sjj668 Posted March 31 Posted March 31 I am doing a huntsman like build (I hate, hate, hate, the crab armor). And I like the gun. The guy does real well, laughably almost, against mooks and Lts. Against Bosses and EBs (never mind the AVs; I turned that off), I can get them down about 20-30% and my health or stamina run out. This is principally because the CC interrupts don't work at all on these mobs. Here's the build. He is lvl 28. Too wordy to write out the stats. A picture is worth a thousand words. The stats not shown have standard IOs at 25-30. The set IOs are 2 Full sets of LotG; Steadfast Prot: Knockback -4; Power Trans: Chance to Heal; Blessing of the Z; Knockback -4; Kin Comb: Chance for Knockdown; Pound Slug: Disorient Bonus; LotG: 7.5% Rech. It IS a work-in-progress so... What I usually do is web them and use the AoE to wear the clusters down or kill them outright. If they close the melee skills keep them on their backs or disorient them until they agreeably expire. Frequently I can fly above the melee fighters and hose them as needed. As you can see the skills are 70/30 ranged/melee. Something must be off the get toasted by the bosses which show up even tho' I turned them OFF. (Yeah I know some don't have downgraded versions). I know bosses have a built-in Mag -3 but I have read a number of builds and at least am going after the intent. If builds are reductive (i.e., there is only one optimal and the rest suck) please let me know.
KaizenSoze Posted March 31 Posted March 31 You have over-slotted defense and under slotted damage. If I see the IOs correctly you have a ton of Luck of the Gambler slotted in two powers. Read up on Enhancement Diversification. Combat Training Defense is an auto power and requires no end. At most you need the defense and global recharge pieces in this powers. For Maneuvers, slot just defense/end, defense, and global recharge. That is enough for now. Take those extra slots and put two damage SO or IOs in your attacks. Start with the highest damage attacks first. Also, you should take placate to give you a break during fights and to get another crit. Only melee attacks crit. It will work on bosses. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
sjj668 Posted March 31 Author Posted March 31 (edited) 4 hours ago, KaizenSoze said: You have over-slotted defense and under slotted damage. If I see the IOs correctly you have a ton of Luck of the Gambler slotted in two powers. Read up on Enhancement Diversification. Combat Training Defense is an auto power and requires no end. At most you need the defense and global recharge pieces in this powers. For Maneuvers, slot just defense/end, defense, and global recharge. That is enough for now. Take those extra slots and put two damage SO or IOs in your attacks. Start with the highest damage attacks first. Also, you should take placate to give you a break during fights and to get another crit. Only melee attacks crit. It will work on bosses. I see your point on the offense/defense imbalance. I see the ED issue but to keep below the diminishing returns ignores the set bonuses which are substantial. How do you square that circle? I was under the impression that loading up on LotG, especially 7.5% was a good thing and have seen many builds doing so. Even on this forum (under other venues). Is there a place to view VETTED builds? Is there a link to a guide to explain WHY? I mean I get pieces here an there like your placate rationale (tyvm). Following build formulae with no reason other than "that's the way you do it" is not very interesting. Edited March 31 by sjj668
KaizenSoze Posted March 31 Posted March 31 3 hours ago, sjj668 said: I see your point on the offense/defense imbalance. I see the ED issue but to keep below the diminishing returns ignores the set bonuses which are substantial. How do you square that circle? I was under the impression that loading up on LotG, especially 7.5% was a good thing and have seen many builds doing so. Even on this forum (under other venues). Is there a place to view VETTED builds? Is there a link to a guide to explain WHY? I mean I get pieces here an there like your placate rationale (tyvm). Following build formulae with no reason other than "that's the way you do it" is not very interesting. You're going to have to look around this forum. We do not have a VETTED list, as many builds work well. You can only have 5 LoTG global recharged slotted in build. That's a hard rule. My suggestion is to install MIDS. Decide if you want to be primary melee or ranged, sounds like you want ranged. Then look at builds in MIDS from the forum. See what you like. Only thing I would say you definitely want is 50% positional defense, melee, ranged, AOE. Banes/Crabs get 0 resistance to defense debuffs. So, you need some buffer above 45%. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
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