Jump to content

Pumpkin patch needs a severe nerf


Recommended Posts

4 hours ago, ShinMagmus said:

I appreciate your work on the GMs.  I also play on Everlasting, but I don't GM Hunt on a random character who is subject to the rules of what the enemy does.  Instead, I GM Hunt on my Ill/Traps where I play by a set of unfair rules that greatly disincentivize even having something like a Tank, because they'll just overlap with my Phantom Army and be subject to taking dmg (pointlessly).  I'm sure that with a more evenly balanced (or random) mix of ATs, it might be necessary to strategize like you mean and aim the Tentacle Cone for example.  I definitely think that such strategies are cool in theory and appreciate the work you did on the fights.  But anecdotally... I can power through and ignore the mechanics of almost every GM this patch and only have to respect 2 or attacks in any way (such as Paladin's Coil Drain, which I dodge).  Even the Arachnos Flyer, which should be VERY difficult for Illu Control because of the swarm of adds, was not hard for me to solo.  I haven't even finished my Incarnates all to T4 yet, nor are they truly optimized for DPS, because I still play the character on some other content.  Here is a recent video of a GM that people maybe don't fight as often, Deathsurge:

 

I am glad you're listening to the player feedback and nerfing Pumpkin Patch in relation to MM pets, and I'm glad that multiple people are getting what they want.  However, I just want to make it known that against the power level of players with optimized builds... GMs are still too easy.  What I personally think after hunting every GM inn the game multiple times over the past 2 weeks... I think GMs need to be buffed even more both offensively and defensively.  Several of them should also have Hamidon-esque properties where they can damage Phantom Army directly or do something like forcefully phase out a Player, thus truly requiring teamwork from multiple players.  It's my opinion that the ability to casually solo almost every GM in about 3 minutes still, means they have not been tuned upwards harshly enough.  Is that a consensus among all players and all devs: certainly not!  Yet, I feel my video speaks for itself.

I'm wondering if this isn't better evidence that phantom army is a problem rather than that the GM's need more buffing?

  • Thumbs Up 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...