Fritter Chicken Posted February 26 Posted February 26 Hero ControllerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Arsenal ControlSecondary powerset: Storm SummoningPool powerset (#1): SorceryPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): SpeedEpic powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: Cryo Freeze RayA: Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold3: Basilisk's Gaze: Endurance/Recharge/Hold3: Basilisk's Gaze: Recharge/Hold5: Basilisk's Gaze: Accuracy/Recharge Level 1: O2 BoostA: Panacea: +Hit Points/Endurance5: Panacea: Heal Level 2: Sleep GrenadeA: Superior Will of the Controller: Recharge/Chance for Psionic Damage7: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge7: Superior Will of the Controller: Accuracy/Control Duration/Endurance9: Superior Will of the Controller: Endurance/Recharge9: Superior Will of the Controller: Control Duration/Recharge11: Superior Will of the Controller: Accuracy/Control Duration Level 4: Mystic FlightA: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Liquid NitrogenA: Artillery: Endurance/Recharge/Range11: Artillery: Accuracy/Recharge/Range13: Artillery: Accuracy/Damage/Recharge13: Artillery: Damage/Recharge15: Artillery: Damage/Endurance15: Artillery: Accuracy/Damage Level 8: Cloaking DeviceA: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense/Endurance17: Luck of the Gambler: Defense/Endurance/Recharge Level 10: Steamy MistA: Gladiator's Armor: End/Resist19: Gladiator's Armor: Resistance/Rech/End19: Gladiator's Armor: TP Protection +3% Def (All) Level 12: Smoke CanisterA: Coercive Persuasion : Contagious Confusion21: Coercive Persuasion : Confused/Endurance21: Coercive Persuasion : Recharge/Accuracy23: Coercive Persuasion : Confused/Recharge/Accuracy23: Coercive Persuasion : Confused/Recharge25: Coercive Persuasion : Confused Level 14: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Freezing RainA: Ice Mistral's Torment: Chance for Cold Damage25: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge27: Ice Mistral's Torment: Accuracy/Damage/Endurance27: Ice Mistral's Torment: Damage/Slow29: Ice Mistral's Torment: Damage/Recharge Level 18: Flash BangA: Superior Overpowering Presence: RechargeTime/Energy Font29: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime31: Superior Overpowering Presence: Accuracy/Control Duration/Endurance31: Superior Overpowering Presence: Endurance/RechargeTime31: Superior Overpowering Presence: Control Duration/RechargeTime33: Superior Overpowering Presence: Accuracy/Control Duration Level 20: Spirit WardA: Numina's Convalesence: +Regeneration/+Recovery33: Numina's Convalesence: Heal33: Numina's Convalesence: Heal/Endurance/Recharge34: Numina's Convalesence: Heal/Recharge34: Numina's Convalesence: Endurance/Recharge34: Numina's Convalesence: Heal/Endurance Level 22: AssaultA: Invention: Endurance Reduction Level 24: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Luck of the Gambler: Defense/Endurance36: Luck of the Gambler: Defense/Endurance/Recharge Level 26: Tri-CannonA: Expedient Reinforcement: Resist Bonus Aura for Pets36: Expedient Reinforcement: Endurance/Damage/Recharge37: Expedient Reinforcement: Accuracy/Damage/Recharge37: Expedient Reinforcement: Damage/Endurance37: Expedient Reinforcement: Accuracy/Damage39: Expedient Reinforcement: Accuracy/Recharge Level 28: TornadoA: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown39: Overwhelming Force: Accuracy/Damage/Endurance/Recharge39: Overwhelming Force: Damage/Endurance/Recharge40: Overwhelming Force: Accuracy/Damage/Endurance40: Overwhelming Force: Endurance/Recharge40: Overwhelming Force: Accuracy/Damage Level 30: Lightning StormA: Synapse's Shock: EndMod/Increased Run Speed42: Synapse's Shock: Damage/Accuracy/Endurance42: Synapse's Shock: Damage/Recharge/Accuracy42: Synapse's Shock: EndMod/Recharge43: Synapse's Shock: Damage/Rechage Level 32: Snow StormA: Ice Mistral's Torment: Chance for Cold Damage43: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge43: Ice Mistral's Torment: Accuracy/Damage/Endurance45: Ice Mistral's Torment: Damage/Slow45: Ice Mistral's Torment: Damage/Recharge Level 35: HibernateA: Preventive Medicine: Chance for +Absorb Level 38: Frozen ArmorA: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense/Endurance46: Luck of the Gambler: Defense/Endurance/Recharge Level 41: Rune of ProtectionA: Steadfast Protection: Resistance/+Def 3% Level 44: Ice StormA: Artillery: Endurance/Recharge/Range46: Artillery: Accuracy/Recharge/Range46: Artillery: Accuracy/Damage/Recharge48: Artillery: Damage/Recharge48: Artillery: Damage/Endurance48: Artillery: Accuracy/Damage Level 47: HurricaneA: Dark Watcher's Despair: To Hit Debuff/Endurance50: Dark Watcher's Despair: Recharge/Endurance50: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance50: Dark Watcher's Despair: To Hit Debuff Level 49: VengeanceA: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl(Empty) Level 1: Containment Level 1: Sprint(Empty) Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: Health(Empty) Level 1: Hurdle(Empty) Level 1: Stamina(Empty) Level 4: Translocation Controller - Arsenal - Storm - R1.mbd 1
Crysis Posted February 26 Posted February 26 (edited) I play a ton of Stormies, and have found I really prefer to play them offensively rather than defensively. My last two Controller builds were an Elec/Storm and an Ill/Storm. Both are very potent solo'ers and good for teaming as well. So I took the new Arsenal powerset and created a Arsenal/Storm build, roughly following your Arsenal pattern. I'm taking it to 35 this morning and then I'll see how it goes. Like any/all Storm Summoning toons, it's murder on END. I freely admit to cheesing it with my stacks of Combat Amplifiers....you'll note I have both Defense and Survival amplifiers turned on in this build. I also plan on carrying plenty of recovery serum and even take base Emplowerments for +Recovery for longer TF's. It's manageable (barely) until you get Ageless. It's also very heavy +Recharge and with that even MORE important that you cheese your +END stuff until you get Ageless. At any rate, looks like this if you go the Amplifier routes....total theorycraft build for now. **EDIT** Just hit 42. So far, a few TF's in, just finished a Market Crash....END is manageable with all the buffs and she's pretty durable. Damage output is passable for solo'ing at +2/x5 but like most controllers, not made for soloing +4/x8 until late 40's. Fun set actually. Controller - Arsenal - Storm - HeavyRechargeENDuseWAmps.mbd Edited February 27 by Crysis Update
Crysis Posted March 2 Posted March 2 (edited) Hit 50. I’m pleasantly surprised. This combo plays extremely well. END is manageable with the tips I offered above. For lvl 50 I chose Victory over Veng and slotted a D-Sync in there and that likely will let me choose Agility or Intuition over Cardiac for my Alpha and hang on until Ageless. My +RCHGE is so damn high that Victory is up quite a bit already. Victory is decent if used against a fallen Boss, but I don’t see any difference when using it on either a fallen minion or a Lt. A few tips… 1) If you didn’t know, Spirit Ward works on TriCannon. That lets you drop the +Res Aura piece for pets and slot in a Soulbound +Chance for Buildup. It procs nicely and the cannon is quite sturdy even without the +Res but with the extra +Absorb. It's +235 pts Absorb. And when it procs, which is often, the Soulbound is 80% +DMG and 40% +TOHIT. Not too shabby for our little flying bucket buddy. Duration of the buildup effect is good for next three volleys. 2) I tried two builds….one with Arcane Bolt and one with Enflame, both fully procc’d out. Enflame wins big time. Great damage under Containment bonuses and as a bonus you can actually drop it onto TriCannon. Since it’s got a great taunt it’s easy to use this for additional splash damage. But I generally drop it on a Boss and it’s amazing how much it spreads, and with a chance to re-proc on each target it hits. I played with a few diff procs but the -Res proc or the Ragnorak Chance for Knockdown seems to be the best “bonus” non-damage procs to throw in there. Oh and for new Council….throw it on a Wolf or Galaxy. 3) At first the Sleep grenade seemed worthless to me but it seems to proc the special Overpowering Presence: Recharge/Chance for Energy Font almost constantly. That little bigger is a great distraction for spawns and between it and the TriCannon I almost never draw any aggro. 4) Yes, no Immob. But with so many knockdowns and slows, plus Freezing Rain and Snow Storm, you pretty much have the same thing. Not much escapes you, and with Enflame if they do, they are already on their way to dead. Overall I put this up against my Ill/Storm easily. With so much -RES and controls I was soloing +4/x8 easily by lvl 47. Damage is on par with an equal leveled well slotted MM and that’s fine by me. I actually solo’d 45-49 today and it was a breeze, took almost zero damage. Arsenal/Storm gets a five out of five from me! Edited March 2 by Crysis 1 1 1
BigPapa43 Posted March 5 Posted March 5 On 3/1/2024 at 6:59 PM, Crysis said: Hit 50. I’m pleasantly surprised. This combo plays extremely well. END is manageable with the tips I offered above. For lvl 50 I chose Victory over Veng and slotted a D-Sync in there and that likely will let me choose Agility or Intuition over Cardiac for my Alpha and hang on until Ageless. My +RCHGE is so damn high that Victory is up quite a bit already. Victory is decent if used against a fallen Boss, but I don’t see any difference when using it on either a fallen minion or a Lt. A few tips… 1) If you didn’t know, Spirit Ward works on TriCannon. That lets you drop the +Res Aura piece for pets and slot in a Soulbound +Chance for Buildup. It procs nicely and the cannon is quite sturdy even without the +Res but with the extra +Absorb. It's +235 pts Absorb. And when it procs, which is often, the Soulbound is 80% +DMG and 40% +TOHIT. Not too shabby for our little flying bucket buddy. Duration of the buildup effect is good for next three volleys. 2) I tried two builds….one with Arcane Bolt and one with Enflame, both fully procc’d out. Enflame wins big time. Great damage under Containment bonuses and as a bonus you can actually drop it onto TriCannon. Since it’s got a great taunt it’s easy to use this for additional splash damage. But I generally drop it on a Boss and it’s amazing how much it spreads, and with a chance to re-proc on each target it hits. I played with a few diff procs but the -Res proc or the Ragnorak Chance for Knockdown seems to be the best “bonus” non-damage procs to throw in there. Oh and for new Council….throw it on a Wolf or Galaxy. 3) At first the Sleep grenade seemed worthless to me but it seems to proc the special Overpowering Presence: Recharge/Chance for Energy Font almost constantly. That little bigger is a great distraction for spawns and between it and the TriCannon I almost never draw any aggro. 4) Yes, no Immob. But with so many knockdowns and slows, plus Freezing Rain and Snow Storm, you pretty much have the same thing. Not much escapes you, and with Enflame if they do, they are already on their way to dead. Overall I put this up against my Ill/Storm easily. With so much -RES and controls I was soloing +4/x8 easily by lvl 47. Damage is on par with an equal leveled well slotted MM and that’s fine by me. I actually solo’d 45-49 today and it was a breeze, took almost zero damage. Arsenal/Storm gets a five out of five from me! Is there any way you could please share the build you used with us?
Crysis Posted March 5 Posted March 5 4 hours ago, BigPapa43 said: Is there any way you could please share the build you used with us? It’s a few posts up, Mids Reborn file attachment. The only thing I really changed was I took Victory Rush instead of Vengeance for lvl 50 choice and slotted a D-Sync ENDMOD/ACC in there. I’ve been playing with both Cardiac and Vigor for Alpha, but went with Destiny Ageless to fix my END needs end-game. Alpha slotting is kinda up for grabs as you have few holds with this Build. I focused more on Slows and Confuse duration instead.
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