Kung Fu Cow Posted February 8 Posted February 8 Hey folks, I have been working on this build and its easily one of the most fun builds I have ever played. I was wondering if any of the true mids masters and/or experts or maybe someone who has blapped longer than me (this is the first blaster I have made I just, love), can take a look and help me figure out what I can do to push this up a notch. I would like to proc an attack (seen some crazy numbers testing procs in like storm kick) but I am way too reliant on my sets to be any sort of survivable. I feel like this one is close, but I am probably missing something obvious. Anyway here is the build! Thanks for any help or ideas! Spoiler Blapper Time - Hero BlasterBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Psychic BlastSecondary powerset: Martial CombatPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): LeadershipPool powerset (#4): ConcealmentEpic powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Mental BlastA: Apocalypse: Damage3: Apocalypse: Damage/Recharge3: Apocalypse: Damage/Recharge/Accuracy5: Apocalypse: Recharge/Accuracy5: Apocalypse: Damage/Endurance7: Apocalypse: Chance of Damage(Negative) Level 1: Storm KickA: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime7: Superior Defiant Barrage: Accuracy/Damage/Endurance9: Superior Defiant Barrage: Accuracy/Damage/RechargeTime9: Superior Defiant Barrage: Accuracy/Damage11: Superior Defiant Barrage: Damage/RechargeTime11: Superior Defiant Barrage: RechargeTime/+Status Level 2: Ki PushA: Force Feedback: Damage/Knockback15: Force Feedback: Damage/Endurance/Knockback17: Force Feedback: Recharge/Endurance17: Force Feedback: Chance for +Recharge19: Force Feedback: Accuracy/Knockback19: Force Feedback: Recharge/Knockback Level 4: Reach for the Limit Level 6: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Luck of the Gambler: Defense/Endurance Level 8: Psychic FocusA: Gaussian's Synchronized Fire-Control: Chance for Build Up21: Gaussian's Synchronized Fire-Control: To Hit Buff23: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance23: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge25: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance25: Gaussian's Synchronized Fire-Control: Recharge/Endurance Level 10: Burst of SpeedA: Superior Avalanche: Accuracy/Damage/Endurance27: Superior Avalanche: Accuracy/Damage/Recharge27: Superior Avalanche: Accuracy/Damage29: Superior Avalanche: Damage/Endurance29: Superior Avalanche: Accuracy/Damage/Endurance/Recharge31: Superior Avalanche: Recharge/Chance for Knockdown Level 12: Super JumpA: Blessing of the Zephyr: Knockback Reduction (4 points) Level 14: Psionic LanceA: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime31: Superior Winter's Bite: Accuracy/Damage/Recharge33: Superior Winter's Bite: Accuracy/Damage/Endurance33: Superior Winter's Bite: Damage/RechargeTime33: Superior Winter's Bite: Accuracy/Damage Level 16: Dragon's TailA: Armageddon: Damage34: Armageddon: Damage/Recharge34: Armageddon: Damage/Recharge/Accuracy34: Armageddon: Recharge/Accuracy36: Armageddon: Damage/Endurance36: Armageddon: Chance for Fire Damage Level 18: Psionic TornadoA: Superior Frozen Blast: Accuracy/Damage36: Superior Frozen Blast: Damage/Endurance37: Superior Frozen Blast: Accuracy/Damage/Endurance37: Superior Frozen Blast: Accuracy/Damage/Recharge37: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime39: Superior Frozen Blast: Recharge/Chance for Immobilize Level 20: Reaction TimeA: Miracle: +Recovery Level 22: KickA: Nucleolus Exposure Level 24: Inner WillA: Golgi Exposure Level 26: Psychic WailA: Superior Blaster's Wrath: Accuracy/Damage39: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge39: Superior Blaster's Wrath: Damage/Recharge40: Superior Blaster's Wrath: Recharge/Chance for Fire Damage40: Superior Blaster's Wrath: Accuracy/Damage/Endurance40: Superior Blaster's Wrath: Accuracy/Damage/Recharge Level 28: ToughA: Steadfast Protection: Resistance/+Def 3%42: Unbreakable Guard: Resistance/Endurance42: Unbreakable Guard: Endurance/RechargeTime42: Unbreakable Guard: Resistance43: Unbreakable Guard: RechargeTime/Resistance43: Unbreakable Guard: +Max HP Level 30: Eagles ClawA: Superior Blistering Cold: Recharge/Chance for Hold43: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime45: Superior Blistering Cold: Accuracy/Damage/Recharge45: Superior Blistering Cold: Accuracy/Damage/Endurance45: Superior Blistering Cold: Damage/Endurance46: Superior Blistering Cold: Accuracy/Damage Level 32: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense/Endurance Level 35: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense/Endurance Level 38: AssaultA: Invention: Endurance Reduction Level 41: StealthA: Luck of the Gambler: Defense/Increased Global Recharge Speed47: Luck of the Gambler: Defense Level 44: Scorpion ShieldA: Shield Wall: Defense/Endurance47: Shield Wall: Defense/Endurance/Recharge47: Shield Wall: Defense48: Shield Wall: +Res (Teleportation), +5% Res (All)48: Shield Wall: Defense/Recharge48: Shield Wall: Endurance/Recharge Level 47: Grant InvisibilityA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: VengeanceA: Karma: Knockback Protection ────────────────────────────── Inherents: Level 1: Defiance Level 1: BrawlA: Membrane Exposure Level 1: SprintA: Invention: Run Speed Level 2: RestA: Positron Particles Level 1: SwiftA: Invention: Run Speed Level 1: HurdleA: Invention: Jumping Level 1: HealthA: Preventive Medicine: Heal13: Numina's Convalesence: +Regeneration/+Recovery13: Panacea: +Hit Points/Endurance Level 1: StaminaA: Performance Shifter: Chance for +End15: Performance Shifter: EndMod Level 12: Double Jump Level 49: Quick Form
Nemu Posted February 8 Posted February 8 Initial assessment without plugging this into mids: 1 - Too many full sets where the 6th slot doesn't do anything meaningful for your build. For example the purple sets, and additional 6% psi/toxic resist and 5% psi defense isn't going to win you any medals at survival. You might be close on F/C softcap with the 6th slot in all the winter sets but that's a rarer damage type and in my experience not critical for most game content. Range defense is much more useful even if you play in melee. 2 - Reaction time is under slotted in my opinion, you went the conventional way of slotting all the uniques in health just because every other build does it, without looking at base recovery numbers in reaction time. 3 - Not seeing the Gladiator's armor 3% defense unique or the reactive defense +resist unique, those are fairly easy includes. 4 - You might be close to 95% chance to hit vs +4s based on your slotting, if you care about that. At level 50 with incarnates a lot of people settle for 95% chance to hit against +3s due to incarnate level shift. 5 - Mental blast and lance are your only 2 ranged attacks. Maybe your goal is to make heavy use of your melee secondary and forego ranged attacks and that's fine, but I prefer to have a well rounded ranged ST attack chain for those times where standing in melee isn't a good idea. 6 - Personal preference. I hate blind, you don't have an answer to blind. I prefer tactics to assault for that reason. Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
EnjoyTheJourney Posted February 8 Posted February 8 (edited) A sample build is attached. It's not perfect and ranged defense, in particular, could be improved, as could resistances. Still, hopefully it ends up helping. A few notes on the build ... 1. Getting softcap on smash / lethal damage was a priority. It helps in many situations, although definitely not all. 2. Burst of speed can be cast three times in rapid succession before the power goes on cooldown. This means you would have a "second nuke", as three button presses of burst of speed in close proximity with each other will do more damage than the nuke in your primary. It also recharges faster than the nuke in your primary. 3. Past experience with martial combat suggests that both the absorb and the recovery bonus in reaction time are worth slotting. The absorb, in particular, seems to take care of a large percentage of incoming chip damage. 4. Despite having more damage, dragon's tail was overlooked in favor of psionic tornado. Psi nado has a larger AOE radius, and so it will tend to hit more targets. It can also be used from range, which makes it quicker and easier to use in many situations. A core idea of the build is to "stay in the fight", which involves managing incoming mezzes and having good "peak survivability" options when receiving moderate-to-heavy incoming fire. For incoming mezzes inner will and rune of protection (RoP) help quite a bit. RoP is available at level 20 in this build, meaning that even when exemp'd down for a Positron task force you may be able to have some mez protection. At level 50 melee core hybrid adds a third option for managing incoming mezzes. You'll always want a couple of break free inspirations in case your mez protection gets overloaded by stacked mezzes or for gaps in mez coverage that may appear. For peak survivability you can get certain clicky accolades that temporarily buff your character and you can use the barrier core destiny incarnate and the melee core hybrid incarnate choices. RoP also helps peak survivability by increasing resistances in a noticeable way while it is active, in addition to providing good mezz protection. Blaster (Psychic Blast - Martial Combat - Mace Mastery).mbd Edited February 8 by EnjoyTheJourney Forgot to add the build file
Kung Fu Cow Posted February 9 Author Posted February 9 (edited) Thanks for the input! I have no idea when I accidentally slotted that glad out. Good catch. I used some of your folks Ideas to tweak around some more. I’ve always known I was over slotting but it was, where can I trim down. Both of you gave me great ideas and I moved some sets around. Like the set in ki push was just to send guys into orbit for fun, but I can use better sets. And I am moving procs around. Thanks so much for taking the time to respond! Edited February 9 by Kung Fu Cow
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