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Dual Pistol / Devices Thoughts


Aryn

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Tooled together a build idea under the conceptual idea of using teleport as a pool akin to Malta Gunslingers except teleporting enemies as well into trip mines and other shenanigans. However at finishing the buildout I'm thinking I maybe should redo some of the overall slottings because at first blush, everything just recharges so fast and I arguably run out of reasonable power choices by the end--it's why I have a proc'd out Suppressive Fire near the end.

Telefrag - Hero Blaster
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Dual Pistols
  • Secondary powerset: Devices
  • Pool powerset (#1): Teleportation
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Fighting
  • Epic powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Dual Wield

  • A: Superior Defiant Barrage: Accuracy/Damage
  • 3: Superior Defiant Barrage: Damage/RechargeTime
  • 3: Superior Defiant Barrage: Accuracy/Damage/RechargeTime
  • 5: Superior Defiant Barrage: Accuracy/Damage/Endurance
  • 5: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime
  • 7: Superior Defiant Barrage: RechargeTime/+Status

Level 1: Toxic Web Grenade

  • A: Endoplasm Exposure

Level 2: Empty Clips

  • A: Superior Frozen Blast: Accuracy/Damage
  • 7: Superior Frozen Blast: Damage/Endurance
  • 9: Superior Frozen Blast: Accuracy/Damage/Endurance
  • 9: Superior Frozen Blast: Accuracy/Damage/Recharge
  • 11: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime
  • 11: Superior Frozen Blast: Recharge/Chance for Immobilize

Level 4: Teleport

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 6: Swap Ammo


Level 8: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 10: Targeting Drone

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 13: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 45: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 45: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 12: Bullet Rain

  • A: Superior Blaster's Wrath: Accuracy/Damage
  • 13: Superior Blaster's Wrath: Damage/Recharge
  • 15: Superior Blaster's Wrath: Accuracy/Damage/Recharge
  • 17: Superior Blaster's Wrath: Accuracy/Damage/Endurance
  • 17: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge
  • 46: Superior Blaster's Wrath: Recharge/Chance for Fire Damage

Level 14: Hasten

  • A: Invention: Recharge Reduction
  • 15: Invention: Recharge Reduction

Level 16: Boxing

  • (Empty)

Level 18: Executioner's Shot

  • A: Superior Winter's Bite: Accuracy/Damage
  • 19: Superior Winter's Bite: Damage/RechargeTime
  • 19: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 25: Superior Winter's Bite: Accuracy/Damage/Recharge
  • 31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 47: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 20: Field Operative

  • A: Performance Shifter: EndMod
  • 21: Performance Shifter: Chance for +End
  • 21: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 23: Preventive Medicine: Heal/Endurance
  • 23: Preventive Medicine: Heal
  • 25: Preventive Medicine: Chance for +Absorb

Level 22: Piercing Rounds

  • A: Artillery: Accuracy/Damage
  • 33: Artillery: Damage/Endurance
  • 34: Artillery: Damage/Recharge
  • 34: Artillery: Accuracy/Damage/Recharge
  • 34: Artillery: Accuracy/Recharge/Range
  • 36: Artillery: Endurance/Recharge/Range

Level 24: Trip Mine

  • A: Obliteration: Damage
  • 31: Obliteration: Accuracy/Recharge
  • 31: Obliteration: Damage/Recharge
  • 33: Obliteration: Accuracy/Damage/Recharge
  • 33: Obliteration: Accuracy/Damage/Endurance/Recharge
  • 46: Obliteration: Chance for Smashing Damage

Level 26: Hail of Bullets

  • A: Armageddon: Damage
  • 27: Armageddon: Damage/Recharge
  • 27: Armageddon: Damage/Recharge/Accuracy
  • 29: Armageddon: Recharge/Accuracy
  • 29: Armageddon: Damage/Endurance
  • 46: Armageddon: Chance for Fire Damage

Level 28: Combat Teleport

  • A: Warp: Range / Increased Perception

Level 30: Fold Space

  • A: Invention: Recharge Reduction
  • 40: Invention: Recharge Reduction
  • 40: Invention: Accuracy

Level 32: Tough

  • A: Unbreakable Guard: Resistance
  • 37: Unbreakable Guard: Resistance/Endurance
  • 37: Unbreakable Guard: +Max HP
  • 47: Gladiator's Armor: TP Protection +3% Def (All)

Level 35: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 36: Red Fortune: Defense/Endurance
  • 36: Red Fortune: Defense

Level 38: Scorpion Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 39: Red Fortune: Defense/Endurance
  • 39: Red Fortune: Defense

Level 41: Gun Drone

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 42: Expedient Reinforcement: Accuracy/Damage
  • 42: Expedient Reinforcement: Damage/Endurance
  • 42: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 43: Expedient Reinforcement: Endurance/Damage/Recharge
  • 43: Expedient Reinforcement: Resist Bonus Aura for Pets

Level 44: Caltrops

  • A: Ragnarok: Chance for Knockdown

Level 47: Suppressive Fire

  • A: Thunderstrike: Accuracy/Damage/Endurance
  • 48: Thunderstrike: Accuracy/Damage/Recharge
  • 48: Apocalypse: Chance of Damage(Negative)
  • 48: Gladiator's Net: Chance of Damage(Lethal)
  • 49: Gladiator's Javelin: Chance of Damage(Toxic)
  • 49: Ghost Widow's Embrace: Chance of Damage(Psionic)

Level 49: Teleport Target

  • A: Invention: Recharge Reduction


──────────────────────────────

Inherents:

Level 1: Defiance


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Miracle: +Recovery

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 39: Performance Shifter: Chance for +End

Level 6: Chemical Ammunition


Level 6: Cryo Ammunition


Level 6: Incendiary Ammunition

──────────────────────────────
Incarnates:

Musculature Core Paragon

Edited by Aryn
fixing bad colors!
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  • 3 weeks later

Suppressive Fire- swap the Thunderstrike acc/dam/rech out for an acc/dam; something with no rech to make the procs pop off. You said everything was recharging so fast anyway.

Swap Gladiators Net proc for Neuronic Shutdown Psi damage proc.

I always take this power and I always proc it. I also put lockdown 2 Mag hold proc in mine. With all that you've really got a nice all around damage/utility power.

 

-Chet

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