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Posted (edited)

How do we scale the size of each spawn? My custom maps generally have small groups vs more popular maps (Xtomics maps)

 

Reading this thread for context

 

this comment: One thing you can do to affect mob size, instead of setting enemies in your mission, set the map enemy to "empty" and then populate a bunch of boss spawns and set the boss spawn to easy, medium, hard to your preference, and this will affect the number and rank of the spawns.  This multiplies by the team size to set the number of mobs in your group.  This gives you more control over your map

 

 

 

Edited by victusfate
Posted

was able to manually add custom hard difficulty boss spawns and it worked pretty well!

 

now I have both Council in the apocalyptic city loaded up, and my custom Ocean Rejects in space both working nicely.

 

find the current incarnations by my user handle, victusfate

  • Thumbs Up 1
  • 5 months later
Posted

here's what my Detail section looks like (note I am referencing custom critters) -> 59 matches the number of spawns on Drek's city map, detailtype Boss, and difficulty hard pulls from the entitygroup savagers with a max spawn (minions, lieutenants, bosses, and elite bosses)

 

	Detail
	{
		Name "Mini Tourists"
		DetailType Boss
		EntityGroup Savagers
		EntityType Custom
		EnemyGroupType Standard
		Placement Back
		Quantity 59
		Difficulty Hard
		BossRunsWhenHPIsBelow 0
		BossRunsWhenAllyCountIsBelow 0
		CustomCritterIdx 7
	}

 

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