporal Selection -- RechRdx-I:50(A) Level 16: Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprWiloft-EndRdx/Rchg:50(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(31), SprWiloft-Rchg/Dmg%:50(31), Lck-%Hold:50(31) Level 18: Phantom Army -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(33), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-Acc/Dmg/Rchg:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(34), RechRdx-I:50(42) Level 20: Time Stop -- NrnSht-Dam%:30(A), GhsWdwEmb-Dam%:50(34), GldNet-Dam%:50(34), Lck-%Hold:50(36), UnbCns-Dam%:50(36), UnbCns-EndRdx/Hold:50(36) Level 22: Hover -- LucoftheG-Def/Rchg+:50(A), EndRdx-I:50(37) Level 24: Fly -- BlsoftheZ-ResKB:50(A), BlsoftheZ-Travel:50(37) Level 26: Afterburner -- LucoftheG-Def/Rchg+:50(A) Level 28: Farsight -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(39), ShlWal-Def/EndRdx/Rchg:50(39), GssSynFr--ToHit/Rchg/EndRdx:50(39) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37) Level 32: Phantasm -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(40), ExpRnf-Dmg/EndRdx:50(40), ExpRnf-Acc/Dmg/Rchg:50(40), ExpRnf-EndRdx/Dmg/Rchg:50(42) Level 35: Slowed Response -- ShlBrk-%Dam:30(A), TchofLadG-%Dam:50(42), AchHee-ResDeb%:20(43), ShlBrk-Acc/DefDeb:30(43) Level 38: Chrono Shift -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(43), RechRdx-I:50(45) Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45) Level 44: Energy Torrent -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(45), Rgn-Acc/Dmg/Rchg:50(46), Rgn-Acc/Rchg:50(46), Rgn-Dmg/EndRdx:50(46) Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(48), UnbGrd-Max HP%:50(48), GldArm-End/Res:50(48) Level 49: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Pnc-Heal/+End:50(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(50) ------------ ------------ Set Bonus Totals: * 24% DamageBuff(Smashing) * 24% DamageBuff(Lethal) * 24% DamageBuff(Fire) * 24% DamageBuff(Cold) * 24% DamageBuff(Energy) * 24% DamageBuff(Negative) * 24% DamageBuff(Toxic) * 24% DamageBuff(Psionic) * 6% Defense(Melee) * 6% Defense(Smashing) * 6% Defense(Lethal) * 6% Defense(Fire) * 6% Defense(Cold) * 9.13% Defense(Energy) * 9.13% Defense(Negative) * 6% Defense(Psionic) * 12.25% Defense(Ranged) * 6% Defense(AoE) * 8% Enhancement(Confused) * 30% Enhancement(Accuracy) * 4% Enhancement(Stunned) * 4.4% Enhancement(Terrorized) * 8% Enhancement(Sleep) * 9% Enhancement(Held) * 90% Enhancement(RechargeTime) * 8% Enhancement(Immobilized) * 7.5% SpeedFlying * 122.1 HP (12%) HitPoints * 7.5% JumpHeight * 7.5% SpeedJumping * Knockback (Mag -4) * Knockup (Mag -4) * MezResist(Confused) 17.5% * MezResist(Held) 17.5% * MezResist(Immobilized) 17.5% * MezResist(Sleep) 17.5% * MezResist(Stunned) 17.5% * MezResist(Terrorized) 17.5% * MezResist(Teleport) 100% (20 % chance) * 19.5% (0.33 End/sec) Recovery * 56% (2.37 HP/sec) Regeneration * 9.5% Resistance(Smashing) * 9.5% Resistance(Lethal) * 14% Resistance(Fire) * 14% Resistance(Cold) * 11% Resistance(Energy) * 11% Resistance(Negative) * 8% Resistance(Toxic) * 8% Resistance(Psionic) * 7.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1466;678;1356;HEX;| |78DA6594CB4E13611886FFE9B4605B90028542A14029674AE900BA351151893621D| |1E846AD132C38C9B4256D4974E905B8D1853B39099E122FC09D7BF1028CB7A04588| |31B8A91FF3BE85269D64F274DEEFFCCD3F4D3DB9D2F4E9DAB34B4A0BCCDB66B1989| |ECFE74A85BC6D670A9E94B96A2DAB93AB51EED899A5EA9458B4EDF5A295CF558568| |8DCFE5F59595C46D2B9B49A7CC9CB5B66E9B25F154FEA5BC045EB5ADD5C7259FF3F| |BD65A26F3A819F2896AE556DBF0942F2C67D2F995F45DCBB6C30B6BD67262A96065| |4D3BED588A92B858CA149E764977C3726F688A57C5A3E22EA50CB7724D9109D09D2| |40DB021AE3B7C1D3C8D552A2C30BC6A53F269CCA7FDA3FF1FF0DC3199D51CFA1690| |C767CA73C4ADB6043A63F57BF06DBA4F3E00CFA7C98760C00437A4170F62DD9E5EE| |40D44C0B63EB21F0C0E809B12D3A8A1FFC6CF2EA7FF6D79F6B2072FFB0AB2DF4EF6| |DBC9B9BA3857D75F7047DCFCC8E7F27720267C8498705977F26F49CD66EEAC79123| |BDB16AD85355BF6E0DFFB8E7C0FF67D203F92EC6157CAB432B6B50C6DE080FC4D1E| |82D123709C7577A46E3B63DB396B94B346396B8C75628BE475D02BC7BB03B36A1D9| |C7528AA1CFAC516425E2DF403FE43DF41D5A95437E7EF66DC1BE9A307B9F41E6A23| |37507F64117B1BD9C3FB1994DC11D68D708E21F2ADE8FD3C03FDDCC5287731CA5D8| |C7217E3DCC5AED41E448C3ED8A03B3B18DF876DE28BB05DE882BE27BEC37CBFC3CF| |D1CFC44B30CE1EBE8AEB18FB1BA356B51D362935C9FE266750233E8BF8A939F2027| |911DC977C09EE2611C23B9A9EC16EA68F49033BFA2648B27692350DB2D75DF3AD56| |E43A4954552A1375D6649D62D429B375CA5C9D72B34E59729FFE4328CD51BC81D3E| |FBEF2D327567E935A0CE7A97CA669DA1D9C0F238AD97FD5FA3BD90E6ABD5F61CBC6| |0B6CF33F7355EFFB| |-------------------------------------------------------------------|
  3. EmperorSteele

    Hello!

    Well, there's plenty of SGs recruiting! The Legion, Paragon Defense Force, and that's just a couple posted here on the forums! And if you're ever in the mood for teaming, just queue a mission, shout out in broadcast or the LFG channel, invite anyone who responds and go nuts!
  4. ATOs are a bit flooded right now, so I'm holding off on my usual "Buy Super packs and sell shit" strat until supply goes back into the single digits. I'm outfitting a few toons and will have to start seriously marketing or dumping Merits to keep a steady cash flow so I don't go broke!
  5. I'm of the mindset (and this may be unpopular opinion) that the Epics should all be made more alike, with maybe one extra flavor thing to set them apart. Right now, some epics get their armor later than others, or their AoE earlier than others, or their utility at a different time, etc. I feel, taking Controllers for example, the epics should all be: ST attack (T1) Armor (T1) AoE Attack (T2, req's a T1) Self Buff (T2, req's a T1) "Flavor" (T3, req's 2 other powers) Right now, except for the ST attacks, all the epics are jumbled up, and some don't have an AoE or a special self-buff. You guys have the numbers, you know what powers or even entire SETS are taken or not taken. I'd look at that if you were looking to make a change! The only Epic power I don't like is World of Confusion. The radius, damage, tic rate, and confuse chance/mag/duration are all WAY too small. At least two of these need to be at least doubled, without any increase in endurance usage, for the power to be viable. The only saving grace on Live was being able to proc it out, but since procs are awful in toggles now, that's out the window. It's only real use is as a set mule, if you happen to have 5 or 6 slots available at level 50 for a power you'll never use. Either that, or replace it with a psi vortex like Pen Yin has. Sure, this gives some Controllers an extra pet when they don't need one (Ill/Dark/Psi-with-a-pet would be a zoo!), but it'd give Mind Controllers access to one, and the irony of MC being the only Controller primary without a pet, but PSI being the only epic to offer one, would be lovely!
  6. Disclaimer: It should be obvious by the lack of a colorful outline around my post that I'm not a dev or GM or anything, but I just figured I'd start a discussion where we could all spitball some badge ideas. For funsies! I'll start: Brain Drain (Defeat): No matter if he's a physicist, radiologist, biker, or quantum theorist, you've proven that you're superior to any version of Dr. Aeon, from any reality. You've defeated 50 of Dr. Aeon's temporal duplicates! Uncarnate (Achievement): Whether through ignorance or arrogance, you've tackled Cole's lieutenants head-on without help from the Well. Complete the BAF or Lambda Incarnate trials with no Incarnate abilities slotted. Big Hunter (Accolade): You've hunted the biggest and baddest; Acquire the badges for defeating Adamastor, Arachnos Dropship, Babbage, Caleb, Council WarWalker, Deathsurge, Eaochai, Ghost of Scrapyard, Jack-in-Irons, Jurassik, Kraken, Kronos Titan, Lusca, and Paladin. At Least You Have Chicken (Accomplishment): You ran off ahead and ruined the plan, didn't you? While on a full team, be the first to be defeated before a total party wipe. Now, you all share some of yours!
  7. In my Headcanon, the "Coming storm" happened: It was the shutdown. We're "living" in a fragmented shard of reality that somehow has escaped the Battalion's notice, or an alternate reality they haven't found yet. However, the odd thing about this reality is that it's stuck in a stage of stagnation. Time doesn't really flow, which is perhaps the result of "Last Thursdayism" or something similar. Or something, idk.
  8. I also am playing a Plant/Emp, and it's fun enough, though I keep kicking myself for not rolling Plant/Nature instead, because, Hello, thematics! (Only reason I went with Emp is because I was remaking my Emp/Rad from live, but didn't feel like rolling a Defender, and wanted to keep the theme of a magical helper spirit) But over-all, I kinda agree with Red. Like, on a Defender, yeah, you're a "Healer", but your blasts are also bringing debuffs to the table. I mean, if I'm up against an AV, I'd rather have someone trying to debuff it's Res or ToHit rather than impotently trying to hold it. But, as you know, some Controller primaries also offer debuffs, like Earth or Dark. So I'd probably try one of those. Heck, Dark/Emp actually tickles me creatively, kinda like someone torn between light and shadows.
  9. Maybe Ms. Liberty could use Excalibur in the fight (I know the lore says she shouldn't be able to, but maybe the fea will let her draw it just this once as payback against the villains)? Give her some suped-up broadsword attacks in addition to her regular moveset, and maybe a level shift as well to represent her getting a taste of Incarnate power.
  10. Maybe we just need a set that increases damage and "secondary effect" which covers all the bases?
  11. I also have the proc in my female character, but never noticed this. I'll have to double check when I get a chance! [EDIT] So I looked, and yeah, sure enough, it says "his"! Other procs say "their", which would probably be better for this proc to announce, as well!
  12. I don't know why I forgot to post this in the thread I started, but....
  13. Scratch/Ganymeded can be solo'd, you just have to have the mission as the active task, and then talk to Null the Gull to change your alignment. I also entered then exited the mission first, just to be safe.
  14. All except Nemesis Event! (and Bug Hunter, but w/e)
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