Sagenius Posted April 11 Posted April 11 Hello! Title says most of it. I'm having a hard time deciding which to pick. I have a solid concept for both and I think this character will end up being my 3rd most played (Behind my Ill/Energy Dom and Crabmancer) so making both is not in the cards right now. Any advice?
Sagenius Posted April 12 Author Posted April 12 (edited) I have decided on Psi/Bio thanks to some help. Maybe critique my build(s)? (God, I'm so needy) It's not exactly in the right order because I had a hard time deciding on things. Psi/Bio Trollium - Villain StalkerBuild plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Psionic Melee Secondary powerset: Bio Armor Pool powerset (#1): Sorcery Pool powerset (#2): Concealment Pool powerset (#3): Speed Pool powerset (#4): Fighting Ancillary powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Psi Blade A: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime 33: Superior Assassin's Mark: Damage/Endurance/RechargeTime 34: Superior Assassin's Mark: Accuracy/Damage/RechargeTime 34: Superior Assassin's Mark: Damage/RechargeTime 34: Superior Assassin's Mark: Accuracy/Damage 42: Superior Assassin's Mark: RechargeTime/Rchg Build Up Level 1: Hide A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Kismet: Accuracy +6% Level 2: Hardened Carapace A: Impervious Skin: Status Resistance/Regeneration 3: Gladiator's Armor: TP Protection +3% Def (All) 3: Unbreakable Guard: +Max HP 5: Steadfast Protection: Resistance/+Def 3% 45: Unbreakable Guard: Resistance 45: Impervious Skin: Resistance/Endurance Level 4: Mystic Flight A: Blessing of the Zephyr: Knockback Reduction (4 points) 40: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range 40: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Assassin's Psi Blade A: Superior Stalker's Guile: Recharge/Chance to Hide 7: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge 7: Superior Stalker's Guile: Accuracy/Damage 9: Superior Stalker's Guile: Damage/Recharge 9: Superior Stalker's Guile: Accuracy/Damage/Recharge 11: Superior Stalker's Guile: Damage/Endurance/Recharge Level 8: Concentration A: Gaussian's Synchronized Fire-Control: Chance for Build Up 11: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 13: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 13: Gaussian's Synchronized Fire-Control: To Hit Buff 15: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 42: Gaussian's Synchronized Fire-Control: Recharge/Endurance Level 10: Boundless Energy A: Preventive Medicine: Chance for +Absorb 17: Synapse's Shock: EndMod/Increased Run Speed 48: Preventive Medicine: Heal Level 12: Environmental Modification A: Luck of the Gambler: Defense/Increased Global Recharge Speed 39: Shield Wall: +Res (Teleportation), +5% Res (All) 39: Shield Wall: Defense 39: Shield Wall: Defense/Endurance 43: Shield Wall: Defense/Endurance/Recharge 43: Shield Wall: Endurance/Recharge Level 14: Placate A: Perfect Zinger: Chance for Psi Damage Level 16: Adaptation Level 18: Boggle A: Coercive Persuasion : Contagious Confusion 19: Coercive Persuasion : Confused/Recharge 19: Coercive Persuasion : Recharge/Accuracy 21: Coercive Persuasion : Confused/Recharge/Accuracy 21: Coercive Persuasion : Confused Level 20: Ablative Carapace A: Regenerative Tissue: +Regeneration Level 22: Greater Psi Blade A: Hecatomb: Chance of Damage(Negative) 23: Hecatomb: Damage/Endurance 23: Hecatomb: Recharge/Accuracy 33: Hecatomb: Damage/Recharge/Accuracy 33: Hecatomb: Damage 42: Hecatomb: Damage/Recharge Level 24: DNA Siphon A: Eradication: Damage/Recharge 25: Eradication: Damage 25: Touch of the Nictus: Chance for Negative Energy Damage 27: Eradication: Chance for Energy Damage 27: Obliteration: Chance for Smashing Damage 29: Scirocco's Dervish: Chance of Damage(Lethal) Level 26: Mass Levitate A: Armageddon: Chance for Fire Damage 29: Armageddon: Damage 31: Armageddon: Damage/Recharge 31: Armageddon: Damage/Recharge/Accuracy 31: Armageddon: Recharge/Accuracy 45: Armageddon: Damage/Endurance Level 28: Telekinetic Blow A: Overwhelming Force: Accuracy/Damage 37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 37: Overwhelming Force: Accuracy/Damage/Endurance Level 30: Parasitic Aura A: Theft of Essence: Chance for +Endurance 37: Touch of the Nictus: Chance for Negative Energy Damage Level 32: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Moonbeam A: Sting of the Manticore: Chance of Damage(Toxic) 36: Sting of the Manticore: Accuracy/Damage 36: Sting of the Manticore: Damage/Endurance 36: Sting of the Manticore: Damage/Endurance/Recharge 40: Sting of the Manticore: Damage/Interrupt/Recharge Level 38: Shadow Meld A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Hasten A: Invention: Recharge Reduction 49: Invention: Recharge Reduction Level 44: Boxing A: Mako's Bite: Chance of Damage(Lethal) 46: Mako's Bite: Accuracy/Damage 46: Mako's Bite: Damage/Recharge 46: Mako's Bite: Damage/Endurance 48: Mako's Bite: Accuracy/Damage/Endurance/Recharge Level 47: Tough A: Aegis: Psionic/Status Resistance A: Aegis: Resistance A: Aegis: Resistance/Endurance 48: Aegis: Resistance/Endurance/Recharge Level 49: Grant Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Assassination Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery 15: Miracle: +Recovery 17: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End 5: Performance Shifter: EndMod Level 1: Insight Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 4: Translocation Level 49: Quick Form Trollium - Stalker (Psionic Melee - Bio Armor).mbd Edited April 14 by Sagenius Cleanup and update
Culach Posted April 17 Posted April 17 (edited) I'm the guy that recommended posting here from Reddit. As far as the build, I actually like it, but I haven't played the set enough to know how this will feel in game. Your defenses are capped, so that is a plus, and your Regen and Recovery also look pretty good. You are near Perma Hasten, and I have a suggestion for 50+ that can actually put you over, more on that later. I like the To Hit and Accuracy, always good to hit what you are targeting, and your damage output is high enough to really make it look good. Your Status Protections and Resistances look ok. If you are looking to hit that Perma Hasten, I would recommend that you take the Agility Core Paragon in your Alpha Incarnate slot, as it will stack more End Red on your abilities, Reduce Recharge for the Perma Hasten, and adds more to your Defenses for when you get hit with defense debuffs. For your Interface, the Cognitive line, Core or Radial, has a Psionic DOT Proc, but I think you could also look into the Paralytic for the -DMG & -Def. For your Hybrid I would recommend either the Assault or Melee Genomes, with the Melee Core being my recommendation for the Resistance when a hit gets through your defenses. The +Regen and +Status Protection make it better for you. In the Destiny slot, if you really don't want to take damage, and you want to spread that around, the Barrier Invocation (either Cor or Radial) will get you there. The Radial adds 2 Ally Rez in, so that might sweeten the pot for you. If you interested in more Recharge or End management, the Ageless Core Epiphany line is for you, or Radial if you want some debuff resistance. For Judgment and Lore, take whatever you feels fits best for you. Edit: If this is an end game build, you might be okay. However, if this is your plan for how you will build as you play I noticed a problem: you are going to have only Psi-Blade, and Assassin's Psi-Blade to carry you until you get Greater Psi Blade at 22, but that's a slog without a couple of other attacks, and you don't have brawl slotted. Additionally, something to consider is that confuse powers cause the enemy to attack their allies, but that takes XP away from you and your allies. If teaming, I would avoid using the power except as a back-up plan. If soloing and you aren't worried about XP, then go for it. That said, I would have likely moved things around like I did in the attached build. The build I made is almost identical, just changed where the powers were. I think this makes it a bit better for leveling, or when exemplaring down, such as for Ouroboros missions. At the bottom, under the Inherents, you can see the Incarnate abilities I selected and turn them on to see how they affect the build. Trolliumlike - Stalker (Psionic Melee - Bio Armor).mbd Edited April 18 by Culach "Well, I found the "FIGHT" button, so let's do that." On the Care and Feeding of Your Scrapper
Trollium Posted April 18 Posted April 18 Thanks. I'm VERY bad at actually mapping the order of my skills, so they are almost never in the order that they appear. It's basically a guideline for what I want, not when I want it.
Culach Posted April 18 Posted April 18 No problem, I think you'll find the build I posted a bit easier to level with than your original. "Well, I found the "FIGHT" button, so let's do that." On the Care and Feeding of Your Scrapper
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