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Alternate animations


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I know what I am asking for is a major undertaking...

 

I have argued against rooting for the longest time, because I want a more dynamic game as a whole as opposes to a "turn and move game"

 

At this time because of the animations, I can start my "dance" as I ready the shot, then I do the I am about to shoot dance, followed by I shot dance, then I have the see the attack trace dance, then I see the hit dance, and finally I see the target dance then after all that I can finally move.

 

An argument, and rightfully so, is that there would be a need to change all those graphics to allow for a dynamic game, which is what I am asking for.

 

On the other hand, I have seen the game bug out, and I move despite of the expected root, and as I move the many dance steps are done as I am moving. Maybe and interim fix, is to allow the bug to be more common.

 

Now for balance sakes, if you attack and move immediately, a 20% acc penalty is assigned to you, if yo stay put till the shot leaves you and move there is no penalty assessed against you.

 

Any thoughts, constructive advice?

 

Sue

 

 

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