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Arsenal - Storm - R1


Fritter Chicken

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Hero Controller
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Arsenal Control
  • Secondary powerset: Storm Summoning
  • Pool powerset (#1): Sorcery
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Speed
  • Epic powerset: Ice Mastery

──────────────────────────────

Powers taken:

Level 1: Cryo Freeze Ray

  • A: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
  • 3: Basilisk's Gaze: Endurance/Recharge/Hold
  • 3: Basilisk's Gaze: Recharge/Hold
  • 5: Basilisk's Gaze: Accuracy/Recharge

Level 1: O2 Boost

  • A: Panacea: +Hit Points/Endurance
  • 5: Panacea: Heal

Level 2: Sleep Grenade

  • A: Superior Will of the Controller: Recharge/Chance for Psionic Damage
  • 7: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge
  • 7: Superior Will of the Controller: Accuracy/Control Duration/Endurance
  • 9: Superior Will of the Controller: Endurance/Recharge
  • 9: Superior Will of the Controller: Control Duration/Recharge
  • 11: Superior Will of the Controller: Accuracy/Control Duration

Level 4: Mystic Flight

  • A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Liquid Nitrogen

  • A: Artillery: Endurance/Recharge/Range
  • 11: Artillery: Accuracy/Recharge/Range
  • 13: Artillery: Accuracy/Damage/Recharge
  • 13: Artillery: Damage/Recharge
  • 15: Artillery: Damage/Endurance
  • 15: Artillery: Accuracy/Damage

Level 8: Cloaking Device

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 17: Luck of the Gambler: Defense/Endurance
  • 17: Luck of the Gambler: Defense/Endurance/Recharge

Level 10: Steamy Mist

  • A: Gladiator's Armor: End/Resist
  • 19: Gladiator's Armor: Resistance/Rech/End
  • 19: Gladiator's Armor: TP Protection +3% Def (All)

Level 12: Smoke Canister

  • A: Coercive Persuasion : Contagious Confusion
  • 21: Coercive Persuasion : Confused/Endurance
  • 21: Coercive Persuasion : Recharge/Accuracy
  • 23: Coercive Persuasion : Confused/Recharge/Accuracy
  • 23: Coercive Persuasion : Confused/Recharge
  • 25: Coercive Persuasion : Confused

Level 14: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Freezing Rain

  • A: Ice Mistral's Torment: Chance for Cold Damage
  • 25: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 27: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 27: Ice Mistral's Torment: Damage/Slow
  • 29: Ice Mistral's Torment: Damage/Recharge

Level 18: Flash Bang

  • A: Superior Overpowering Presence: RechargeTime/Energy Font
  • 29: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime
  • 31: Superior Overpowering Presence: Accuracy/Control Duration/Endurance
  • 31: Superior Overpowering Presence: Endurance/RechargeTime
  • 31: Superior Overpowering Presence: Control Duration/RechargeTime
  • 33: Superior Overpowering Presence: Accuracy/Control Duration

Level 20: Spirit Ward

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 33: Numina's Convalesence: Heal
  • 33: Numina's Convalesence: Heal/Endurance/Recharge
  • 34: Numina's Convalesence: Heal/Recharge
  • 34: Numina's Convalesence: Endurance/Recharge
  • 34: Numina's Convalesence: Heal/Endurance

Level 22: Assault

  • A: Invention: Endurance Reduction

Level 24: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Luck of the Gambler: Defense/Endurance
  • 36: Luck of the Gambler: Defense/Endurance/Recharge

Level 26: Tri-Cannon

  • A: Expedient Reinforcement: Resist Bonus Aura for Pets
  • 36: Expedient Reinforcement: Endurance/Damage/Recharge
  • 37: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 37: Expedient Reinforcement: Damage/Endurance
  • 37: Expedient Reinforcement: Accuracy/Damage
  • 39: Expedient Reinforcement: Accuracy/Recharge

Level 28: Tornado

  • A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 39: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
  • 39: Overwhelming Force: Damage/Endurance/Recharge
  • 40: Overwhelming Force: Accuracy/Damage/Endurance
  • 40: Overwhelming Force: Endurance/Recharge
  • 40: Overwhelming Force: Accuracy/Damage

Level 30: Lightning Storm

  • A: Synapse's Shock: EndMod/Increased Run Speed
  • 42: Synapse's Shock: Damage/Accuracy/Endurance
  • 42: Synapse's Shock: Damage/Recharge/Accuracy
  • 42: Synapse's Shock: EndMod/Recharge
  • 43: Synapse's Shock: Damage/Rechage

Level 32: Snow Storm

  • A: Ice Mistral's Torment: Chance for Cold Damage
  • 43: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge
  • 43: Ice Mistral's Torment: Accuracy/Damage/Endurance
  • 45: Ice Mistral's Torment: Damage/Slow
  • 45: Ice Mistral's Torment: Damage/Recharge

Level 35: Hibernate

  • A: Preventive Medicine: Chance for +Absorb

Level 38: Frozen Armor

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 45: Luck of the Gambler: Defense/Endurance
  • 46: Luck of the Gambler: Defense/Endurance/Recharge

Level 41: Rune of Protection

  • A: Steadfast Protection: Resistance/+Def 3%

Level 44: Ice Storm

  • A: Artillery: Endurance/Recharge/Range
  • 46: Artillery: Accuracy/Recharge/Range
  • 46: Artillery: Accuracy/Damage/Recharge
  • 48: Artillery: Damage/Recharge
  • 48: Artillery: Damage/Endurance
  • 48: Artillery: Accuracy/Damage

Level 47: Hurricane

  • A: Dark Watcher's Despair: To Hit Debuff/Endurance
  • 50: Dark Watcher's Despair: Recharge/Endurance
  • 50: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
  • 50: Dark Watcher's Despair: To Hit Debuff

Level 49: Vengeance

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Containment


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • (Empty)

Level 4: Translocation


 

Controller - Arsenal - Storm - R1.mbd

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I play a ton of Stormies, and have found I really prefer to play them offensively rather than defensively.  My last two Controller builds were an Elec/Storm and an Ill/Storm.  Both are very potent solo'ers and good for teaming as well.

 

So I took the new Arsenal powerset and created a Arsenal/Storm build, roughly following your Arsenal pattern.  I'm taking it to 35 this morning and then I'll see how it goes.

 

Like any/all Storm Summoning toons, it's murder on END.   I freely admit to cheesing it with my stacks of Combat Amplifiers....you'll note I have both Defense and Survival amplifiers turned on in this build.  I also plan on carrying plenty of recovery serum and even take base Emplowerments for +Recovery for longer TF's.  It's manageable (barely) until you get Ageless.  It's also very heavy +Recharge and with that even MORE important that you cheese your +END stuff until you get Ageless.

 

At any rate, looks like this if you go the Amplifier routes....total theorycraft build for now.

 

**EDIT** Just hit 42.  So far, a few TF's in, just finished a Market Crash....END is manageable with all the buffs and she's pretty durable.  Damage output is passable for solo'ing at +2/x5 but like most controllers, not made for soloing +4/x8 until late 40's.  Fun set actually.  

 

image.png.adee1797aada1a5f5cd0d9b2bc7f71c7.png

 

Controller - Arsenal - Storm - HeavyRechargeENDuseWAmps.mbd

Edited by Crysis
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Hit 50.  
 

I’m pleasantly surprised.  This combo plays extremely well.  END is manageable with the tips I offered above.  For lvl 50 I chose Victory over Veng and slotted a D-Sync in there and that likely will let me choose Agility or Intuition over Cardiac for my Alpha and hang on until Ageless.  My +RCHGE is so damn high that Victory is up quite a bit already.  Victory is decent if used against a fallen Boss, but I don’t see any difference when using it on either a fallen minion or a Lt.

 

A few tips…

 

1) If you didn’t know, Spirit Ward works on TriCannon.  That lets you drop the +Res Aura piece for pets and slot in a Soulbound +Chance for Buildup.  It procs nicely and the cannon is quite sturdy even without the +Res but with the extra +Absorb.  It's +235 pts Absorb.  And when it procs, which is often, the Soulbound is 80% +DMG and 40% +TOHIT.  Not too shabby for our little flying bucket buddy.  Duration of the buildup effect is good for next three volleys.

 

2) I tried two builds….one with Arcane Bolt and one with Enflame, both fully procc’d out.  Enflame wins big time.  Great damage under Containment bonuses and as a bonus you can actually drop it onto TriCannon.  Since it’s got a great taunt it’s easy to use this for additional splash damage.  But I generally drop it on a Boss and it’s amazing how much it spreads, and with a chance to re-proc on each target it hits.  I played with a few diff procs but the -Res proc or the Ragnorak Chance for Knockdown seems to be the best “bonus” non-damage procs to throw in there.  Oh and for new Council….throw it on a Wolf or Galaxy.

 

3) At first the Sleep grenade seemed worthless to me but it seems to proc the special Overpowering Presence: Recharge/Chance for Energy Font almost constantly.  That little bigger is a great distraction for spawns and between it and the TriCannon I almost never draw any aggro.

 

4) Yes, no Immob.  But with so many knockdowns and slows, plus Freezing Rain and Snow Storm, you pretty much have the same thing.  Not much escapes you, and with Enflame if they do, they are already on their way to dead.

 

Overall I put this up against my Ill/Storm easily.  With so much -RES and controls I was soloing +4/x8 easily by lvl 47.  Damage is on par with an equal leveled well slotted MM and that’s fine by me.  I actually solo’d 45-49 today and it was a breeze, took almost zero damage.

 

Arsenal/Storm gets a five out of five from me!

 

 

Edited by Crysis
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On 3/1/2024 at 6:59 PM, Crysis said:

Hit 50.  
 

I’m pleasantly surprised.  This combo plays extremely well.  END is manageable with the tips I offered above.  For lvl 50 I chose Victory over Veng and slotted a D-Sync in there and that likely will let me choose Agility or Intuition over Cardiac for my Alpha and hang on until Ageless.  My +RCHGE is so damn high that Victory is up quite a bit already.  Victory is decent if used against a fallen Boss, but I don’t see any difference when using it on either a fallen minion or a Lt.

 

A few tips…

 

1) If you didn’t know, Spirit Ward works on TriCannon.  That lets you drop the +Res Aura piece for pets and slot in a Soulbound +Chance for Buildup.  It procs nicely and the cannon is quite sturdy even without the +Res but with the extra +Absorb.  It's +235 pts Absorb.  And when it procs, which is often, the Soulbound is 80% +DMG and 40% +TOHIT.  Not too shabby for our little flying bucket buddy.  Duration of the buildup effect is good for next three volleys.

 

2) I tried two builds….one with Arcane Bolt and one with Enflame, both fully procc’d out.  Enflame wins big time.  Great damage under Containment bonuses and as a bonus you can actually drop it onto TriCannon.  Since it’s got a great taunt it’s easy to use this for additional splash damage.  But I generally drop it on a Boss and it’s amazing how much it spreads, and with a chance to re-proc on each target it hits.  I played with a few diff procs but the -Res proc or the Ragnorak Chance for Knockdown seems to be the best “bonus” non-damage procs to throw in there.  Oh and for new Council….throw it on a Wolf or Galaxy.

 

3) At first the Sleep grenade seemed worthless to me but it seems to proc the special Overpowering Presence: Recharge/Chance for Energy Font almost constantly.  That little bigger is a great distraction for spawns and between it and the TriCannon I almost never draw any aggro.

 

4) Yes, no Immob.  But with so many knockdowns and slows, plus Freezing Rain and Snow Storm, you pretty much have the same thing.  Not much escapes you, and with Enflame if they do, they are already on their way to dead.

 

Overall I put this up against my Ill/Storm easily.  With so much -RES and controls I was soloing +4/x8 easily by lvl 47.  Damage is on par with an equal leveled well slotted MM and that’s fine by me.  I actually solo’d 45-49 today and it was a breeze, took almost zero damage.

 

Arsenal/Storm gets a five out of five from me!

 

 

Is there any way you could please share the build you used with us?

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4 hours ago, BigPapa43 said:

Is there any way you could please share the build you used with us?


It’s a few posts up, Mids Reborn file attachment.

 

The only thing I really changed was I took Victory Rush instead of Vengeance for lvl 50 choice and slotted a D-Sync ENDMOD/ACC in there.  I’ve been playing with both Cardiac and Vigor for Alpha, but went with Destiny Ageless to fix my END needs end-game.  Alpha slotting is kinda up for grabs as you have few holds with this Build.  I focused more on Slows and Confuse duration instead.

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