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Posted

Hello!

 

Title says most of it. I'm having a hard time deciding which to pick. I have a solid concept for both and I think this character will end up being my 3rd most played (Behind my Ill/Energy Dom and Crabmancer) so making both is not in the cards right now.

 

Any advice?

Posted (edited)

I have decided on Psi/Bio thanks to some help.

 

Maybe critique my build(s)? (God, I'm so needy)

It's not exactly in the right order because I had a hard time deciding on things. 

 

Psi/Bio

 

Trollium - Villain Stalker
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Psionic Melee
  • Secondary powerset: Bio Armor
  • Pool powerset (#1): Sorcery
  • Pool powerset (#2): Concealment
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Fighting
  • Ancillary powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Psi Blade

  • A: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime
  • 33: Superior Assassin's Mark: Damage/Endurance/RechargeTime
  • 34: Superior Assassin's Mark: Accuracy/Damage/RechargeTime
  • 34: Superior Assassin's Mark: Damage/RechargeTime
  • 34: Superior Assassin's Mark: Accuracy/Damage
  • 42: Superior Assassin's Mark: RechargeTime/Rchg Build Up

Level 1: Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Kismet: Accuracy +6%

Level 2: Hardened Carapace

  • A: Impervious Skin: Status Resistance/Regeneration
  • 3: Gladiator's Armor: TP Protection +3% Def (All)
  • 3: Unbreakable Guard: +Max HP
  • 5: Steadfast Protection: Resistance/+Def 3%
  • 45: Unbreakable Guard: Resistance
  • 45: Impervious Skin: Resistance/Endurance

Level 4: Mystic Flight

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)
  • 40: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
  • 40: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Assassin's Psi Blade

  • A: Superior Stalker's Guile: Recharge/Chance to Hide
  • 7: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge
  • 7: Superior Stalker's Guile: Accuracy/Damage
  • 9: Superior Stalker's Guile: Damage/Recharge
  • 9: Superior Stalker's Guile: Accuracy/Damage/Recharge
  • 11: Superior Stalker's Guile: Damage/Endurance/Recharge

Level 8: Concentration

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 11: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 13: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 13: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 15: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 42: Gaussian's Synchronized Fire-Control: Recharge/Endurance

Level 10: Boundless Energy

  • A: Preventive Medicine: Chance for +Absorb
  • 17: Synapse's Shock: EndMod/Increased Run Speed
  • 48: Preventive Medicine: Heal

Level 12: Environmental Modification

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 39: Shield Wall: Defense
  • 39: Shield Wall: Defense/Endurance
  • 43: Shield Wall: Defense/Endurance/Recharge
  • 43: Shield Wall: Endurance/Recharge

Level 14: Placate

  • A: Perfect Zinger: Chance for Psi Damage

Level 16: Adaptation


Level 18: Boggle

  • A: Coercive Persuasion : Contagious Confusion
  • 19: Coercive Persuasion : Confused/Recharge
  • 19: Coercive Persuasion : Recharge/Accuracy
  • 21: Coercive Persuasion : Confused/Recharge/Accuracy
  • 21: Coercive Persuasion : Confused

Level 20: Ablative Carapace

  • A: Regenerative Tissue: +Regeneration

Level 22: Greater Psi Blade

  • A: Hecatomb: Chance of Damage(Negative)
  • 23: Hecatomb: Damage/Endurance
  • 23: Hecatomb: Recharge/Accuracy
  • 33: Hecatomb: Damage/Recharge/Accuracy
  • 33: Hecatomb: Damage
  • 42: Hecatomb: Damage/Recharge

Level 24: DNA Siphon

  • A: Eradication: Damage/Recharge
  • 25: Eradication: Damage
  • 25: Touch of the Nictus: Chance for Negative Energy Damage
  • 27: Eradication: Chance for Energy Damage
  • 27: Obliteration: Chance for Smashing Damage
  • 29: Scirocco's Dervish: Chance of Damage(Lethal)

Level 26: Mass Levitate

  • A: Armageddon: Chance for Fire Damage
  • 29: Armageddon: Damage
  • 31: Armageddon: Damage/Recharge
  • 31: Armageddon: Damage/Recharge/Accuracy
  • 31: Armageddon: Recharge/Accuracy
  • 45: Armageddon: Damage/Endurance

Level 28: Telekinetic Blow

  • A: Overwhelming Force: Accuracy/Damage
  • 37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 37: Overwhelming Force: Accuracy/Damage/Endurance

Level 30: Parasitic Aura

  • A: Theft of Essence: Chance for +Endurance
  • 37: Touch of the Nictus: Chance for Negative Energy Damage

Level 32: Stealth

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 35: Moonbeam

  • A: Sting of the Manticore: Chance of Damage(Toxic)
  • 36: Sting of the Manticore: Accuracy/Damage
  • 36: Sting of the Manticore: Damage/Endurance
  • 36: Sting of the Manticore: Damage/Endurance/Recharge
  • 40: Sting of the Manticore: Damage/Interrupt/Recharge

Level 38: Shadow Meld

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Hasten

  • A: Invention: Recharge Reduction
  • 49: Invention: Recharge Reduction

Level 44: Boxing

  • A: Mako's Bite: Chance of Damage(Lethal)
  • 46: Mako's Bite: Accuracy/Damage
  • 46: Mako's Bite: Damage/Recharge
  • 46: Mako's Bite: Damage/Endurance
  • 48: Mako's Bite: Accuracy/Damage/Endurance/Recharge

Level 47: Tough

  • A: Aegis: Psionic/Status Resistance
  • A: Aegis: Resistance
  • A: Aegis: Resistance/Endurance
  • 48: Aegis: Resistance/Endurance/Recharge

Level 49: Grant Invisibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Assassination


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 15: Miracle: +Recovery
  • 17: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 5: Performance Shifter: EndMod

Level 1: Insight


Level 16: Defensive Adaptation


Level 16: Efficient Adaptation


Level 16: Offensive Adaptation


Level 4: Translocation


Level 49: Quick Form


 

 

Trollium - Stalker (Psionic Melee - Bio Armor).mbd

Edited by Sagenius
Cleanup and update
Posted (edited)

I'm the guy that recommended posting here from Reddit.

 

As far as the build, I actually like it, but I haven't played the set enough to know how this will feel in game.

 

Your defenses are capped, so that is a plus, and your Regen and Recovery also look pretty good. You are near Perma Hasten, and I have a suggestion for 50+ that can actually put you over, more on that later. I like the To Hit and Accuracy, always good to hit what you are targeting, and your damage output is high enough to really make it look good. Your Status Protections and Resistances look ok.

 

If you are looking to hit that Perma Hasten, I would recommend that you take the Agility Core Paragon in your Alpha Incarnate slot, as it will stack more End Red on your abilities, Reduce Recharge for the Perma Hasten, and adds more to your Defenses for when you get hit with defense debuffs. 

 

For your Interface, the Cognitive line, Core or Radial, has a Psionic DOT Proc, but I think you could also look into the Paralytic for the -DMG & -Def.

 

For your Hybrid I would recommend either the Assault or Melee Genomes, with the Melee Core being my recommendation for the Resistance when a hit gets through your defenses. The +Regen and +Status Protection make it better for you.

 

In the Destiny slot, if you really don't want to take damage, and you want to spread that around, the Barrier Invocation (either Cor or Radial) will get you there. The Radial adds 2 Ally Rez in, so that might sweeten the pot for you. If you interested in more Recharge or End management, the Ageless Core Epiphany line is for you, or Radial if you want some debuff resistance.

 

For Judgment and Lore, take whatever you feels fits best for you.

 

Edit: If this is an end game build, you might be okay. However, if this is your plan for how you will build as you play I noticed a problem: you are going to have only Psi-Blade, and Assassin's Psi-Blade to carry you until you get Greater Psi Blade at 22, but that's a slog without a couple of other attacks, and you don't have brawl slotted.

 

Additionally, something to consider is that confuse powers cause the enemy to attack their allies, but that takes XP away from you and your allies. If teaming, I would avoid using the power except as a back-up plan. If soloing and you aren't worried about XP, then go for it. That said, I would have likely moved things around like I did in the attached build.

 

The build I made is almost identical, just changed where the powers were. I think this makes it a bit better for leveling, or when exemplaring down, such as for Ouroboros missions.

 

At the bottom, under the Inherents, you can see the Incarnate abilities I selected and turn them on to see how they affect the build.

Trolliumlike - Stalker (Psionic Melee - Bio Armor).mbd

Edited by Culach
Posted

Thanks. I'm VERY bad at actually mapping the order of my skills, so they are almost never in the order that they appear. It's basically a guideline for what I want, not when I want it.

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