Aryn Posted April 22 Posted April 22 (edited) Tooled together a build idea under the conceptual idea of using teleport as a pool akin to Malta Gunslingers except teleporting enemies as well into trip mines and other shenanigans. However at finishing the buildout I'm thinking I maybe should redo some of the overall slottings because at first blush, everything just recharges so fast and I arguably run out of reasonable power choices by the end--it's why I have a proc'd out Suppressive Fire near the end. Telefrag - Hero BlasterBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Dual PistolsSecondary powerset: DevicesPool powerset (#1): TeleportationPool powerset (#2): LeapingPool powerset (#3): SpeedPool powerset (#4): FightingEpic powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Dual WieldA: Superior Defiant Barrage: Accuracy/Damage3: Superior Defiant Barrage: Damage/RechargeTime3: Superior Defiant Barrage: Accuracy/Damage/RechargeTime5: Superior Defiant Barrage: Accuracy/Damage/Endurance5: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime7: Superior Defiant Barrage: RechargeTime/+Status Level 1: Toxic Web GrenadeA: Endoplasm Exposure Level 2: Empty ClipsA: Superior Frozen Blast: Accuracy/Damage7: Superior Frozen Blast: Damage/Endurance9: Superior Frozen Blast: Accuracy/Damage/Endurance9: Superior Frozen Blast: Accuracy/Damage/Recharge11: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime11: Superior Frozen Blast: Recharge/Chance for Immobilize Level 4: TeleportA: Blessing of the Zephyr: Knockback Reduction (4 points) Level 6: Swap Ammo Level 8: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Shield Wall: +Res (Teleportation), +5% Res (All) Level 10: Targeting DroneA: Gaussian's Synchronized Fire-Control: To Hit Buff13: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance45: Gaussian's Synchronized Fire-Control: Recharge/Endurance45: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance45: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 12: Bullet RainA: Superior Blaster's Wrath: Accuracy/Damage13: Superior Blaster's Wrath: Damage/Recharge15: Superior Blaster's Wrath: Accuracy/Damage/Recharge17: Superior Blaster's Wrath: Accuracy/Damage/Endurance17: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge46: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 14: HastenA: Invention: Recharge Reduction15: Invention: Recharge Reduction Level 16: Boxing(Empty) Level 18: Executioner's ShotA: Superior Winter's Bite: Accuracy/Damage19: Superior Winter's Bite: Damage/RechargeTime19: Superior Winter's Bite: Accuracy/Damage/Endurance25: Superior Winter's Bite: Accuracy/Damage/Recharge31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime47: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 20: Field OperativeA: Performance Shifter: EndMod21: Performance Shifter: Chance for +End21: Luck of the Gambler: Defense/Increased Global Recharge Speed23: Preventive Medicine: Heal/Endurance23: Preventive Medicine: Heal25: Preventive Medicine: Chance for +Absorb Level 22: Piercing RoundsA: Artillery: Accuracy/Damage33: Artillery: Damage/Endurance34: Artillery: Damage/Recharge34: Artillery: Accuracy/Damage/Recharge34: Artillery: Accuracy/Recharge/Range36: Artillery: Endurance/Recharge/Range Level 24: Trip MineA: Obliteration: Damage31: Obliteration: Accuracy/Recharge31: Obliteration: Damage/Recharge33: Obliteration: Accuracy/Damage/Recharge33: Obliteration: Accuracy/Damage/Endurance/Recharge46: Obliteration: Chance for Smashing Damage Level 26: Hail of BulletsA: Armageddon: Damage27: Armageddon: Damage/Recharge27: Armageddon: Damage/Recharge/Accuracy29: Armageddon: Recharge/Accuracy29: Armageddon: Damage/Endurance46: Armageddon: Chance for Fire Damage Level 28: Combat TeleportA: Warp: Range / Increased Perception Level 30: Fold SpaceA: Invention: Recharge Reduction40: Invention: Recharge Reduction40: Invention: Accuracy Level 32: ToughA: Unbreakable Guard: Resistance37: Unbreakable Guard: Resistance/Endurance37: Unbreakable Guard: +Max HP47: Gladiator's Armor: TP Protection +3% Def (All) Level 35: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Red Fortune: Defense/Endurance36: Red Fortune: Defense Level 38: Scorpion ShieldA: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Red Fortune: Defense/Endurance39: Red Fortune: Defense Level 41: Gun DroneA: Expedient Reinforcement: Accuracy/Recharge42: Expedient Reinforcement: Accuracy/Damage42: Expedient Reinforcement: Damage/Endurance42: Expedient Reinforcement: Accuracy/Damage/Recharge43: Expedient Reinforcement: Endurance/Damage/Recharge43: Expedient Reinforcement: Resist Bonus Aura for Pets Level 44: CaltropsA: Ragnarok: Chance for Knockdown Level 47: Suppressive FireA: Thunderstrike: Accuracy/Damage/Endurance48: Thunderstrike: Accuracy/Damage/Recharge48: Apocalypse: Chance of Damage(Negative)48: Gladiator's Net: Chance of Damage(Lethal)49: Gladiator's Javelin: Chance of Damage(Toxic)49: Ghost Widow's Embrace: Chance of Damage(Psionic) Level 49: Teleport TargetA: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Defiance Level 1: Brawl(Empty) Level 1: Sprint(Empty) Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: Hurdle(Empty) Level 1: HealthA: Miracle: +Recovery Level 1: StaminaA: Performance Shifter: EndMod39: Performance Shifter: Chance for +End Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ──────────────────────────────Incarnates: Musculature Core Paragon Edited April 22 by Aryn fixing bad colors!
ChetManly Posted May 10 Posted May 10 Suppressive Fire- swap the Thunderstrike acc/dam/rech out for an acc/dam; something with no rech to make the procs pop off. You said everything was recharging so fast anyway. Swap Gladiators Net proc for Neuronic Shutdown Psi damage proc. I always take this power and I always proc it. I also put lockdown 2 Mag hold proc in mine. With all that you've really got a nice all around damage/utility power. -Chet
MizuUeumatsu Posted May 14 Posted May 14 You had an extra slot at 40th. Maybe put in tough for a steadfast unique?
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