MsSmart Posted May 26 Share Posted May 26 I know what I am asking for is a major undertaking... I have argued against rooting for the longest time, because I want a more dynamic game as a whole as opposes to a "turn and move game" At this time because of the animations, I can start my "dance" as I ready the shot, then I do the I am about to shoot dance, followed by I shot dance, then I have the see the attack trace dance, then I see the hit dance, and finally I see the target dance then after all that I can finally move. An argument, and rightfully so, is that there would be a need to change all those graphics to allow for a dynamic game, which is what I am asking for. On the other hand, I have seen the game bug out, and I move despite of the expected root, and as I move the many dance steps are done as I am moving. Maybe and interim fix, is to allow the bug to be more common. Now for balance sakes, if you attack and move immediately, a 20% acc penalty is assigned to you, if yo stay put till the shot leaves you and move there is no penalty assessed against you. Any thoughts, constructive advice? Sue Link to comment Share on other sites More sharing options...
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