Aryn Posted April 22 Share Posted April 22 (edited) Tooled together a build idea under the conceptual idea of using teleport as a pool akin to Malta Gunslingers except teleporting enemies as well into trip mines and other shenanigans. However at finishing the buildout I'm thinking I maybe should redo some of the overall slottings because at first blush, everything just recharges so fast and I arguably run out of reasonable power choices by the end--it's why I have a proc'd out Suppressive Fire near the end. Telefrag - Hero BlasterBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Dual PistolsSecondary powerset: DevicesPool powerset (#1): TeleportationPool powerset (#2): LeapingPool powerset (#3): SpeedPool powerset (#4): FightingEpic powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Dual WieldA: Superior Defiant Barrage: Accuracy/Damage3: Superior Defiant Barrage: Damage/RechargeTime3: Superior Defiant Barrage: Accuracy/Damage/RechargeTime5: Superior Defiant Barrage: Accuracy/Damage/Endurance5: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime7: Superior Defiant Barrage: RechargeTime/+Status Level 1: Toxic Web GrenadeA: Endoplasm Exposure Level 2: Empty ClipsA: Superior Frozen Blast: Accuracy/Damage7: Superior Frozen Blast: Damage/Endurance9: Superior Frozen Blast: Accuracy/Damage/Endurance9: Superior Frozen Blast: Accuracy/Damage/Recharge11: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime11: Superior Frozen Blast: Recharge/Chance for Immobilize Level 4: TeleportA: Blessing of the Zephyr: Knockback Reduction (4 points) Level 6: Swap Ammo Level 8: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Shield Wall: +Res (Teleportation), +5% Res (All) Level 10: Targeting DroneA: Gaussian's Synchronized Fire-Control: To Hit Buff13: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge43: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance45: Gaussian's Synchronized Fire-Control: Recharge/Endurance45: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance45: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 12: Bullet RainA: Superior Blaster's Wrath: Accuracy/Damage13: Superior Blaster's Wrath: Damage/Recharge15: Superior Blaster's Wrath: Accuracy/Damage/Recharge17: Superior Blaster's Wrath: Accuracy/Damage/Endurance17: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge46: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 14: HastenA: Invention: Recharge Reduction15: Invention: Recharge Reduction Level 16: Boxing(Empty) Level 18: Executioner's ShotA: Superior Winter's Bite: Accuracy/Damage19: Superior Winter's Bite: Damage/RechargeTime19: Superior Winter's Bite: Accuracy/Damage/Endurance25: Superior Winter's Bite: Accuracy/Damage/Recharge31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime47: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 20: Field OperativeA: Performance Shifter: EndMod21: Performance Shifter: Chance for +End21: Luck of the Gambler: Defense/Increased Global Recharge Speed23: Preventive Medicine: Heal/Endurance23: Preventive Medicine: Heal25: Preventive Medicine: Chance for +Absorb Level 22: Piercing RoundsA: Artillery: Accuracy/Damage33: Artillery: Damage/Endurance34: Artillery: Damage/Recharge34: Artillery: Accuracy/Damage/Recharge34: Artillery: Accuracy/Recharge/Range36: Artillery: Endurance/Recharge/Range Level 24: Trip MineA: Obliteration: Damage31: Obliteration: Accuracy/Recharge31: Obliteration: Damage/Recharge33: Obliteration: Accuracy/Damage/Recharge33: Obliteration: Accuracy/Damage/Endurance/Recharge46: Obliteration: Chance for Smashing Damage Level 26: Hail of BulletsA: Armageddon: Damage27: Armageddon: Damage/Recharge27: Armageddon: Damage/Recharge/Accuracy29: Armageddon: Recharge/Accuracy29: Armageddon: Damage/Endurance46: Armageddon: Chance for Fire Damage Level 28: Combat TeleportA: Warp: Range / Increased Perception Level 30: Fold SpaceA: Invention: Recharge Reduction40: Invention: Recharge Reduction40: Invention: Accuracy Level 32: ToughA: Unbreakable Guard: Resistance37: Unbreakable Guard: Resistance/Endurance37: Unbreakable Guard: +Max HP47: Gladiator's Armor: TP Protection +3% Def (All) Level 35: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Red Fortune: Defense/Endurance36: Red Fortune: Defense Level 38: Scorpion ShieldA: Luck of the Gambler: Defense/Increased Global Recharge Speed39: Red Fortune: Defense/Endurance39: Red Fortune: Defense Level 41: Gun DroneA: Expedient Reinforcement: Accuracy/Recharge42: Expedient Reinforcement: Accuracy/Damage42: Expedient Reinforcement: Damage/Endurance42: Expedient Reinforcement: Accuracy/Damage/Recharge43: Expedient Reinforcement: Endurance/Damage/Recharge43: Expedient Reinforcement: Resist Bonus Aura for Pets Level 44: CaltropsA: Ragnarok: Chance for Knockdown Level 47: Suppressive FireA: Thunderstrike: Accuracy/Damage/Endurance48: Thunderstrike: Accuracy/Damage/Recharge48: Apocalypse: Chance of Damage(Negative)48: Gladiator's Net: Chance of Damage(Lethal)49: Gladiator's Javelin: Chance of Damage(Toxic)49: Ghost Widow's Embrace: Chance of Damage(Psionic) Level 49: Teleport TargetA: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Defiance Level 1: Brawl(Empty) Level 1: Sprint(Empty) Level 2: Rest(Empty) Level 1: Swift(Empty) Level 1: Hurdle(Empty) Level 1: HealthA: Miracle: +Recovery Level 1: StaminaA: Performance Shifter: EndMod39: Performance Shifter: Chance for +End Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ──────────────────────────────Incarnates: Musculature Core Paragon Edited April 22 by Aryn fixing bad colors! 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ChetManly Posted May 10 Share Posted May 10 Suppressive Fire- swap the Thunderstrike acc/dam/rech out for an acc/dam; something with no rech to make the procs pop off. You said everything was recharging so fast anyway. Swap Gladiators Net proc for Neuronic Shutdown Psi damage proc. I always take this power and I always proc it. I also put lockdown 2 Mag hold proc in mine. With all that you've really got a nice all around damage/utility power. -Chet Link to comment Share on other sites More sharing options...
MizuUeumatsu Posted May 14 Share Posted May 14 You had an extra slot at 40th. Maybe put in tough for a steadfast unique? Link to comment Share on other sites More sharing options...
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