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Katana/Invuln/Soul brute build help


Rhymere

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I've got no idea what im doing, I keep messing up in mids despite having a framework (hyperstrike build) and ive never made a build before.

 

Goals:

 

Perma hasten

Do lotsa damage

Dont die

Have good recovery

 

Here's the build im working on:

 

Primary Power Set: Katana

Secondary Power Set: Invulnerability

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Experimentation

Epic Power Pool: Soul Mastery

 

Character Stats

Defense Resistance Sustain Offense Debuff Resistance
Smashing:40.48% Smashing:84.96% Max HP:102.63% (1538.36 HP) Haste:231.25% Defense:50%
Lethal:55.48% Lethal:84.96% Regeneration:210% (13.46/s) Damage:2.5% Endurance:25%
Fire:42.04% Fire:63.81% Max End:102.25% To Hit:0% Recovery:25%
Cold:42.04% Cold:63.81% Recovery:181% (3.08/s) Accuracy:37% Perception:0%
Energy:28.29% Energy:39.81% End Usage:2.13/s End Reduction:7.5% ToHit:0%
Negative:28.29% Negative:39.81%     Recharge:65%
Toxic:15.72% Toxic:37.56%     Movement:65%
Psionic:15.72% Psionic:31.65%     Regeneration:0%
Melee:47.7%        
Ranged:15.82%        
AoE:26.45%        

 

Selected Powers

Level 1: Sting of the Wasp

  • Slot Level 1: Hecatomb: Damage/Recharge
  • Slot Level 31: Hecatomb: Chance of Damage(Negative)
  • Slot Level 31: Mako's Bite: Chance of Damage(Lethal)
  • Slot Level 33: Hecatomb: Damage
  • Slot Level 33: Hecatomb: Recharge/Accuracy
  • Slot Level 33: Hecatomb: Damage/Endurance

Level 1: Resist Physical Damage

  • Slot Level 1: Reactive Armor: Resistance
  • Slot Level 3: Reactive Armor: Resistance/Endurance
  • Slot Level 3: Reactive Armor: Resistance/Recharge
  • Slot Level 5: Reactive Armor: Resistance/Endurance/Recharge
  • Slot Level 5: Steadfast Protection: Resistance/+Def 3%
  • Slot Level 7: Gladiator's Armor: TP Protection +3% Def (All)

Level 2: Gambler's Cut

  • Slot Level 2: Crushing Impact: Damage/Endurance
  • Slot Level 34: Crushing Impact: Damage/Endurance/Recharge
  • Slot Level 34: Crushing Impact: Accuracy/Damage
  • Slot Level 34: Crushing Impact: Damage/Recharge
  • Slot Level 36: Crushing Impact: Accuracy/Damage/Endurance

Level 4: Temp Invulnerability

  • Slot Level 4: Unbreakable Guard: Resistance
  • Slot Level 11: Unbreakable Guard: Resistance/Endurance
  • Slot Level 11: Unbreakable Guard: RechargeTime/Resistance
  • Slot Level 13: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 8: Divine Avalanche

  • Slot Level 8: Superior Blistering Cold: Accuracy/Damage
  • Slot Level 36: Superior Blistering Cold: Damage/Endurance
  • Slot Level 37: Superior Blistering Cold: Accuracy/Damage/Endurance
  • Slot Level 37: Superior Blistering Cold: Accuracy/Damage/Recharge
  • Slot Level 37: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 39: Superior Blistering Cold: Recharge/Chance for Hold

Level 10: Resist Elements

  • Slot Level 10: Reactive Armor: Resistance
  • Slot Level 13: Reactive Armor: Resistance/Endurance
  • Slot Level 15: Reactive Armor: Resistance/Recharge
  • Slot Level 15: Reactive Armor: Resistance/Endurance/Recharge

Level 12: Kick

  • Slot Level 12: Force Feedback: Chance for +Recharge

Level 14: Tough

  • Slot Level 14: Unbreakable Guard: Resistance
  • Slot Level 17: Unbreakable Guard: Resistance/Endurance
  • Slot Level 17: Unbreakable Guard: RechargeTime/Resistance
  • Slot Level 19: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 16: Unyielding

  • Slot Level 16: Unbreakable Guard: Resistance
  • Slot Level 19: Unbreakable Guard: Resistance/Endurance
  • Slot Level 21: Unbreakable Guard: RechargeTime/Resistance
  • Slot Level 21: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 18: The Lotus Drops

  • Slot Level 18: Superior Avalanche: Accuracy/Damage
  • Slot Level 39: Superior Avalanche: Damage/Endurance
  • Slot Level 39: Superior Avalanche: Accuracy/Damage/Endurance
  • Slot Level 40: Superior Avalanche: Accuracy/Damage/Recharge
  • Slot Level 40: Superior Avalanche: Recharge/Chance for Knockdown
  • Slot Level 40: Superior Avalanche: Accuracy/Damage/Endurance/Recharge

Level 20: Resist Energies

  • Slot Level 20: Reactive Armor: Resistance
  • Slot Level 23: Reactive Armor: Resistance/Endurance
  • Slot Level 23: Reactive Armor: Resistance/Recharge
  • Slot Level 25: Reactive Armor: Resistance/Endurance/Recharge

Level 22: Weave

  • Slot Level 22: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 25: Luck of the Gambler: Defense
  • Slot Level 27: Shield Wall: +Res (Teleportation), +5% Res (All)
  • Slot Level 29: Reactive Defenses: Scaling Resist Damage

Level 24: Combat Jumping

  • Slot Level 24: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 27: Luck of the Gambler: Defense

Level 26: Soaring Dragon

  • Slot Level 26: Touch of Death: Accuracy/Damage
  • Slot Level 42: Touch of Death: Chance of Damage(Negative)
  • Slot Level 42: Touch of Death: Damage/Recharge
  • Slot Level 42: Touch of Death: Damage/Endurance

Level 28: Invincibility

  • Slot Level 28: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 29: Luck of the Gambler: Defense

Level 30: Hasten

  • Slot Level 30: Invention: Recharge Reduction
  • Slot Level 31: Invention: Recharge Reduction

Level 32: Golden Dragonfly

  • Slot Level 32: Armageddon: Damage
  • Slot Level 43: Armageddon: Damage/Recharge
  • Slot Level 43: Armageddon: Damage/Recharge/Accuracy
  • Slot Level 43: Armageddon: Recharge/Accuracy
  • Slot Level 45: Armageddon: Chance for Fire Damage
  • Slot Level 45: Armageddon: Damage/Endurance

Level 35: Tough Hide

  • Slot Level 35: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 36: Luck of the Gambler: Defense

Level 44: Gloom

  • Slot Level 44: Entropic Chaos: Accuracy/Damage
  • Slot Level 45: Entropic Chaos: Damage/Endurance
  • Slot Level 46: Entropic Chaos: Damage/Recharge
  • Slot Level 46: Entropic Chaos: Damage/Endurance/Recharge
  • Slot Level 46: Entropic Chaos: Chance of Heal Self

Level 47: Dark Obliteration

  • Slot Level 47: Superior Frozen Blast: Accuracy/Damage
  • Slot Level 48: Superior Frozen Blast: Damage/Endurance
  • Slot Level 48: Superior Frozen Blast: Accuracy/Damage/Endurance
  • Slot Level 48: Superior Frozen Blast: Accuracy/Damage/Recharge
  • Slot Level 50: Superior Frozen Blast: Recharge/Chance for Immobilize
  • Slot Level 50: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime

Level 49: Darkest Night

  • Slot Level 49: Dark Watcher's Despair: To Hit Debuff

 

Inherent Powers

Health:

  • Slot Level 1: Panacea: +Hit Points/Endurance
  • Slot Level 7: Numina's Convalesence: +Regeneration/+Recovery
  • Slot Level 9: Miracle: +Recovery

Stamina:

  • Slot Level 1: Performance Shifter: Chance for +End
  • Slot Level 9: Performance Shifter: EndMod
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So, I really like that you've 1) outlined your build goals clearly, and 2) admitted you have no clue what you're doing. That already puts you ahead of most coh players, so good job. However, you don't seem to include an alpha in your build, and knowing the alpha is an important part of build strategy. I'm going to include suggestions that include proposed incarnate layouts.

 

On 3/19/2024 at 3:38 AM, Rhymere said:

Goals:

 

Perma hasten

Do lotsa damage

Have good recovery

 

Damage means you want at least some procs, which in turn means you need to avoid agility alpha and avoid getting def/res from set bonuses (because def/res set bonuses tend to come from attack sets, and directly compete with procs and rech).

 

So we need to get our res from either the alpha or destiny, and rech from either set bonuses or ageless. Invuln has no native rech bonus, and it's pretty bad at slotting for rech and has bad set diversity, so we're most likely going to need to go the ageless + cardiac/resilience route.

 

Quote

Dont die

 

This is easy; invuln with just commons is already very tough.

 

Anyway, I googled the hyperstrike framework you talk about, and it looks like this:

 

image.thumb.png.4e9693d9983c12b5f9971e297d6dbb1b.png

 

This is just a couple of IO sets slotted with no consideration for how they're supposed to work with the rest of the build. In addition, already I can spot some issues.

  1. His SL res is over 90% which suggests he should trim slotting from the SL res powers to avoid wasted stats. You can argue he's going past 100% to be immune to -res, but remember that this has no slots from attack sets, and doesn't include the tanker ATIO +res proc (Yes, this is the brute forum. he used a tanker so I'm talking tankers). So it's overslotted anyway.
  2. Reactive armor is a weak set with only 1.5% res and 2.5% def for 4x (and the res is wasted, as mentioned above). It was more widely used on Live where SL def was both more valuable and rarer, but we have more efficient options now.
  3. You usually want to put the steadfast global together with the set of unbreakable guard that contains the +7.5% HP proc, to make up for the weaker enhancement value there, so one of his toggles is underslotted and his resist physical is overslotted.
  4. more generally, the number of slots you devote to your resist powers depends on whether you're taking a resist alpha. You shouldn't overslot them.
  5. He doesn't boost the IO's. Maybe he doesn't know how to in the mids interface.
  6. And of course you have the classic FF proc toggled on in kick: this build will never get close to having 200% global rech.

This isn't a framework. It's a mistake.

 

The key to slotting Invuln on any AT is to avoid relying too heavily on set bonuses to give you def/res. You want your def to come from pool powers (which give +def all and mule lotg's which = rech), and your res to come from incarnates because res set bonuses are extremely costly in terms of slots.

 

We want to take 3 +def pool powers (weave plus any 2 of CJ, maneuvers and hover) which does limit our ability to take unconventional pools, e.g. fold space/rune. This doesn't mean we won't slot any sets that give def/res set bonuses - certain categories such as resist IO's and def IO's don't have easy options for more attractive bonuses and demand some investment anyway. It just means we'll avoid devoting slots in attacks to them, unless it's a good deal or incidental to some other thing we want, like a damage proc.

 

Here's an invuln framework for you that I quickly threw together. This is designed to be run with resilience alpha and ageless destiny (usually radial so you can cap -def resist).

 

11.thumb.png.40c8dcf81e26e9277d93bfddc03fe2fe.png

 

This has 90% SL res, 50% FCEN res, 35% def to all. It's slightly less on paper since in battle you will take damage and the reactive defenses unique will give more res bringing you to the levels I mentioned. It will run GC > SD > GC > GD or GC > SD > Gloom > GD, has 2 -res procs in its ST rotation, and has perma-dullpain. The empty slots in SD can be filled with damage procs or customized as needed (generally builds can afford 1-2 procced out attacks like this). This is not supposed to be a final build. You're supposed to tune it yourself. The brute ATIO2 regen/end proc is not included since it is actually fairly weak and ageless should solve your end problems.

 

This build is about 22% global rech away from permahasten with ageless T4 (with an ageless T4 and the standard slotting of 2x +5 common IOs, you need 158.3% global rech including hasten itself to achieve permahasten assuming you can always press them together on cooldown). 5 FF procs will do it, which is about the limit of what I think is reasonable for FF in SD. [EDIT: it's not. Build for more rech with the slots left.] You can add more rech to reduce this. If you can add just 1 purple set, you need only 3.

 

Let's say you want more def. You can add a winter's bite in an epic blast and fill up the other half of brute's fury. But this sacrifices 2 damage procs in gloom and 2 more in SD. You're now at 40% def with 1 in range, which is 1 teammate's maneuvers or a defense amp from being softcapped with 1 foe in range. Getting to 45% requires more build sacrifices, barrier destiny (which then requires you to make up the recovery and rech) and/or an agility turtle build.

 

image.thumb.png.7a9e50f9386500739ab1ba23f422b5e9.png

 

Let's say I'm more interested in dps. I can pick an epic taoe like dark oblit and proc it, too. This only requires 3 FF procs for permahasten due to the rech from the apocs.

image.thumb.png.06b6ad15f6506cd922bd75f5e91dc6d5.png

 

Let's say I'm fighting psi enemies and I want more psi res. By completing the 3 purple sets and replacing a piece of Aegis with the Aegis unique I can get to about 50% psi res. Since the slot layout is the same, I could carry the needed enhancements in my tray and do this on the fly with unslotters - even in the middle of combat - without a respec or dual builds. The cost is less dps.

image.thumb.png.7f5609e45aa39ce0bb4596a1b58a1d8d.png

 

You can respec into a different epic. Say, energy epic with 4 end procs and 4 +HP procs. Is it effective, I have no clue, but I like looking at green numbers floating on my head. Try it yourself - you be the judge.

image.thumb.png.0e3ef83e280b04a92f54dfe0d8f0a4e7.png

 

I encourage you to experiment with the invention system and try out different epics and different sources of rech and end. Try, say, psi epic with harmonized mind and a different destiny than ageless, etc.

 

Brute (Katana - Invulnerability).mbd

Edited by Zect
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On 3/18/2024 at 3:38 PM, Rhymere said:

I've got no idea what im doing, I keep messing up in mids despite having a framework (hyperstrike build) and ive never made a build before.

 

Goals:

 

Perma hasten

Do lotsa damage

Dont die

Have good recovery

 

Here's the build im working on:

 

Primary Power Set: Katana

Secondary Power Set: Invulnerability

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Experimentation

Epic Power Pool: Soul Mastery

 

Character Stats

Defense Resistance Sustain Offense Debuff Resistance
Smashing:40.48% Smashing:84.96% Max HP:102.63% (1538.36 HP) Haste:231.25% Defense:50%
Lethal:55.48% Lethal:84.96% Regeneration:210% (13.46/s) Damage:2.5% Endurance:25%
Fire:42.04% Fire:63.81% Max End:102.25% To Hit:0% Recovery:25%
Cold:42.04% Cold:63.81% Recovery:181% (3.08/s) Accuracy:37% Perception:0%
Energy:28.29% Energy:39.81% End Usage:2.13/s End Reduction:7.5% ToHit:0%
Negative:28.29% Negative:39.81%     Recharge:65%
Toxic:15.72% Toxic:37.56%     Movement:65%
Psionic:15.72% Psionic:31.65%     Regeneration:0%
Melee:47.7%        
Ranged:15.82%        
AoE:26.45%        

 

Selected Powers

Level 1: Sting of the Wasp

  • Slot Level 1: Hecatomb: Damage/Recharge
  • Slot Level 31: Hecatomb: Chance of Damage(Negative)
  • Slot Level 31: Mako's Bite: Chance of Damage(Lethal)
  • Slot Level 33: Hecatomb: Damage
  • Slot Level 33: Hecatomb: Recharge/Accuracy
  • Slot Level 33: Hecatomb: Damage/Endurance

Level 1: Resist Physical Damage

  • Slot Level 1: Reactive Armor: Resistance
  • Slot Level 3: Reactive Armor: Resistance/Endurance
  • Slot Level 3: Reactive Armor: Resistance/Recharge
  • Slot Level 5: Reactive Armor: Resistance/Endurance/Recharge
  • Slot Level 5: Steadfast Protection: Resistance/+Def 3%
  • Slot Level 7: Gladiator's Armor: TP Protection +3% Def (All)

Level 2: Gambler's Cut

  • Slot Level 2: Crushing Impact: Damage/Endurance
  • Slot Level 34: Crushing Impact: Damage/Endurance/Recharge
  • Slot Level 34: Crushing Impact: Accuracy/Damage
  • Slot Level 34: Crushing Impact: Damage/Recharge
  • Slot Level 36: Crushing Impact: Accuracy/Damage/Endurance

Level 4: Temp Invulnerability

  • Slot Level 4: Unbreakable Guard: Resistance
  • Slot Level 11: Unbreakable Guard: Resistance/Endurance
  • Slot Level 11: Unbreakable Guard: RechargeTime/Resistance
  • Slot Level 13: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 8: Divine Avalanche

  • Slot Level 8: Superior Blistering Cold: Accuracy/Damage
  • Slot Level 36: Superior Blistering Cold: Damage/Endurance
  • Slot Level 37: Superior Blistering Cold: Accuracy/Damage/Endurance
  • Slot Level 37: Superior Blistering Cold: Accuracy/Damage/Recharge
  • Slot Level 37: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 39: Superior Blistering Cold: Recharge/Chance for Hold

Level 10: Resist Elements

  • Slot Level 10: Reactive Armor: Resistance
  • Slot Level 13: Reactive Armor: Resistance/Endurance
  • Slot Level 15: Reactive Armor: Resistance/Recharge
  • Slot Level 15: Reactive Armor: Resistance/Endurance/Recharge

Level 12: Kick

  • Slot Level 12: Force Feedback: Chance for +Recharge

Level 14: Tough

  • Slot Level 14: Unbreakable Guard: Resistance
  • Slot Level 17: Unbreakable Guard: Resistance/Endurance
  • Slot Level 17: Unbreakable Guard: RechargeTime/Resistance
  • Slot Level 19: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 16: Unyielding

  • Slot Level 16: Unbreakable Guard: Resistance
  • Slot Level 19: Unbreakable Guard: Resistance/Endurance
  • Slot Level 21: Unbreakable Guard: RechargeTime/Resistance
  • Slot Level 21: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 18: The Lotus Drops

  • Slot Level 18: Superior Avalanche: Accuracy/Damage
  • Slot Level 39: Superior Avalanche: Damage/Endurance
  • Slot Level 39: Superior Avalanche: Accuracy/Damage/Endurance
  • Slot Level 40: Superior Avalanche: Accuracy/Damage/Recharge
  • Slot Level 40: Superior Avalanche: Recharge/Chance for Knockdown
  • Slot Level 40: Superior Avalanche: Accuracy/Damage/Endurance/Recharge

Level 20: Resist Energies

  • Slot Level 20: Reactive Armor: Resistance
  • Slot Level 23: Reactive Armor: Resistance/Endurance
  • Slot Level 23: Reactive Armor: Resistance/Recharge
  • Slot Level 25: Reactive Armor: Resistance/Endurance/Recharge

Level 22: Weave

  • Slot Level 22: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 25: Luck of the Gambler: Defense
  • Slot Level 27: Shield Wall: +Res (Teleportation), +5% Res (All)
  • Slot Level 29: Reactive Defenses: Scaling Resist Damage

Level 24: Combat Jumping

  • Slot Level 24: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 27: Luck of the Gambler: Defense

Level 26: Soaring Dragon

  • Slot Level 26: Touch of Death: Accuracy/Damage
  • Slot Level 42: Touch of Death: Chance of Damage(Negative)
  • Slot Level 42: Touch of Death: Damage/Recharge
  • Slot Level 42: Touch of Death: Damage/Endurance

Level 28: Invincibility

  • Slot Level 28: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 29: Luck of the Gambler: Defense

Level 30: Hasten

  • Slot Level 30: Invention: Recharge Reduction
  • Slot Level 31: Invention: Recharge Reduction

Level 32: Golden Dragonfly

  • Slot Level 32: Armageddon: Damage
  • Slot Level 43: Armageddon: Damage/Recharge
  • Slot Level 43: Armageddon: Damage/Recharge/Accuracy
  • Slot Level 43: Armageddon: Recharge/Accuracy
  • Slot Level 45: Armageddon: Chance for Fire Damage
  • Slot Level 45: Armageddon: Damage/Endurance

Level 35: Tough Hide

  • Slot Level 35: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 36: Luck of the Gambler: Defense

Level 44: Gloom

  • Slot Level 44: Entropic Chaos: Accuracy/Damage
  • Slot Level 45: Entropic Chaos: Damage/Endurance
  • Slot Level 46: Entropic Chaos: Damage/Recharge
  • Slot Level 46: Entropic Chaos: Damage/Endurance/Recharge
  • Slot Level 46: Entropic Chaos: Chance of Heal Self

Level 47: Dark Obliteration

  • Slot Level 47: Superior Frozen Blast: Accuracy/Damage
  • Slot Level 48: Superior Frozen Blast: Damage/Endurance
  • Slot Level 48: Superior Frozen Blast: Accuracy/Damage/Endurance
  • Slot Level 48: Superior Frozen Blast: Accuracy/Damage/Recharge
  • Slot Level 50: Superior Frozen Blast: Recharge/Chance for Immobilize
  • Slot Level 50: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime

Level 49: Darkest Night

  • Slot Level 49: Dark Watcher's Despair: To Hit Debuff

 

Inherent Powers

Health:

  • Slot Level 1: Panacea: +Hit Points/Endurance
  • Slot Level 7: Numina's Convalesence: +Regeneration/+Recovery
  • Slot Level 9: Miracle: +Recovery

Stamina:

  • Slot Level 1: Performance Shifter: Chance for +End
  • Slot Level 9: Performance Shifter: EndMod

 

I have attached a similar build I have played before - Katana is really fun and does a lot of damage.  Invul is really strong - with a few weak points that I always aim to patch up.

 

My most common way to patch Invul is to build heavy Psi Resists, Heavy Melee Defense and Heavy S/L defenses and then just do what invul does naturally - saturated typed defense to the rest and above average resists to the rest of the types. - that covers a vast portion of the game (less since the typed defense change that makes invul and EA slightly more vulnerable - but can be overcome with targeting and strategy.  You can also toggle Hover on with this build - or pick maneuvers instead of flight if flying isn't your thing - to make your defenses a few points stronger which might make a difference in a heated battle.

 

I have found this to be very reliable - and no slouch for damage - once you get Ageless Radial - which is a must for Invul because it doesn't have maxed DDR you should be pretty close to perma Hasten also (if it isn't you wont notice it)

 

image.thumb.png.abc41c1826ea7c44f74f5a3790a7cafa.png

That is with 1 in range of invincibility

 

image.png.2cea84749d917c4d4026457553b00cdf.png

that is 10 in range of invincibility.

 

image.png.843c7d6cc0ee11c3f6ef98a30531ad08.png

That is with 10 in range of Invincibility and Melee Core with 1 Stack - I would recommend Melee Core for when you need to be more durable, and Assault Radial for when you want to be more damaging and you don't need to be as durable - Get both :-)  its easy to do.

 

I also get Diamagnetic Core for the interface - on any defense leaning character because it is a guaranteed To Hit debuff that will help with you defenses in the long run.

 

Hope this helps, let me know if there is any questions - build is attached below.

Brute (Katana - Invulnerability).mbd

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