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Ancient Radiation Melee/Fiery Aura build. Why did I do this and help?


BeornOTNS

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Hello everyone, it's your friendly neighborhood Beorn. So, I have a LOT of characters. I have something on every Homecoming server, and I LOVE playing with my friends, online, and I love farming, and I love running content. But, I also play other online games with my daughter in college, and my fiancée. So, there are times I'll get on a kick to do something and then I'll put it away, and sometimes forget about it.

 

Hither comes my situation. I, for some reason, made a Rad/Fire brute, WAAAYYYYYY back in 2019, and then, I moved him several pages down on the character select screen. Like, if he wasn't on the first few pages, I forgot he was there.

 

I was flipping through my various builds on my various servers, and I just absent-mindedly kept scrolling and lo and behold, Mini-Pulsar.

I thought he looked adorable (like a little nugget of flaming charcoal briquette), and logged in.

 

When I saw his powers, it was done in a way I would never do it nowadays. And then I checked his enhancement management and was floored...

 

He is a farmer, I guess, but with a fire defense of around 38%?!?! He would get literally roasted in an afk farm, and without proper management he still can get smacked around in a +3/x8 standard fire farm. Also, he had a tier 4 Barrier Incarnate power instead of the much more useful Ageless (did I mention that he also DRINKS endurance far more quickly than his consume can compensate for?). And he had over 500 incarnate threads, so I could make tier 2 incarnate powers of every conceivable permutation (but only 3 empereal merits, which makes sense since he has all tier 4 incarnate powers).

 

Well, I got him to a tier 3 ageless incarnate, and then I spent the time to slot everything exactly as I found it into Mids' Reborn...

 

Folks, there is so much Multi-Strike. And, with all the sets of Aegis, I did not slot a Psionic/Status Resistance.

 

There is too much to sum up. In short... HELP? Can y'all help me make this thing decent? I am sure I can run him on lower difficulty to get the influence together to make him viable. And I do love the powersets he's got, so, I don't have to get Mu Mastery or anything else. Also, I see very little use in Phoenix Rising unless I need it as a mule.

<sigh> here's the build:

Mini-Pulsar - Hero Brute
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Radiation Melee
  • Secondary powerset: Fiery Aura
  • Pool powerset (#1): Speed
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Fighting
  • Epic powerset: Fire Mastery

──────────────────────────────

Powers taken:

Level 1: Radioactive Smash

  • A: Crushing Impact: Accuracy/Damage
  • 3: Crushing Impact: Damage/Endurance
  • 3: Crushing Impact: Damage/Recharge
  • 5: Crushing Impact: Accuracy/Damage/Recharge
  • 5: Crushing Impact: Accuracy/Damage/Endurance
  • 7: Crushing Impact: Damage/Endurance/Recharge

Level 1: Fire Shield

  • A: Aegis: Resistance/Endurance
  • 7: Aegis: Resistance
  • 9: Aegis: Resistance/Recharge

Level 2: Blazing Aura

  • A: Multi-Strike: Accuracy/Damage
  • 9: Multi-Strike: Damage/Endurance
  • 11: Multi-Strike: Damage/Recharge
  • 11: Multi-Strike: Accuracy/Endurance
  • 13: Multi-Strike: Accuracy/Damage/Endurance
  • 13: Multi-Strike: Damage/Endurance/Recharge

Level 4: Hasten

  • A: Invention: Recharge Reduction
  • 15: Invention: Recharge Reduction

Level 6: Combat Jumping

  • A: Kismet: Accuracy +6%
  • 17: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 8: Maneuvers

  • A: Luck of the Gambler: Defense
  • 19: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 10: Temperature Protection

  • A: Aegis: Resistance/Endurance
  • 19: Aegis: Resistance/Recharge
  • 21: Aegis: Resistance

Level 12: Kick

  • A: Invention: Accuracy

Level 14: Tough

  • A: Aegis: Resistance/Endurance
  • 21: Aegis: Resistance/Recharge
  • 23: Aegis: Resistance

Level 16: Plasma Shield

  • A: Aegis: Resistance/Endurance
  • 23: Aegis: Resistance/Recharge
  • 25: Aegis: Resistance
  • 25: Gladiator's Armor: TP Protection +3% Def (All)
  • 27: Steadfast Protection: Resistance/+Def 3%

Level 18: Irradiated Ground

  • A: Multi-Strike: Accuracy/Damage
  • 27: Multi-Strike: Damage/Endurance
  • 29: Multi-Strike: Damage/Recharge
  • 29: Multi-Strike: Accuracy/Endurance
  • 31: Multi-Strike: Accuracy/Damage/Endurance
  • 31: Multi-Strike: Damage/Endurance/Recharge

Level 20: Healing Flames

  • A: Aegis: Resistance/Endurance
  • 31: Aegis: Resistance/Recharge
  • 33: Aegis: Resistance

Level 22: Radiation Siphon

  • A: Touch of the Nictus: Healing/Absorb
  • 33: Touch of the Nictus: Healing/Absorb/Recharge
  • 33: Touch of the Nictus: Accuracy/Healing/Absorb
  • 34: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb
  • 34: Touch of the Nictus: Accuracy/Endurance/Recharge
  • 34: Touch of the Nictus: Chance for Negative Energy Damage

Level 24: Devastating Blow

  • A: Hecatomb: Damage
  • 36: Hecatomb: Damage/Recharge
  • 36: Hecatomb: Damage/Recharge/Accuracy
  • 36: Hecatomb: Recharge/Accuracy
  • 37: Hecatomb: Damage/Endurance
  • 37: Hecatomb: Chance of Damage(Negative)

Level 26: Burn

  • A: Multi-Strike: Accuracy/Damage
  • 37: Multi-Strike: Damage/Endurance
  • 39: Multi-Strike: Damage/Recharge
  • 39: Multi-Strike: Accuracy/Endurance
  • 39: Multi-Strike: Accuracy/Damage/Endurance
  • 40: Multi-Strike: Damage/Endurance/Recharge

Level 28: Atom Smasher

  • A: Multi-Strike: Accuracy/Damage
  • 40: Multi-Strike: Damage/Endurance
  • 40: Multi-Strike: Damage/Recharge
  • 42: Multi-Strike: Accuracy/Endurance
  • 42: Multi-Strike: Accuracy/Damage/Endurance
  • 42: Multi-Strike: Damage/Endurance/Recharge

Level 30: Consume

  • A: Efficacy Adaptor: EndMod
  • 43: Efficacy Adaptor: EndMod/Recharge
  • 43: Efficacy Adaptor: EndMod/Accuracy/Recharge

Level 32: Fiery Embrace

  • A: Invention: Recharge Reduction
  • 43: Invention: Recharge Reduction

Level 35: Weave

  • A: Luck of the Gambler: Defense
  • 45: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 38: Char

  • A: Lockdown: Chance for +2 Mag Hold
  • 45: Lockdown: Accuracy/Endurance/Recharge/Hold

Level 41: Melt Armor

  • A: Shield Breaker: Defense Debuff
  • 45: Shield Breaker: Accuracy/Defense Debuff
  • 46: Shield Breaker: Accuracy/Recharge
  • 46: Shield Breaker: Defense Debuff/Endurance/Recharge
  • 46: Shield Breaker: Accuracy/Endurance/Recharge

Level 44: Fire Ball

  • A: Detonation: Accuracy/Damage
  • 48: Detonation: Damage/Endurance
  • 48: Detonation: Damage/Recharge
  • 48: Detonation: Damage/Range
  • 50: Detonation: Accuracy/Damage/Endurance
  • 50: Detonation: Damage/Endurance/Range

Level 47: Fusion

  • A: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction

Level 49: Taunt

  • A: Perfect Zinger: Chance for Psi Damage


──────────────────────────────

Inherents:

Level 1: Brawl

  • A: Invention: Accuracy

Level 1: Fury


Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • A: Invention: Endurance Modification

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 15: Miracle: +Recovery

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 17: Performance Shifter: EndMod

  • Like 1

I love ALL Archetypes, but prefer to play them Blue-Side.

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If I may sum up the idea for fire farming... you want caps on fire defense and fire resist.  There is a really great thread about farming AE that even gives the way you should build the mobs for maxing out inf/hour.  From playhing Rad Melee/Fire Armor for a long while, here are a few things i notice immediately.

 

1. sciroccos dervish sets... 5 slot gives 1.5% fire defense and leaves a slot open for procs... P.S. 5 Slot aegis also adds 1.5% fire defense.

2.  Shouldnt need multistrikes if you are taking temp protection... it gives less Fire defense than above.

2.1  Temp protection doesnt really need a bump to the resists so its great for taking uniques.

3.  Pull slots from melt armor and char and the kismet in combat jumping and use those slots to get the uniques you still need.  Melt armor with Recharge is fine (or use procs and drop it altogether).  Char you really shouldnt be using. 

4. Consume... may be controversial, but i dont use it.  I went Energy Epic pool for accuracy buff and baby stamina, which i threw another PS:+end proc in. 

4.1 RadSiphon... i used 5 slot hecatomb and the theft of essence +end proc (which brought me up to 3 endurance heals and allowed consume to be optional... meaning you can use it for another PBAOE attack or ditch it.

5. burn is better with dmg procs.

6. Another debatable... I like how devastating blow looks... but its agonizingly slow.  my single target rotation is (T1 T2 T5, respectively).  i prefer the mobility and faster activation of the T1.

7. You have Fireball, which is great for alternating with Atom smasher.  i just found with all the recharge that atom smasher had around a 4 sec CD which allows for you to use you other powers between casts.  atom smasher, cast(burn), atom smasher, cast(heal), etc.  i just never felt lacking with AOE in this combo.

8. finally! you said you dont like pheonix buuuuuut, with so much aoe dmg "taunting" (i dont use taunt) pheonix is just nice, and you can stop those pesky revives from showing up on your inspi bar if you havent already.

 

and just a tip, which im sure you know already, IG and AS typically make a few mobs contaminated... use those fast cycle single target attacks on the contaminated for bonus aoe (which feels like more overall dmg than devastating blow>RSiphon .  its typically good for a CS>Rsmash>RSiphon chain.  it would fall off after the 3rd attack anyway.  i NEVER attack minions... they die while fighting bosses.  i will punch a LT if there isnt a boss though, these typically melt away also.

 

I hope this helped mate.  YMMV +) Cheers!

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