gabrilend Posted March 18 Posted March 18 (edited) Currently, allied players health is red and endurance is blue. And when you're engaged in a tough fight, sometimes it's important to be able to pay attention to people's relative health and position. To make it easier for buffs and heals to be applied, or perhaps to know where to reinforce or crowd control. If the health bars that display above enemy targets were a different color, it'd be easier at a glance to know where to position your forces (masterminds) or where your AoE slow is gonna go. Not only would it give the semblance of a "front-line" (split into multiple battling spots) but in addition you'd know when your team is losing hope. I think it'd be a neat alternative to the current "floating health bar above character model" system would be one where the healthbars did not stack one-on-top of another, but instead were displaced ever-so-slightly when overlapping with another. As long as they moved very slowly, essentially prioritizing the location on the screen where they were spawned. Then, draw a small, 1-pixel line from the closest point on the edge that points directly to the feet of the unit in question. Thus sorta giving you a picture of the whole field, cast upon the semi-transparent background of the backside of the health-bar. see picture for example of non-overlapping nameplates. Edited March 18 by gabrilend added the picture to the wrong post
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