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Posted

Hello! Ancient player from back in Pre-i13 days, but I'm back to revel in the nostalgia.

 

My first project since being back has been a Rad/Rad Scrapper. It has been pretty fun so far, but I'm wondering where the next steps are. I'm posting the exactly-as-on-live version (maybe give or take a level here or there on an IO), which certainly has some suboptimal choices as it currently stands. For example, I'm pretty sure that the Superior Critical Strikes isn't in the best power for it. I'd love to be able to push the character into higher difficulty solo content - maybe even soloing some things that weren't meant to be solo'd.

 

I'm not chained to any specific choices, but I do have a mild preference for having a travel power and that being Super Jump - it still feels the best to me.

 

Thanks for any advice!

 

Spoiler

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

 

Spoiler

# **Captain Actinon - Hero Scrapper**

### *Build plan made with Mids' Reborn v3.6.6 rev. 3*


----

- **Primary powerset: Radiation Melee**
- **Secondary powerset: Radiation Armor**
- **Pool powerset (#1): Leaping**
- **Pool powerset (#2): Fighting**
- **Pool powerset (#3): Concealment**
- **Pool powerset (#4): Teleportation**
- **Epic powerset: Fire Mastery**

----


# **Powers taken:**


**Level 1: Radioactive Smash**
- A: Mako's Bite: Accuracy/Damage
- 3: Mako's Bite: Damage/Endurance
- 3: Mako's Bite: Chance of Damage(Lethal)
- 5: Mako's Bite: Damage/Recharge
- 5: Mako's Bite: Accuracy/Damage/Endurance/Recharge
- 7: Force Feedback: Chance for +Recharge


**Level 1: Alpha Barrier**
- A: Unbreakable Guard: Resistance
- 48: Unbreakable Guard: Resistance/Endurance
- 48: Unbreakable Guard: Resistance/Endurance/RechargeTime
- 49: Unbreakable Guard: Endurance/RechargeTime


**Level 2: Contaminated Strike**
- A: Superior Critical Strikes: Accuracy/Damage
- 7: Superior Critical Strikes: Damage/RechargeTime
- 9: Superior Critical Strikes: Accuracy/Damage/RechargeTime
- 9: Superior Critical Strikes: Damage/Endurance/RechargeTime
- 11: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime
- 11: Superior Critical Strikes: RechargeTime/+50% Crit Proc


**Level 4: Proton Armor**
- A: Unbreakable Guard: Resistance
- 13: Unbreakable Guard: Resistance/Endurance
- 13: Invention: Resist Damage
- 15: Invention: Endurance Reduction


**Level 6: Gamma Boost**
- A: Numina's Convalesence: +Regeneration/+Recovery
- 33: Preventive Medicine: Chance for +Absorb
- 34: Preventive Medicine: Heal
- 34: Synapse's Shock: EndMod/Increased Run Speed


**Level 8: Combat Jumping**
- A: Invention: Defense Buff


**Level 10: Radiation Siphon**
- A: Crushing Impact: Accuracy/Damage
- 17: Crushing Impact: Accuracy/Damage/Recharge
- 17: Crushing Impact: Damage/Recharge
- 31: Touch of the Nictus: Chance for Negative Energy Damage
- 33: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb
- 33: Touch of the Nictus: Healing/Absorb/Recharge


**Level 12: Fallout Shelter**
- A: Unbreakable Guard: +Max HP
- 15: Unbreakable Guard: Endurance/RechargeTime


**Level 14: Fusion**
- A: Gaussian's Synchronized Fire-Control: Chance for Build Up


**Level 16: Super Jump**
- A: Invention: Jumping


**Level 18: Irradiated Ground**
- A: Scirocco's Dervish: Chance of Damage(Lethal)
- 19: Scirocco's Dervish: Accuracy/Damage
- 19: Scirocco's Dervish: Damage/Endurance
- 21: Scirocco's Dervish: Damage/Recharge
- 21: Scirocco's Dervish: Accuracy/Damage/Endurance


**Level 20: Kick**
- (Empty)


**Level 22: Devastating Blow**
- A: Mako's Bite: Accuracy/Damage
- 23: Mako's Bite: Damage/Endurance
- 23: Mako's Bite: Damage/Recharge
- 25: Mako's Bite: Accuracy/Endurance/Recharge
- 25: Mako's Bite: Accuracy/Damage/Endurance/Recharge
- 31: Mako's Bite: Chance of Damage(Lethal)


**Level 24: Tough**
- A: Gladiator's Armor: TP Protection +3% Def (All)
- 34: Invention: Endurance Reduction
- 36: Invention: Endurance Reduction


**Level 26: Atom Smasher**
- A: Superior Scrapper's Strike: Accuracy/Damage
- 27: Superior Scrapper's Strike: Damage/Recharge
- 27: Superior Scrapper's Strike: Accuracy/Damage/Recharge
- 29: Superior Scrapper's Strike: Damage/Endurance/Recharge
- 29: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
- 31: Superior Scrapper's Strike: Recharge/Critical Hit Bonus


**Level 28: Radiation Therapy**
- A: Scirocco's Dervish: Accuracy/Damage
- 36: Scirocco's Dervish: Accuracy/Recharge
- 36: Touch of the Nictus: Chance for Negative Energy Damage
- 37: Touch of the Nictus: Healing/Absorb/Recharge
- 37: Touch of the Nictus: Accuracy/Healing/Absorb
- 37: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb


**Level 30: Beta Decay**
- A: Perfect Zinger: Threat/Placate
- 39: Perfect Zinger: Threat/Placate/Recharge
- 39: Perfect Zinger: Threat/Placate/Recharge/Range
- 39: Perfect Zinger: Accuracy/Recharge
- 40: Perfect Zinger: Threat/Placate/Range
- 40: Perfect Zinger: Chance for Psi Damage


**Level 32: Particle Shielding**
- A: Doctored Wounds: Heal/Endurance
- 40: Doctored Wounds: Endurance/Recharge
- 43: Doctored Wounds: Heal/Recharge
- 43: Doctored Wounds: Heal/Endurance/Recharge
- 45: Doctored Wounds: Heal
- 45: Doctored Wounds: Recharge


**Level 35: Ring of Fire**
- A: Invention: Accuracy


**Level 38: Ground Zero**
- A: Obliteration: Damage
- 45: Obliteration: Accuracy/Recharge
- 46: Obliteration: Damage/Recharge
- 46: Obliteration: Accuracy/Damage/Recharge
- 46: Obliteration: Accuracy/Damage/Endurance/Recharge
- 48: Obliteration: Chance for Smashing Damage


**Level 41: Melt Armor**
- A: Invention: Accuracy
- 42: Invention: Accuracy
- 42: Analyze Weakness: Accuracy/Recharge
- 42: Analyze Weakness: Defense Debuff/Endurance/Recharge
- 43: Analyze Weakness: Accuracy/Endurance/Recharge


**Level 44: Meltdown**
- A: Invention: Recharge Reduction


**Level 47: Weave**
- A: Invention: Endurance Reduction
- A: Invention: Endurance Reduction
- A: Invention: Endurance Reduction


**Level 49: Grant Invisibility**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


----


# **Inherents:**


**Level 1: Critical Hit**


**Level 1: Brawl**
- (Empty)


**Level 1: Sprint**
- (Empty)


**Level 2: Rest**
- (Empty)


**Level 1: Swift**
- A: Invention: Run Speed


**Level 1: Hurdle**
- A: Invention: Jumping


**Level 1: Health**
- A: Miracle: +Recovery


**Level 1: Stamina**
- A: Performance Shifter: Chance for +End


**Level 16: Double Jump**


 

 

Scrapper (Radiation Melee - Radiation Armor).mbd

Posted

Contaminated Strike isn't a terrible place for Critical Strikes. Since the proc has a 3.25s duration, you want to place it in a power that doesn't have a lot of animation time after its effect (which eats into the proc duration). Contaminated Strike has an animation time of 0.833s, with 0.533s occurring before the effect - so only 0.3s after. That's a shorter window than any other power in Rad Melee.

 

Rad Armor's big weakness is to cold damage. There aren't that many factions that deal cold damage, but those that do hit hard (i.e., Banished Pantheon). I find it helpful to slot sets with F/C resist bonuses to shore this up. Just about all the very rare (purple) sets have a 6% bonus, as do most of the winter sets. I don't know what your budget is, but you may want to think about getting these when you have sufficient funds. In addition, you could 6-slot one of your Unbreakable Guard sets for a 5.25% bonus.

  • Replace the common IOs in Proton Armor w/ Unbreakable Guard
  • The +regen/+recov and +absorb globals are fine in Gamma Boost, but I would drop the heal piece. The regen buff doesn't kick in until you're almost dead.
  • Slot Combat Jumping with a LOTG +recharge
  • Add 1-2 resist pieces to Fallout Shelter. It's your only source of psi resistance.
  • Slot Super Jump with a Winter's Gift slow resist.
  • Replace one of the end red in Tough with a resist IO or the Steadfast Protection +def global.
  • Radiation Therapy has 3.0 base accuracy and doesn't require enhancement. The damage is also minimal and not worth enhancing. Replace the 2 Scirocco's Dervish pieces with %dmg procs.
  • Beta Decay doesn't require slotting. Stick an Achille's Heel -res or an Enzyme HO in the base slot.
  • Replace the Doctored Wounds set in Particle Shielding with Preventative Medicine.
  • Melt Armor has too much accuracy. Drop the 2 acc IOs.
  • Slot Weave with the Shield Wall and Reactive Defense +res globals and a LOTG +recharge. You don't even need to run the power, those will all work if the power is inactive. 
  • Replace Grant Invisibility with Stealth. It has more utility.
Posted

Thank you for the input!

 

I have definitely noticed that weakness to Banished Pantheon recently - the difference between a Knives repeater and a Pantheon repeater has been pretty stark. So I took a bunch of your input and a few odd tweaks to create a "Wishlist" build. Now I just need to figure out how to afford it...

 

Spoiler

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Spoiler

# **Captain Actinon - Hero Scrapper**

### *Build plan made with Mids' Reborn v3.6.6 rev. 3*


----

- **Primary powerset: Radiation Melee**
- **Secondary powerset: Radiation Armor**
- **Pool powerset (#1): Leaping**
- **Pool powerset (#2): Fighting**
- **Pool powerset (#3): Concealment**
- **Pool powerset (#4): Teleportation**
- **Epic powerset: Fire Mastery**

----


# **Powers taken:**


**Level 1: Radioactive Smash**
- A: Mako's Bite: Accuracy/Damage
- 3: Mako's Bite: Damage/Endurance
- 3: Mako's Bite: Chance of Damage(Lethal)
- 5: Mako's Bite: Damage/Recharge
- 5: Mako's Bite: Accuracy/Damage/Endurance/Recharge
- 7: Force Feedback: Chance for +Recharge


**Level 1: Alpha Barrier**
- A: Unbreakable Guard: Resistance
- 48: Unbreakable Guard: Resistance/Endurance
- 48: Unbreakable Guard: Resistance/Endurance/RechargeTime
- 49: Unbreakable Guard: Endurance/RechargeTime


**Level 2: Contaminated Strike**
- A: Superior Critical Strikes: Accuracy/Damage
- 7: Superior Critical Strikes: Damage/RechargeTime
- 9: Superior Critical Strikes: Accuracy/Damage/RechargeTime
- 9: Superior Critical Strikes: Damage/Endurance/RechargeTime
- 11: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime
- 11: Superior Critical Strikes: RechargeTime/+50% Crit Proc


**Level 4: Proton Armor**
- A: Unbreakable Guard: Resistance
- 13: Unbreakable Guard: Resistance/Endurance
- 13: Unbreakable Guard: RechargeTime/Resistance
- 15: Unbreakable Guard: Resistance/Endurance/RechargeTime
- 33: Unbreakable Guard: +Max HP
- 43: Unbreakable Guard: Endurance/RechargeTime


**Level 6: Gamma Boost**
- A: Numina's Convalesence: +Regeneration/+Recovery
- 34: Synapse's Shock: EndMod/Increased Run Speed


**Level 8: Combat Jumping**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


**Level 10: Radiation Siphon**
- A: Crushing Impact: Accuracy/Damage
- 17: Crushing Impact: Accuracy/Damage/Recharge
- 17: Crushing Impact: Damage/Recharge
- 31: Touch of the Nictus: Chance for Negative Energy Damage
- 33: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb
- 33: Touch of the Nictus: Healing/Absorb/Recharge


**Level 12: Fallout Shelter**
- A: Unbreakable Guard: RechargeTime/Resistance
- 15: Unbreakable Guard: Endurance/RechargeTime
- 34: Unbreakable Guard: Resistance
- 42: Unbreakable Guard: Resistance/Endurance


**Level 14: Fusion**
- A: Gaussian's Synchronized Fire-Control: Chance for Build Up


**Level 16: Super Jump**
- A: Winter's Gift: Slow Resistance (20%)
- 39: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance


**Level 18: Irradiated Ground**
- A: Analyze Weakness: Defense Debuff
- 19: Analyze Weakness: Chance for +ToHit
- 19: Analyze Weakness: Accuracy/Defense Debuff
- 21: Analyze Weakness: Accuracy/Recharge
- 21: Analyze Weakness: Defense Debuff/Endurance/Recharge
- 39: Analyze Weakness: Accuracy/Endurance/Recharge


**Level 20: Kick**
- (Empty)


**Level 22: Devastating Blow**
- A: Hecatomb: Damage
- 23: Hecatomb: Damage/Recharge
- 23: Hecatomb: Damage/Recharge/Accuracy
- 25: Hecatomb: Recharge/Accuracy
- 25: Hecatomb: Damage/Endurance
- 31: Hecatomb: Chance of Damage(Negative)


**Level 24: Tough**
- A: Gladiator's Armor: TP Protection +3% Def (All)
- 34: Steadfast Protection: Resistance/+Def 3%
- 36: Gladiator's Armor: End/Resist


**Level 26: Atom Smasher**
- A: Superior Scrapper's Strike: Accuracy/Damage
- 27: Superior Scrapper's Strike: Damage/Recharge
- 27: Superior Scrapper's Strike: Accuracy/Damage/Recharge
- 29: Superior Scrapper's Strike: Damage/Endurance/Recharge
- 29: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
- 31: Superior Scrapper's Strike: Recharge/Critical Hit Bonus


**Level 28: Radiation Therapy**
- A: Scirocco's Dervish: Chance of Damage(Lethal)
- 36: Obliteration: Chance for Smashing Damage
- 36: Touch of the Nictus: Chance for Negative Energy Damage
- 37: Touch of the Nictus: Healing/Absorb/Recharge
- 37: Touch of the Nictus: Accuracy/Healing/Absorb
- 37: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb


**Level 30: Beta Decay**
- A: Enzyme Exposure


**Level 32: Particle Shielding**
- A: Preventive Medicine: Heal
- 40: Preventive Medicine: Heal/Endurance
- 43: Preventive Medicine: Endurance/RechargeTime
- 43: Preventive Medicine: Heal/RechargeTime
- 45: Preventive Medicine: Heal/RechargeTime/Endurance
- 45: Preventive Medicine: Chance for +Absorb


**Level 35: Char**
- A: Superior Winter's Bite: Accuracy/Damage
- 39: Superior Winter's Bite: Damage/RechargeTime
- 40: Superior Entomb: Recharge/Chance for +Absorb
- 40: Superior Entomb: Accuracy/Hold


**Level 38: Ground Zero**
- A: Armageddon: Damage
- 45: Armageddon: Damage/Recharge
- 46: Armageddon: Damage/Recharge/Accuracy
- 46: Armageddon: Recharge/Accuracy
- 46: Armageddon: Damage/Endurance
- 48: Armageddon: Chance for Fire Damage


**Level 41: Melt Armor**
- A: Analyze Weakness: Accuracy/Endurance/Recharge
- 42: Analyze Weakness: Accuracy/Recharge
- 42: Analyze Weakness: Defense Debuff/Endurance/Recharge


**Level 44: Meltdown**
- A: Invention: Recharge Reduction


**Level 47: Weave**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- A: Reactive Defenses: Scaling Resist Damage
- A: Shield Wall: +Res (Teleportation), +5% Res (All)


**Level 49: Stealth**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed


----


# **Inherents:**


**Level 1: Critical Hit**


**Level 1: Brawl**
- (Empty)


**Level 1: Sprint**
- (Empty)


**Level 2: Rest**
- (Empty)


**Level 1: Swift**
- A: Invention: Run Speed


**Level 1: Hurdle**
- A: Invention: Jumping


**Level 1: Health**
- A: Miracle: +Recovery


**Level 1: Stamina**
- A: Performance Shifter: Chance for +End


**Level 16: Double Jump**


 

 

 

A few notes on other changes:

 

  • Switched Ring of Fire to Char. I lose the occasional "quit running," but it was able to accommodate +12% Fire/Cold slotting.
  • It seemed like there was a whole bunch of stray slots after the recommended changes, so I tried to find any low hanging defensive bonuses I could get.
  • Switching Irradiated Ground to full Analyze Weakness - this capped out the S/L Defenses. That said, I could move two slots from here to Melt Armor for the buff, and put... whatever I can get a good 4-slot bonus with. I will probably play around here to see what I can do.

Thanks again for pointing me in the right direction - I've got quite a bit of farming ahead of me, it looks like. At least the in-progress build has been fun for that part!

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