Jump to content

Recommended Posts

Posted

Something I've been noticing while running the first mission of Heather Townsend's arc is that your character is smart enough to automatically lift their feet to go up the rises of the rock formations on the floor, just as they can automatically lift their feet to go up stairs... but the bodies of the Hands of Artemis around the one who gets eaten by Mot will snag them up, stopping their movement and forcing them to jump to get over them.

 

Is there some way to make characters smart enough that when they run into 'non-structural' (i.e., not part of the map) low obstacles like these, they know how to step over them, instead of having their movement stopped because they're not smart enough to know how to lift their feet in this situation?

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...