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Burst of Speed and Jaunt have strange camera mechanics -- does not apply to Combat Teleport


Sunsette

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If you use Burst of Speed (Blaster power) or Jaunt (travel tray from Speed of Sound) with powexeclocation macros under the following scenarios:

  • To travel in a lateral direction other than forward
  • To travel in a direction while the camera is held down (whichever camera option is bound to right mouse on modern) that is not the same angle as when you began to drag

 

Then your character gets weird facing. Relatedly, the face and playerturn commands don't seem to do anything in conjunction.

 

This behavior is not true for combat teleport. I'm not sure if it is true for teleport. I forgot to test original teleport before I specced out of it and I've done five respecs today so I'm a little tired. ^^; 

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