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shield-war mace help please


UnknownSurvivor

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as i always revert to making tanks, this will be my first shield tank, watched alot of people use fold space. so wanted to try it out, anyways 

any advise? 

 

 

 

shield-war - Hero Tanker
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Shield Defense
  • Secondary powerset: War Mace
  • Pool powerset (#1): Teleportation
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Leadership
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Deflection

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Luck of the Gambler: Defense/Endurance
  • 42: Luck of the Gambler: Defense

Level 1: Pulverize

  • A: Kinetic Combat: Damage/Endurance
  • 3: Kinetic Combat: Damage/Recharge
  • 3: Kinetic Combat: Damage/Endurance/Recharge
  • 5: Kinetic Combat: Knockdown Bonus

Level 2: Battle Agility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Luck of the Gambler: Defense/Endurance
  • 42: Luck of the Gambler: Defense

Level 4: Teleport

  • (Empty)

Level 6: Jawbreaker

  • A: Touch of Death: Damage/Endurance
  • 7: Touch of Death: Damage/Recharge
  • 7: Touch of Death: Accuracy/Damage/Endurance
  • 9: Touch of Death: Damage/Endurance/Recharge
  • 11: Touch of Death: Chance of Damage(Negative)

Level 8: True Grit

  • A: Steadfast Protection: Resistance/+Def 3%
  • 9: Gladiator's Armor: TP Protection +3% Def (All)
  • 13: Titanium Coating: Resistance/Endurance
  • 13: Titanium Coating: Resistance/Recharge
  • 15: Titanium Coating: Resistance/Endurance/Recharge
  • 19: Titanium Coating: Resistance

Level 10: Hasten

  • A: Invention: Recharge Reduction
  • 11: Invention: Recharge Reduction

Level 12: Boxing

  • (Empty)

Level 14: Active Defense

  • A: Invention: Recharge Reduction
  • 15: Invention: Recharge Reduction

Level 16: Taunt

  • A: Perfect Zinger: Threat/Placate/Recharge
  • 17: Perfect Zinger: Threat/Placate/Recharge/Range
  • 17: Perfect Zinger: Accuracy/Recharge
  • 19: Perfect Zinger: Chance for Psi Damage
  • 48: Perfect Zinger: Threat/Placate/Range
  • 48: Perfect Zinger: Threat/Placate

Level 18: Against All Odds

  • A: Mocking Beratement: Threat/Placate
  • 45: Mocking Beratement: Threat/Placate/Recharge
  • 46: Mocking Beratement: Threat/Placate/Recharge/Range
  • 46: Mocking Beratement: Accuracy/Recharge
  • 46: Mocking Beratement: Threat/Placate/Range
  • 48: Mocking Beratement: Recharge

Level 20: Phalanx Fighting

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 21: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 21: Reactive Defenses: Scaling Resist Damage

Level 22: Whirling Mace

  • A: Obliteration: Chance for Smashing Damage
  • 23: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 23: Eradication: Chance for Energy Damage
  • 25: Scirocco's Dervish: Chance of Damage(Lethal)
  • 25: Fury of the Gladiator: Chance for Res Debuff

Level 24: Shield Charge

  • A: Superior Avalanche: Accuracy/Damage
  • 27: Superior Avalanche: Damage/Endurance
  • 27: Superior Avalanche: Accuracy/Damage/Endurance
  • 29: Superior Avalanche: Accuracy/Damage/Recharge
  • 29: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 31: Sudden Acceleration: Knockback to Knockdown

Level 26: Clobber

  • A: Mako's Bite: Damage/Endurance
  • 33: Mako's Bite: Damage/Recharge
  • 33: Mako's Bite: Accuracy/Endurance/Recharge
  • 34: Mako's Bite: Accuracy/Damage/Endurance/Recharge
  • 34: Mako's Bite: Chance of Damage(Lethal)

Level 28: Tough

  • A: Unbreakable Guard: Resistance
  • 31: Unbreakable Guard: Resistance/Endurance
  • 31: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 33: Unbreakable Guard: +Max HP

Level 30: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Luck of the Gambler: Defense
  • 43: Luck of the Gambler: Defense/Endurance

Level 32: Shatter

  • A: Superior Might of the Tanker: Accuracy/Damage
  • 34: Superior Might of the Tanker: Damage/Recharge
  • 36: Superior Might of the Tanker: Accuracy/Damage/Recharge
  • 36: Superior Might of the Tanker: Damage/Endurance/Recharge
  • 36: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge
  • 37: Superior Might of the Tanker: Recharge/Chance for +Res(All)

Level 35: Crowd Control

  • A: Superior Gauntleted Fist: Accuracy/Damage
  • 37: Superior Gauntleted Fist: Damage/RechargeTime
  • 37: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime
  • 39: Superior Gauntleted Fist: Damage/Endurance/RechargeTime
  • 39: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime
  • 39: Superior Gauntleted Fist: RechargeTime/+Absorb

Level 38: Teleport Target

  • (Empty)

Level 41: Fold Space

  • A: Invention: Recharge Reduction
  • 43: Invention: Recharge Reduction

Level 44: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense
  • 45: Luck of the Gambler: Defense/Endurance

Level 47: Conserve Power

  • (Empty)

Level 49: Physical Perfection

  • A: Power Transfer: Chance to Heal Self
  • 50: Regenerative Tissue: +Regeneration
  • 50: Power Transfer: EndMod
  • 50: Panacea: +Hit Points/Endurance


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Gauntlet


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 40: Miracle: +Recovery

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • A: Power Transfer: Chance to Heal Self
  • 5: Performance Shifter: Chance for +End
  • 40: Power Transfer: EndMod

 

 

 

 

 

 

 

 

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shield-war - Tanker (Shield Defense - War Mace).mbd

Edited by UnknownSurvivor
added chuck + file
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Hard to do a direct to direct comparison, without the data chunk or the Mids file attached to your post.

 

Other than your intent to use Fold Space, what are your goals?  The tankiest possible?  Single Target monster for soloing?  A blended approach?

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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8 hours ago, PLVRIZR said:

Hard to do a direct to direct comparison, without the data chunk or the Mids file attached to your post.

 

Other than your intent to use Fold Space, what are your goals?  The tankiest possible?  Single Target monster for soloing?  A blended approach?

 

added both to this reply, built like a un touchable tank

 

 

 

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shield-war - Tanker (Shield Defense - War Mace).mbd

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I didn't take the teleport pool (and since I focused on max-survivability) or Clobber, even though I was told by build critics that they would "clobber" me for skipping the single best solo-damage power (I'd rather have middling AoEs, instead), but the Def and Res numbers, without Incarnates or temp powers/tricks, are undeniable.  Add the MoT +res, and the resistances are outstanding.  Without going power by power, you'll see that I used more Unbreakable Guard sets, for better resistance numbers, took both One with the Shield and Grant Cover, both to mule IOs and for teaming benefits.  It also includes super-cheap sets like Multi-Strike (x2) and Crushing Impact, so the build won't break the bank (well comparatively).

 

image.png.f91e99ea1bc225df8367c2f670594a04.png

 

Add a single stack of MoT and Resilient Alpha and Melee Core (resist with one mob) and the numbers are just silly:

 

image.png.268571476b7b29ebfb5d5da5eac9700c.png

 

Mace to the Face_v3.0.mxd

 

Needless to say...pretty "Untouchable".

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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Here is the way I slotted the Shield powers on my Shield/Battle Axe Tank:

 

Spoiler

Level 1:                 Deflection          

 (A) Luck of the Gambler - Recharge Speed: Level 50

 (*) Unbreakable Guard - +Max HP: Level 50

 (*) Unbreakable Guard - Resistance: Level 50

 (*) Unbreakable Guard - Resistance/Endurance: Level 50

 (*) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50

 (*) Impervium Armor - Psionic Resistance: Level 40

 

Level 2:                 Battle Agility      

 (A) Reactive Defenses - Defense: Level 50

 (*) Reactive Defenses - Defense/Endurance: Level 50

 (*) Reactive Defenses - Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Scaling Resist Damage: Level 50

 

Level 10:              Active Defense  (I think I have upgraded these to 2x Level 53 D-Sync Decelerations)

 (A) Endurance Reduction IO: Level 50+5

 (*) Recharge Reduction IO: Level 50+5

 

Level 12:              Phalanx Fighting              

 (A) Kismet - Accuracy +6%: Level 30

 (*) Luck of the Gambler - Recharge Speed: Level 50

 

Level 14:              Against All Odds              

 (A) Endurance Reduction IO: Level 50+5

 

Level 18:              True Grit             

 (A) Gladiator's Armor - Resistance: Level 50+5

 (*) Gladiator's Armor - TP Protection +3% Def (All): Level 50

 (*) Panacea - +Hit Points/Endurance: Level 50

 (*) Panacea - Heal: Level 50+5

 (*)Steadfast Protection - Resistance/+Def 3%: Level 30

 (*) Healing IO: Level 50+5

 

 

Level 24:              Shield Charge   

 (A) Mocking Beratement - Recharge: Level 50

 (*) Mocking Beratement - Accuracy/Recharge: Level 50

 (*) Eradication - Chance for Energy Damage: Level 30

 (*) Perfect Zinger - Chance for Psi Damage: Level 50

 (*) Scirocco's Dervish - Chance of Damage(Lethal): Level 50

 (*) Force Feedback - Chance of Global Recharge: Level 50

 

Level 26:              Grant Cover      

 (A) Luck of the Gambler - Recharge Speed: Level 50

 (*) Reactive Defenses - Defense: Level 50

 (*) Reactive Defenses - Defense/Endurance: Level 50

 (*) Reactive Defenses - Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

 

Level 44:              One with the Shield       

(A) Impervium Armor - Psionic Resistance: Level 30

 

 

 

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  • 1 month later

I love playing Joey Joe Joe, my Shield/Mace tanker.  With Mace, there are a lot of fun weapons to use.  In this build, I get 2889 hitpoints.  I am also able to withstand the pink in MoM itrials

 


image.png.3c1f7936221cf4d7770077ff8799b01f.png

 

Spoiler

# **Joey Joe Joe - Tanker**

### *Build plan made with Mids' Reborn v3.6.6 rev. 3*


----

- **Primary powerset: Shield Defense**
- **Secondary powerset: War Mace**
- **Pool powerset (#1): Sorcery**
- **Pool powerset (#2): Fighting**
- **Pool powerset (#3): Medicine**
----


# **Powers taken:**


**Level 1: Deflection**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 3: Luck of the Gambler: Defense
- 3: Unbreakable Guard: Resistance
- 5: Unbreakable Guard: Resistance/Endurance
- 5: Unbreakable Guard: +Max HP
- 7: Impervium Armor: Psionic Resistance


**Level 1: Bash**
- A: Absolute Amazement: Stun
- 7: Absolute Amazement: Stun/Recharge
- 9: Absolute Amazement: Stun/Recharge/Accuracy
- 9: Absolute Amazement: Recharge/Accuracy
- 11: Absolute Amazement: Stun/Endurance
- 11: Absolute Amazement: Chance for ToHit Debuff


**Level 2: Battle Agility**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 17: Shield Wall: +Res (Teleportation), +5% Res (All)
- 17: Shield Wall: Defense/Endurance
- 19: Shield Wall: Defense/Endurance/Recharge
- 19: Shield Wall: Defense


**Level 4: True Grit**
- A: Preventive Medicine: Heal
- 21: Panacea: Heal
- 21: Titanium Coating: Resistance
- 23: Titanium Coating: Resistance/Endurance
- 23: Steadfast Protection: Resistance/+Def 3%
- 25: Impervium Armor: Psionic Resistance


**Level 6: Mystic Flight**
- A: Blessing of the Zephyr: Knockback Reduction (4 points)
- 25: Hypersonic: Flying / Increased Fly Protection


**Level 8: Active Defense**
- A: Invention: Recharge Reduction


**Level 10: Jawbreaker**
- A: Superior Might of the Tanker: Accuracy/Damage
- 27: Superior Might of the Tanker: Damage/Recharge
- 27: Superior Might of the Tanker: Accuracy/Damage/Recharge
- 29: Superior Might of the Tanker: Damage/Endurance/Recharge
- 29: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge
- 31: Superior Might of the Tanker: Recharge/Chance for +Res(All)


**Level 12: Phalanx Fighting**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 31: Luck of the Gambler: Defense
- 31: Reactive Defenses: Scaling Resist Damage


**Level 14: Boxing**
- A: Touch of Death: Accuracy/Damage
- 33: Touch of Death: Accuracy/Damage/Endurance


**Level 16: Tough**
- A: Gladiator's Armor: Resistance
- 33: Gladiator's Armor: End/Resist
- 33: Gladiator's Armor: Resistance/Rech/End
- 34: Gladiator's Armor: TP Protection +3% Def (All)
- 34: Impervious Skin: Status Resistance/Regeneration
- 34: Impervium Armor: Psionic Resistance


**Level 18: Taunt**
- A: Perfect Zinger: Threat/Placate


**Level 20: Aid Other**
- A: Preventive Medicine: Chance for +Absorb


**Level 22: Aid Self**
- A: Panacea: Heal
- 36: Panacea: Heal/Recharge


**Level 24: Whirling Mace**
- A: Superior Gauntleted Fist: Accuracy/Damage
- 37: Superior Gauntleted Fist: Damage/RechargeTime
- 37: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime
- 37: Superior Gauntleted Fist: Damage/Endurance/RechargeTime
- 39: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime
- 39: Superior Gauntleted Fist: RechargeTime/+Absorb


**Level 26: Build Up**
- A: Adjusted Targeting: To Hit Buff/Recharge
- 39: Adjusted Targeting: To Hit Buff/Endurance/Recharge
- 40: Adjusted Targeting: Recharge
- 40: Gaussian's Synchronized Fire-Control: Chance for Build Up


**Level 28: Clobber**
- A: Hecatomb: Damage
- 40: Hecatomb: Damage/Recharge
- 42: Hecatomb: Damage/Recharge/Accuracy
- 42: Hecatomb: Recharge/Accuracy
- 42: Hecatomb: Damage/Endurance
- 43: Hecatomb: Chance of Damage(Negative)


**Level 30: Shield Charge**
- A: Armageddon: Damage
- 43: Armageddon: Damage/Recharge
- 43: Armageddon: Damage/Recharge/Accuracy
- 45: Armageddon: Recharge/Accuracy
- 45: Armageddon: Damage/Endurance
- 45: Armageddon: Chance for Fire Damage


**Level 32: One with the Shield**
- A: Titanium Coating: Resistance
- 46: Titanium Coating: Resistance/Endurance
- 46: Aegis: Psionic/Status Resistance
- 46: Impervium Armor: Psionic Resistance


**Level 35: Arcane Bolt**
- A: Superior Winter's Bite: Accuracy/Damage
- 48: Superior Winter's Bite: Accuracy/Damage/Endurance


**Level 38: Rune of Protection**
- A: Impervium Armor: Psionic Resistance


**Level 41: Weave**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 48: Shield Wall: Defense
- 48: Shield Wall: Defense/Endurance
- 50: Shield Wall: Defense/Endurance/Recharge
- 50: Shield Wall: Endurance/Recharge


**Level 44: Shatter**
- A: Fury of the Gladiator: Accuracy/Damage
- 50: Fury of the Gladiator: Chance for Res Debuff


**Level 47: Grant Cover**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


**Level 49: Against All Odds**
- A: Mocking Beratement: Threat/Placate


----


# **Inherents:**


**Level 1: Brawl**
- A: Touch of Death: Accuracy/Damage
- 13: Touch of Death: Accuracy/Damage/Endurance


**Level 1: Sprint**
- A: Invention: Run Speed


**Level 2: Rest**
- A: Invention: Healing


**Level 1: Swift**
- A: D-Sync Acceleration


**Level 1: Hurdle**
- A: D-Sync Acceleration


**Level 1: Health**
- A: Panacea: +Hit Points/Endurance
- 13: Numina's Convalesence: +Regeneration/+Recovery
- 15: Miracle: +Recovery
- 15: Regenerative Tissue: +Regeneration


**Level 1: Stamina**
- A: Power Transfer: EndMod
- 36: Power Transfer: Chance to Heal Self
- 36: Performance Shifter: Chance for +End

 

 

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