KnightSoul Posted June 23, 2019 Posted June 23, 2019 I'm 49 with my Natural Street Justice/Shield Defense Scrapper, Legislator and stuck on what to do for my final power and last 3 slots. Do I grab thematically appropriate Tactics that I won't have the endurance to run? (And then plan on respecing Focused Accuracy out for Conserve Power some far off day.) A travel power at long last? Injection to thank a Kin for that Speed Boost? Laser Beam Eyes because everyone knows hyu-mons shoot lasers from their peepers and that's practically the only set type I can't already slot? Confront because...? My current build plans get me just short of soft caps with the Alpha slot, so I'm not too worried on that part. I'm more stalled because I don't really need anything but more endurance and every option feels meh. But I need a kick in the asterix to make a choice so I can train up and move on to Incarnate shenanigans. Are there any oddball powers or enhancement sets not normally on a Scrapper I should consider? Also, is Preventative Medicine's Absorb Proc any good? Currently equipped sets look as follows: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1305;582;1164;HEX;| |78DA6594498F124114C7AB9A46646D9805669C416036666D65F46E328E7A013309D| |E490B259074864EC3649CC425F315BCF80D3CFA49341AF5E876530F2E476FEDF3BD| |0754D29DF07F55BFB75643D17878987A79E7FC8690999BAE331CB69A6DDFF13CE5C| |7EE3AA313DF71053CD1BAEA96F763B02A8CDDAD867295B20F7CE7D4ED1F774B137E| |A81EA8E3A1B29BBDBE723BE3ADB08E0603D7AE2BA7A3FC61AFEFA5C67B0FB2D3B8B| |9DDEFF646B04BE0AEE929D5C9DDF2FA6DFB60D0396B359CE148F9670B30C4167C5E| |E5053F41549C4784A899C278C4F63159F309DBA7642F04F088441A92246766257A5| |2E821CDA05651B7515FE73901322412AA7451D384A649E810E10E910C7598B3C8E6| |3122AFF5D8A2DE9013A51C33BA4FF3560B008A264790EEA1BE8589623C51EC23456| |73E91CD7E66FB85ECCC57B69899863E71CA14712439289424622491CCA12ED0A4E0| |4D737C1A8901C46262217907D3E4789A9C967B49D3654D23506196CE6ACC22B9ACB| |D6D13BCF3EC9DD7BC1BA86FA05781BB1790BC07B2C8DD17B5F8B2A6154D2D38CE12| |D5174B48B2408A4C8A483E40CD12D72C3902DF5FF93ED94A9BEC6A87AD025B35C51| |ABD4DA8B5C2992B485651D734DDD03403F1EB5262EFF50A559C01B6C967DCC4A87B| |F015EE10913B4876515F40A4CDEFCA467245D3FF122C9B938B2290889239B900C17| |6C87B35446A21722D44AE87487DDA45883D3AD89139B948822E523C3BB92AC1CF04| |78A5EEFD3D2586D47E2274F85FA1F83F5322E573037BEE3E23FB6DFA87117CD7D63| |FB4F55F58D7789A7FDE58BB78| |-------------------------------------------------------------------| Blerg.
myarkstir Posted July 4, 2019 Posted July 4, 2019 As a courtesy to your fellow futur group/raid partners, i'd say that not having a movement power will annoy the hrll out of most of them. Their is a lot of moving around in end game content.
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