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PLANT ARMOR (Defense)

Available to: TankersBrutes, ScrappersStalkersSentinels

Set Color: Henna-on-Green

 

You ate your veggies as a kid, and it’s paid off – or perhaps you ARE a veggie to begin with. Perhaps one followed from the other. Whatever the case, you enjoy the immense protective, restorative, and strengthening power of the plant kingdom. Plant Armor is one of the less endurance-intensive Defense powersets, and can sometimes even offer side-benefits for your teammates, or cause surprising problems for your foes; it offers decent protection from all damage types with the exception of Fire and Negative Energy, against which it is weaker.

 

1) Cellular Walls (TankerBrute, ScrapperSentinel) – You form cellular walls in your body like a those of a plant, granting you increased Smashing, Lethal, and Toxic resistance so long as this power is active. Recharge: Fast

OR

Hide (Stalker)

 

2) Bark – You grow a permanent coating of rough bark that protects you from weapons and the elements; this is a passive ability that increases your resistance to Smashing, Lethal, Fire, and Cold damage.

 

3) Photosynthesis (TankerBrute, ScrapperSentinel) – You have the power to directly metabolize light and heat. This is a passive ability that increases both your rates of health regeneration and endurance recovery; furthermore, any time you take Fire or Energy damage, these bonuses actually increase further for a short time thereafter, but also suffer temporary reduction after taking Cold or Negative Energy damage; the degree of both increase and reduction is determined, within limits, by how much of such damage was taken.

OR

Cellular Walls (Stalker)

 

4) Resin Armor – You coat yourself in syrupy resin, enabling you to slip free of or ward off most control effects, as well as providing insulation against cold and trapping such things as bullets and blades, thus increasing your defense versus both Lethal and Cold damage so long as this ability is active. Recharge: Fast

 

5) Gather Moss (Tanker) – Rolling stones don’t know what they’re missing; by gathering a dense coating of moss, you temporarily gain both strong damage absorption, and resistance to Energy and Negative Energy damage. Recharge: Slow

OR

Ravening Roots (Brute) – You generate parasitic roots that reduce the regeneration rate of nearby foes; for each foe so affected, you gain a small cumulative increase to your own regeneration rate. Recharge: Moderate

OR

Taproot (Scrapper) – You extend a single, slender, prehensile taproot to probe the ground around you for both nutrients and dangers. While this power is active, you suffer a modest reduction to your movement speed, suffer a more severe penalty to your ability to jump or teleport, and lose the ability to fly, but in exchange you not only gain increased regeneration and recovery, there is also a sporadic chance for nearby enemies to be knocked down by your taproot’s aggressive flailing. Recharge: Slow

OR

Wallflower (Stalker) – You can learn a lot of things from the flowers – among them the surprising benefits of being silent, still, and unobtrusive. This is a passive ability that grants you a bonus to stealth and defense so long as you’re standing still, as well as a small global endurance discount at all times.

OR

Take Root (Sentinel) – You sink thick roots deep into the ground beneath you; while this power is active, it reduces your movement speed to almost nothing and makes you unable to jump, fly, or teleport, but you enjoy greatly increased regeneration and recovery as your roots plumb the earth for nourishing water and minerals, and you become nearly impervious to knockdown, knockback, and hostile teleportation effects. Recharge: Slow

 

6) Season’s Bounty (Tanker) – grants access to 4 toggle powers:

 - Spring Blossom: increases your regeneration and recovery rates, and grants a small ‘flat’ discount to all recharge times (i.e. all your powers benefit from reduced recharge, but those that were quick to begin with benefit far more than those that take longer); this discount only applies to powers activated while Spring Blossom is active

 - Summer Might: increases your damage, resistance to all damage except Cold and Negative Energy, and the amount of aggro you generate

 - Autumn Harvest: boosts your accuracy and adds a small but cumulative resistance debuff effect to all your attacks

 - Winter Quiescence: strengthens all your control effects, grants you a small global endurance discount, and increases your defense against all damage except Fire and Energy

OR

Gather Moss (Brute, ScrapperStalkerSentinel)

 

7) Pain Pollen (Tanker) – While this power is active, you emit a short-range haze of severely irritating pollen, causing enemies in range to be mildly taunted and also suffer slightly lowered accuracy and damage resistance. Recharge: Moderate

OR

Toxic Pollen (Brute) – While this power is active, you emit a close-range haze of poisonous pollen that deals ongoing Toxic damage over time to enemies in range. Damage: Minor Toxic (DoT) Recharge: Fast

OR

Power Pollen (Scrapper) – While this power is active, you emit a moderate-range haze of invigorating pollen that increases regeneration rate and damage of all allies within range. You gain similar, but weaker, benefits. Recharge: Slow

OR

Narcotic Pollen (Stalker) – Like the opium poppy, you emit a large-range haze of intoxicating pollen while this power is active, which weakens the resistances of enemies in range to control effects of all sorts, as well as having a slim chance itself of briefly putting enemies to sleep. Recharge: Medium

OR

Psychedelic Pollen (Sentinel) – Like the mescaline cactus, you emit a short-range haze of mind-altering pollen while this power is active, which may briefly slow, disorient, or even confuse enemies in range. Recharge: Slow

 

😎 Aromatic Armor – By infusing yourself with aromatic herbs, resins, and such, you not only increase your own Psionic resistance, but also help allies within a limited area around you recover from status effects more quickly; furthermore, the mind-steadying effects of this aura will reduce the interrupt times of any interruptable powers you or nearby allies may have. Recharge: Moderate

 

9) Might of the Redwood (Tanker) – You have embraced the secrets of some of the greatest and oldest of trees, and manifest their strength. This is a passive ability that substantially increases your maximum hit points, and your resistance to: All damage but Negative Energy; to control effects other than hold, immobilize, and placate; and to debuffs to your accuracy, defense, regeneration, recovery, and maximum hit points and Endurance. You also gain a minor bonus to damage.

OR

Grow like a Weed (Brute) – You have mastered the aggressive secrets of bamboo, kudzu, and other such weeds. Activating this power causes you to briefly surge with virility, growing larger and gaining an enormous bonus to your regeneration rate and damage, as well as moderately increasing your movement speed, resistance to control effects, maximum endurance, and the range of your attacks; when the effect ends, you will briefly suffer a substantial penalty to recovery, accuracy, and damage resistance. Recharge: Long

OR

Bloom of the Lotus (Scrapper) – You have learned the gentle, but powerful, secrets of the lotus and other plants that endure for ages in the earth, blooming only when the time is right. If defeated, you can resurrect yourself, regaining most of your health and endurance, and briefly gaining a large bonus to regeneration, recovery, accuracy, and resistance to control effects. Recharge: Very Long

OR

Strangler (Stalker) – You have taken for your own the dire secrets of the strangler fig and other patiently predatory plants. So long as this power is active, all of your single-target Assassination (and Sniper, if you have any) attacks deal more damage, are more accurate, and impose a slowing and possibly immobilization effect on their target. Recharge: Slow

OR

Bounty of the Grove (Sentinel) – You have discovered the secrets behind the beneficent power of the olive and pine trees, and other such plants that give so much and endure for so long. Upon activating this power, you bring forth 2-6 stationary fruit trees, each with 1-2 fruits that can be picked and used with effects similar to that of a random Team-Inspiration. These trees last several minutes before wilting away, grow 1-2 new fruits every minute, and while they are vulnerable to damage, they have pretty strong resistances to all damage except Fire and Negative Energy, and can be healed and buffed. Recharge: Very Long

 

Example Character Concept: The Civic-Minded Woodshop! (Heroic Plant Armor/Fiery Melee Technology Tanker)

Edited by AspieAnarchy
pruned some words, punctuation, edited text of Resin and Moss
  • Like 1
Quote

...If you're not willing to risk your life or what you hold dear to accomplish your goal, then maybe you should re-think what you really want. Power, control, security; all of those are just fancy ways of saying that you're afraid, and you want to not be afraid anymore. People will do a lot to avoid fear, even become the monsters they're afraid of. - Crimson

 

Quote

The game lags because you touch yourself at night - @Zem

 

  • AspieAnarchy changed the title to Knock On Wood: The PLANT ARMOR Powerset is in bloom!

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