FreshFish96 Posted March 16 Posted March 16 Can I please have feedback on this build? I am new to Controllers. What incarnates should I use with this build?
FreshFish96 Posted March 16 Author Posted March 16 Controller (Gravity Control - Time Manipulation).mbd Mids build link, if this helps.
Wimbochismo Posted March 16 Posted March 16 A few quick changes in general: Maneuvers is overslotted. Evasive Maneuvers is only usually used as a LotG mule. Energy Torrent can be dropped for a LotG mule. Time Stop is (arguably) overslotted. Put 5 slot Panacea and 1 rech/end from an end set in Chrono Shift. This will max its recharge. Do note that the healing/end buffs only work for 30s out of the full duration. Temp Invulnerability needs more slots for resistance and a better resistance baseline. Slowed Response could use some more -def from a -def set. Outside of that advice, you could take this build in a few directions. You could focus on less dmg and more buffs/debuffs/cc... or you could get just enough recharge defense etc and then focus on proccing and picking up Arcane Bolt etc for more dmg. Ideally Gravity Distortion would take 5 dmg procs. It would require some rebalancing but you can theoretically get some good dmg numbers.
Zect Posted March 16 Posted March 16 Why not use superior IO's? Catalysts are quite cheap. I assume you're representing the IO's you have now. I recommend omitting the D/R piece of apoc instead. With your high global rech it will still recharge quickly enough, and this increases the procrate of the damage proc very slightly. All trollers should consider filling their ST hold with 5-6 damage procs. It is good dpa even by the standards of DPS AT's and this gives trollers a tool they otherwise have poor access too, i.e. damage. If you're a dom, then you can fill it with mez sets since doms get actual attacks. Underwhelming Presence is weak as a set; I'm curious what bonuses from this set attract you. I personally think the energy font is not that good, but it's a matter of taste. You don't need 6x lotg in maneuvers. 3 is not bad for the hp, maybe 4 if you're light on acc (but farsight gives +tohit), but if you want 5x for the SL res you may as well slot temp invuln properly. Evasive doesn't give +def in combat, so slotting it heavily is questionable. When slotting sets you sometimes stop short of a critical bonus. Only 4x hold purples in time stop, for example. I really think dodging powerful and highly beneficial set bonuses is the specialty of forum builders. I recommend pulling some slots from farsight to complete 5x panacea in temp selection (or get a rech boost elsewhere), and slotting farsight with membranes instead. This boosts both tohit and def instead of just def, while losing a negligible amount of rech. Beware that powerboost works differently on toggles and farsight. On toggles the boost lasts the duration of power boost. On farsight it lasts the duration of farsight. Mids' assumes the latter behavior for all powers including toggles leading to it overestimating defense. Powerboost increases farsight's def by +11.5% to all, so you should shoot for about 33.5% or above in mids to be capped. Some key pieces are missing such as steadfast protection +3 def to all - perhaps due to a lack of slots? On the other hand, elsewhere you pursue minor irrelevant bonuses - you don't need the 10% regen in expedient reinforcement when you can just, y'know, heal yourself. Consider an unbreakable guard +7.5% HP if you can scrounge a slot. Note that the recovery from chronoshift lasts only 30s, much shorter than the duration of the rech bonus. For this reason it's not necessarily worth it to slot chronoshift for recovery, but it depends on what you think you need. Energy torrent does not need KB2KD. Despite the description, it only does KD. I recommend tactics with the gaussian proc in it if you team a lot. Every 10s when it checks to see if it fires, it rolls once for every entity buffed by your tactics including pets and teammates. It has very high uptime. Enjoy before it gets fixed. Look at these suggested changes. R/AOE def softcap with powerboost, perma-chronoshift, better dps. Pulling a slot from hasten and leaving it with just a +5 common still leaves it only 2 seconds off perma, if you want a slot badly. Controller (Gravity Control - Time Manipulation).mbd 1
FreshFish96 Posted March 16 Author Posted March 16 (edited) Thank you both for the feedback. Some follow-up questions, if you have the time: - Are there abilities you feel I can drop and/or need to pick up that I haven't from the Grav/Time trees? - What can I drop for Tactics? Do I drop Assault? - What might you recommend I do with Time Stop? It sounds as though I can change the ability or slot it differently? - What incarnates would you recommend? Edited March 16 by FreshFish96
Zect Posted March 16 Posted March 16 (edited) I did not notice this on a first pass but you dropped TJ. I don't recommend dropping TJ because it's a slow and also -dmg (but some people really do want to play the ranged only troller, so there). It effectively protects you from melee without needing to slot melee def and the area is huuuuge. You can drop evasive since its value to you is merely as a set mule. If I had to chose between assault and tactics, I would choose tactics too if you intend to exploit the gaussian's proc as I mentioned above. I recommend intuition radial. It boosts damage, -tohit, -def, slows, holds, and range (and the range increases the area of your energy torrent). In short - it boosts everything. Edited March 16 by Zect
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