victusfate Posted February 26 Share Posted February 26 (edited) How do we scale the size of each spawn? My custom maps generally have small groups vs more popular maps (Xtomics maps) Reading this thread for context this comment: One thing you can do to affect mob size, instead of setting enemies in your mission, set the map enemy to "empty" and then populate a bunch of boss spawns and set the boss spawn to easy, medium, hard to your preference, and this will affect the number and rank of the spawns. This multiplies by the team size to set the number of mobs in your group. This gives you more control over your map Edited February 26 by victusfate Link to comment Share on other sites More sharing options...
victusfate Posted February 26 Author Share Posted February 26 was able to manually add custom hard difficulty boss spawns and it worked pretty well! now I have both Council in the apocalyptic city loaded up, and my custom Ocean Rejects in space both working nicely. find the current incarnations by my user handle, victusfate 1 Link to comment Share on other sites More sharing options...
victusfate Posted August 10 Author Share Posted August 10 here's what my Detail section looks like (note I am referencing custom critters) -> 59 matches the number of spawns on Drek's city map, detailtype Boss, and difficulty hard pulls from the entitygroup savagers with a max spawn (minions, lieutenants, bosses, and elite bosses) Detail { Name "Mini Tourists" DetailType Boss EntityGroup Savagers EntityType Custom EnemyGroupType Standard Placement Back Quantity 59 Difficulty Hard BossRunsWhenHPIsBelow 0 BossRunsWhenAllyCountIsBelow 0 CustomCritterIdx 7 } Link to comment Share on other sites More sharing options...
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