BeornOTNS Posted March 14 Posted March 14 Hello everyone, it's your friendly neighborhood Beorn. So, I have a LOT of characters. I have something on every Homecoming server, and I LOVE playing with my friends, online, and I love farming, and I love running content. But, I also play other online games with my daughter in college, and my fiancée. So, there are times I'll get on a kick to do something and then I'll put it away, and sometimes forget about it. Hither comes my situation. I, for some reason, made a Rad/Fire brute, WAAAYYYYYY back in 2019, and then, I moved him several pages down on the character select screen. Like, if he wasn't on the first few pages, I forgot he was there. I was flipping through my various builds on my various servers, and I just absent-mindedly kept scrolling and lo and behold, Mini-Pulsar. I thought he looked adorable (like a little nugget of flaming charcoal briquette), and logged in. When I saw his powers, it was done in a way I would never do it nowadays. And then I checked his enhancement management and was floored... He is a farmer, I guess, but with a fire defense of around 38%?!?! He would get literally roasted in an afk farm, and without proper management he still can get smacked around in a +3/x8 standard fire farm. Also, he had a tier 4 Barrier Incarnate power instead of the much more useful Ageless (did I mention that he also DRINKS endurance far more quickly than his consume can compensate for?). And he had over 500 incarnate threads, so I could make tier 2 incarnate powers of every conceivable permutation (but only 3 empereal merits, which makes sense since he has all tier 4 incarnate powers). Well, I got him to a tier 3 ageless incarnate, and then I spent the time to slot everything exactly as I found it into Mids' Reborn... Folks, there is so much Multi-Strike. And, with all the sets of Aegis, I did not slot a Psionic/Status Resistance. There is too much to sum up. In short... HELP? Can y'all help me make this thing decent? I am sure I can run him on lower difficulty to get the influence together to make him viable. And I do love the powersets he's got, so, I don't have to get Mu Mastery or anything else. Also, I see very little use in Phoenix Rising unless I need it as a mule. <sigh> here's the build: Mini-Pulsar - Hero BruteBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Radiation MeleeSecondary powerset: Fiery AuraPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): FightingEpic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Radioactive SmashA: Crushing Impact: Accuracy/Damage3: Crushing Impact: Damage/Endurance3: Crushing Impact: Damage/Recharge5: Crushing Impact: Accuracy/Damage/Recharge5: Crushing Impact: Accuracy/Damage/Endurance7: Crushing Impact: Damage/Endurance/Recharge Level 1: Fire ShieldA: Aegis: Resistance/Endurance7: Aegis: Resistance9: Aegis: Resistance/Recharge Level 2: Blazing AuraA: Multi-Strike: Accuracy/Damage9: Multi-Strike: Damage/Endurance11: Multi-Strike: Damage/Recharge11: Multi-Strike: Accuracy/Endurance13: Multi-Strike: Accuracy/Damage/Endurance13: Multi-Strike: Damage/Endurance/Recharge Level 4: HastenA: Invention: Recharge Reduction15: Invention: Recharge Reduction Level 6: Combat JumpingA: Kismet: Accuracy +6%17: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 8: ManeuversA: Luck of the Gambler: Defense19: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 10: Temperature ProtectionA: Aegis: Resistance/Endurance19: Aegis: Resistance/Recharge21: Aegis: Resistance Level 12: KickA: Invention: Accuracy Level 14: ToughA: Aegis: Resistance/Endurance21: Aegis: Resistance/Recharge23: Aegis: Resistance Level 16: Plasma ShieldA: Aegis: Resistance/Endurance23: Aegis: Resistance/Recharge25: Aegis: Resistance25: Gladiator's Armor: TP Protection +3% Def (All)27: Steadfast Protection: Resistance/+Def 3% Level 18: Irradiated GroundA: Multi-Strike: Accuracy/Damage27: Multi-Strike: Damage/Endurance29: Multi-Strike: Damage/Recharge29: Multi-Strike: Accuracy/Endurance31: Multi-Strike: Accuracy/Damage/Endurance31: Multi-Strike: Damage/Endurance/Recharge Level 20: Healing FlamesA: Aegis: Resistance/Endurance31: Aegis: Resistance/Recharge33: Aegis: Resistance Level 22: Radiation SiphonA: Touch of the Nictus: Healing/Absorb33: Touch of the Nictus: Healing/Absorb/Recharge33: Touch of the Nictus: Accuracy/Healing/Absorb34: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb34: Touch of the Nictus: Accuracy/Endurance/Recharge34: Touch of the Nictus: Chance for Negative Energy Damage Level 24: Devastating BlowA: Hecatomb: Damage36: Hecatomb: Damage/Recharge36: Hecatomb: Damage/Recharge/Accuracy36: Hecatomb: Recharge/Accuracy37: Hecatomb: Damage/Endurance37: Hecatomb: Chance of Damage(Negative) Level 26: BurnA: Multi-Strike: Accuracy/Damage37: Multi-Strike: Damage/Endurance39: Multi-Strike: Damage/Recharge39: Multi-Strike: Accuracy/Endurance39: Multi-Strike: Accuracy/Damage/Endurance40: Multi-Strike: Damage/Endurance/Recharge Level 28: Atom SmasherA: Multi-Strike: Accuracy/Damage40: Multi-Strike: Damage/Endurance40: Multi-Strike: Damage/Recharge42: Multi-Strike: Accuracy/Endurance42: Multi-Strike: Accuracy/Damage/Endurance42: Multi-Strike: Damage/Endurance/Recharge Level 30: ConsumeA: Efficacy Adaptor: EndMod43: Efficacy Adaptor: EndMod/Recharge43: Efficacy Adaptor: EndMod/Accuracy/Recharge Level 32: Fiery EmbraceA: Invention: Recharge Reduction43: Invention: Recharge Reduction Level 35: WeaveA: Luck of the Gambler: Defense45: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: CharA: Lockdown: Chance for +2 Mag Hold45: Lockdown: Accuracy/Endurance/Recharge/Hold Level 41: Melt ArmorA: Shield Breaker: Defense Debuff45: Shield Breaker: Accuracy/Defense Debuff46: Shield Breaker: Accuracy/Recharge46: Shield Breaker: Defense Debuff/Endurance/Recharge46: Shield Breaker: Accuracy/Endurance/Recharge Level 44: Fire BallA: Detonation: Accuracy/Damage48: Detonation: Damage/Endurance48: Detonation: Damage/Recharge48: Detonation: Damage/Range50: Detonation: Accuracy/Damage/Endurance50: Detonation: Damage/Endurance/Range Level 47: FusionA: Invention: Recharge Reduction50: Invention: Recharge Reduction Level 49: TauntA: Perfect Zinger: Chance for Psi Damage ────────────────────────────── Inherents: Level 1: BrawlA: Invention: Accuracy Level 1: Fury Level 1: SprintA: Invention: Run Speed Level 2: RestA: Invention: Endurance Modification Level 1: SwiftA: Invention: Run Speed Level 1: HealthA: Numina's Convalesence: +Regeneration/+Recovery15: Miracle: +Recovery Level 1: HurdleA: Invention: Jumping Level 1: StaminaA: Performance Shifter: Chance for +End17: Performance Shifter: EndMod 1 I love ALL Archetypes, but prefer to play them Blue-Side.
The_Traveler Posted March 20 Posted March 20 If I may sum up the idea for fire farming... you want caps on fire defense and fire resist. There is a really great thread about farming AE that even gives the way you should build the mobs for maxing out inf/hour. From playhing Rad Melee/Fire Armor for a long while, here are a few things i notice immediately. 1. sciroccos dervish sets... 5 slot gives 1.5% fire defense and leaves a slot open for procs... P.S. 5 Slot aegis also adds 1.5% fire defense. 2. Shouldnt need multistrikes if you are taking temp protection... it gives less Fire defense than above. 2.1 Temp protection doesnt really need a bump to the resists so its great for taking uniques. 3. Pull slots from melt armor and char and the kismet in combat jumping and use those slots to get the uniques you still need. Melt armor with Recharge is fine (or use procs and drop it altogether). Char you really shouldnt be using. 4. Consume... may be controversial, but i dont use it. I went Energy Epic pool for accuracy buff and baby stamina, which i threw another PS:+end proc in. 4.1 RadSiphon... i used 5 slot hecatomb and the theft of essence +end proc (which brought me up to 3 endurance heals and allowed consume to be optional... meaning you can use it for another PBAOE attack or ditch it. 5. burn is better with dmg procs. 6. Another debatable... I like how devastating blow looks... but its agonizingly slow. my single target rotation is (T1 T2 T5, respectively). i prefer the mobility and faster activation of the T1. 7. You have Fireball, which is great for alternating with Atom smasher. i just found with all the recharge that atom smasher had around a 4 sec CD which allows for you to use you other powers between casts. atom smasher, cast(burn), atom smasher, cast(heal), etc. i just never felt lacking with AOE in this combo. 8. finally! you said you dont like pheonix buuuuuut, with so much aoe dmg "taunting" (i dont use taunt) pheonix is just nice, and you can stop those pesky revives from showing up on your inspi bar if you havent already. and just a tip, which im sure you know already, IG and AS typically make a few mobs contaminated... use those fast cycle single target attacks on the contaminated for bonus aoe (which feels like more overall dmg than devastating blow>RSiphon . its typically good for a CS>Rsmash>RSiphon chain. it would fall off after the 3rd attack anyway. i NEVER attack minions... they die while fighting bosses. i will punch a LT if there isnt a boss though, these typically melt away also. I hope this helped mate. YMMV +) Cheers! 1
jprewitt73 Posted March 28 Posted March 28 Some good info here as well: The builds in there for the Rad/Fire Brutes are all viable as well. 1
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