Jump to content

MsSmart

Members
  • Posts

    350
  • Joined

  • Last visited

Everything posted by MsSmart

  1. Hugs I was thinking the other night as I played my MM and being accosted by AOE Holds and what not, it came to me, if my mind is split among my pets, would it not be more difficult to use a status effect on me? As I thought of it, I recollected that if my pets are in defensive mode, any damage I take, would be shared with them. So if damage can be shared, why not the Status Effect? Thus my proposal: 1) When pets are in defensive mode 2) The MM gets 1 point of Status Effect Protection per living pet (Since you can only spawn 6 pets, the limit would be 6) It would be obvious that the status effect protection would vary as you have pets dying and re-spawned A thought occurred to me, if despite the protection the MM falls pray to the status effect, so does all the pets as well simultaneously. Any htoughts? Sue
  2. I did, it was part of my master degree. But I picked up the tables, when studying cyber courses, in where they clearly teach the superiority of the use of tables Hugs Sue
  3. I am not sure, I understand you. Your third statement would be erroneous in its assumption, if you have a 95% chance to hit, using a table, you will get 95% of the time hits.
  4. it still does not ensure proper number distribution, its just another seed.
  5. Excellent question, if tables are used, there is no need for the streak breaker. In live days, the reason for the streak breaker was because the RNG was less than random and it itself would get stuck on narrow bandwidth of results and thus prompted the need for a streak breaker. With the streak breaker software removed, then the reading of the tables is smooth. I would prefer a table to an entity to ensure everything has the right variety of rolls and no odd repetitions occur.
  6. They would not, the use of tables actually replaces RNG, it guarantees no repetition of values yielded by an RNG source, and thus over time, as you play you will experience all 100 values, and then table repeats itself or a new table is used. In general it is good practice to have multiple tables, so "card counting" is pointless.
  7. Many games and even scientific analysis had always had difficulties with the Random Number Generator (RNG) being less than random, and seeming to get stuck in a much narrower band than 0 to 100. As a result in many applications the use of the RNG has been abandoned for the use of Tables. These tables have randomly generated values, but each table ensures that no number is repeated, and thus all values can be found on the table. If the system were to use tables instead of RNG, it would get rid of that pesky "I have a 95% chance to hit" but I am missing 20% of the time, and boy those mobs seems to be nailing me much more often than they should (may be a perception) and also would eliminate to need the so called streak breaker, since the 5% or less would happen guaranteed 5 times in a hundred, which would award the auto-hit. Only a suggestion... In Dark Age of Camelot, players are allowed to enter the RNG seed of their choice in order to attempt to change where the RNG is stuck on stupid. But I prefer the use of tables if possible. Sue
  8. I remember reading how in the last revamp how the mission entries for APEX were document with the latest release, and it made sense after all if your missions started on a helicopter, it would be logical to expect the players left on a helicopter. When I look at TIN MAGE, the first mission, it begins with you leaving a helicopter, so starting with the helicopter behind TIN MAGE made sense. The second mission, you start a Vanguard conference center being invaded, so it makes sense to exit the helicopter that took you into the first mission and dash and zone into the Vanguard building to access the conference center room. The last mission of TINPEX has you dashing to portal corp to take you to primal earth. Now after all these very logical starting point to missions, why have the players leave the conference room, exit the vanguard facility, zone to RWZ, to board a helicopter? It seems the original entry point inside the Vanguard facility, being a portal, was the correct entry point to the mission and not the current helicopter. Given the above, please fix the last mission entry point to the original entry point, please. Also given this, why can't portal corp deliver us directly to the mission area in primal earth, instead of the current entry being in the primal earth tunnel system, where you needless forced to zone 3 times? While fixing the entry point to make sense, please remove the not needed zoning steps as well. Thank you Sue
  9. I am after a form of compensation for classes who has a harder time, by developer design, when doing the material, that exp and what was nurfed is irrelevant to the topic to a large extent for both the melee and support were equally affected. The problem with advanced mode, is that the increase of challenge was not even between melee and support, the point I was trying to make, the so called new challenge has a much greater impact on support and thus asking for a greater reward for a greater risk.
  10. Not very useful or constructive, could you do better, and give a logical reason?
  11. With the upgrading of many of the mob groups such as Council, which did spice up the game. I looked at what the last run of "challenge" upgrades were made, specially since I experienced the advanced mode Lady Grey TF, and now done the PI missions with the improved mob groups. There is an old saying: "little risk, little gain" That said, it seems to me as we enjoy the content of the game, the risk experienced by players as they play the various character classes is quite different, and as the saying above would indicate, why do all classes receive the same inf and exp reward? After I endured advanced 2 star Lady Grey, I noted that the vast majority of the challenges were Status Effect centric, with some rather interesting tactical approaches such as teleport the victim player to the middle of the mob group. When you give the above some thought, and think about how the different classes were affected by this new and improved challenge, it is very easy to observe that the support classes are much more impacted by these changes. With the increase of status effect usage, the support class who by design has no status effect MAG protections, is extremely susceptible to this form of attack (one can only carry so many break frees) and with the drastic increase of Status Effect spamming AOE mobs the effect is simply brutal. Usually over time support classes, who are experienced, usually know to target through the tank to avoid aggroe, and to stay away from the main mob group for safety. But by giving mobs the ability to automatically/not resistible teleport the poor victim player (usually a support class) into the middle of the mob group to be quickly overwhelmed by the spam status effects and direct attacks is just a very cruel thing. A melee player, would love to be transported into the middle of the mob group and make them pay in spades for their dumb tactic, but the feel is just the opposite for support types. When you look at the new challenge that a melee experiences is light at best, and ultimately, the challenge melee really experience comes from having their support reduced to dust. But this article is about rewarding justly, no risk - no gain, little risk - little gain, crazy stupid risk - crazy stupid gain. So my proposal would be a 25% modifier increase (or there abouts) to the awarded inf and exp received by any class that does not have organic powers that gives Status Effect Protections, since this form of attack is now quite prevalent in the game. Another look, could be to even out the risk taken by a class, by now giving Support classes Status Effect Protections. Not suggesting Tank (12), Scrapper (8) Status Effect Protection, but perhaps a 4 MAG status protection since these classes now need it as opposed to live days when the mobs did not even have ranged attacks and ranged status effects. Change is good, if it is fair Hugs Sue
  12. Hugs Its great the updates done to some of the villain groups, specially for PI. But it occurs to me, it would add variety and be more comprehensive if the choices of villain groups being handled by the radio missions would go after all the groups that can be found in the zone. For instance in PI, you could add Rikti, Malta and Nemesis missions to readily to my mind. Just a suggestion... Sue
  13. I always had an issue with lightning storm not being able to follow me, like other classes' pets. I would suggest if you move out of range of your lightning storm, it dissipates and your icon is refreshed for a new recast, if it had not already happened. Sue
  14. Not quite with you in its entirely... Would help to have a written criteria, on what really goes into determining the number of merits given as a reward. For example, number of missions should be worth something, did you fought an EB or AV in the mission (1 merit per defeated EB/AV would make sense); are the AVs ultra special (over the top) with special powers like Lord Recluse in LRSF comes to mind should be worth at least 5 merits; is the mission tricky have a strange maze to go through or process, etc. So by using my partial above, you do a 10 mission story arc, 8 of those, since you soloed it, had EBs, at the end there was tricked-out EB (next to immune to holds like Director X in Tin Mage, thus 8 ebs, or 8 merits, a tricked out eb +5 merits and thus 13 merits. This is an illustration, not a must be like Sue
  15. This is only a quality of life improvement... When doing PI radios, it seems you randomly get Detective Selum who is deep inside the police headquarters or the other detective who stands next to a planter across the police station. Why not, just move Selum to stand outside the station? Even better, you are a known super in PI, surely the detective could give you their number and avoid the pointless travel to go personally visit him. Sue
  16. if you stock with the name summer IOs, because of the ones you get thru the summer block, call it spring IOs for all I care, the important part to me as indicated in the title, is the attributes you get when you are starting to have IO sets. As mentioned the winter set defense benefits come usually at the 6 set combo, and the resistances upon the second set of IOs; I am looking for a reversal, where the for example the 5% range defense, be now when you have 2 sets as opposed to the winter's 6 sets, and thus being more support type friendly. Hugs Sue
  17. But not in a base, this would be a clear work around to that, but also this vendor could buy your junk salvage, recipes, and enhancements Sue
  18. The major issue with the cooldowns, is after a respec, I loose all my incarnate power icons, and have to grab and drag them, but when I go for a second or third version, say destiny, the cooldown is just ugly. Hugs Sue
  19. Hi: There are times, when upgrading alts, I only need to move 1 slot from power to another, unfortunately I have to a full respec and the worst part yet is to redo my power trays! If I could move a single slot, it prevents all the other efforts. I can use an io remover, to recover the not used IO, and then place my new IO in it. Hugs Sue
  20. Hugs I would like to see more temporary products made available to acquire through the Pv2 vendor. There are permanent powers that are power source locked, it would be nice if those very same powers were available for any player to get regardless of origin but in a temp basis, where you buy number of charges. Also would like to be able to summon a merchant, like I can do with a crafting table, and thus able to craft anywhere I want and be able to also buy materials as needed. Another addition is a permanent fly without the self-affect only feature, make it more expensive to buy, etc. Would be cool, to buy a sphere that is around you and transports you as you need, like the X-Men cartoon shows Magneto . If you have any other ideas, please tell us here. Hugs Sue
  21. Sorry, while you can transfer emps which can be converted into incarnate salvage, you just can't transfer within an account or anywhere else incarnate salvage. Personally, as a minimum, I would like to be able to transfer incarnate salvage among alts in my account, and also would like to see incarnate salvage sellable in AH, I really do not know the why of such a limitation, can any one illuminate me in this topic? Hugs Sue
  22. Mmm... I am sadly, on the opposite camp. When you have an event, be Halloween or Winter, they have the attribute to pull in very large number of players into it, which creates a vacum that really makes it very hard to form groups to do Tfs. I would rather limit those events to a single week, maybe two, in order to allow players to have sufficient numbers of folks to partner with to do the game content. Sorry sweetie.... Hugs Sue
  23. I believe Lemming, describe the issue quite well, that I was hoping to resolve by just moving the TFs to Peregrine... Sue Ps: I would also love to see al zones have a TF of their own
  24. Hugs: I can't make statements on how it is on other servers than Everlasting, so my suggestion may not be as applicable to them. In Everlasting, during the week, there are 3 Hami raids at 7/9/midnight EST, each followed by an MSR. Please note for folks living in the US Eastern, central, mountain and pacific time zones, this is what one would consider prime time. The difficulty, I am experiencing is trying to form or participate in a TINPEX (Tin Mage/APEX) during the MSR, where in fact both activities are interfering with each other in a zone where MSR will eventually take it over, and thus you will end up having an RWZ-1 and RWZ-2. While this is a natural occurrence, it could be mitigated by simply moving APEX and Tin Mage to another zone or zones. As is RWZ has Lady Grey TF, which also has to contend with the MSR. I would suggest, as the title of this suggestion indicates, to move Apex and Tin Mage to Peregrine Island who does not have any TFs in that zone. I would place them by the Portal corporation buildings, since the missions for both are primal earth missions anyways, so having them based at the Portal Corps locations and using the portals for the missions would be logical. Since Tina Macintyre is located near the North Portal Corp building entrance, I would place Apex on the West side building entrance, and Tin Mage by the east building entrance. The missions themselves given by Apex and Tin Mage would be restricted inside the buildings they are next to. This way useless, time sink, travel is minimized. By moving these out of the RWZ, it removes the MSR - TINPEX conflict, which would be greatly appreciated. I thought, potentially moving Apex to Kings Row, where the missions are located at, but having APEX in KR and Mage in PI could kill the normal TINPEX who are now essentially co-located. Any thoughts? Sue Ps: Congratulations Homecoming for the license with NCSOFT
  25. Hugs: If you look at the Winter IO sets, you will note that the follow a sequence like this, loosely: 2 sets: Usually a regen or recovery 3 sets: Usually a damage type resistance or health increase or debuff protection (usually slow only) 4 sets Accuracy Increase or Damage Increase 5 sets Recharge Time or damage resistance or defense type increase 6 sets Defense positional or Psionic/Toxic def/Resis The winter sets, truly benefits Tank/Brute builds since resistance to damage is their core need and comes early in the set acquisition process, and then some brute/scrapper that are resistance based over defense based. I suggest for a "Summer" IO set to be somewhat reversed to be support type friendly: 2 sets to be regen or recovery 3 sets to be positional or type defense 4 setsAccuracy or damage 5 sets Recharge Time or positional/type defense or debuff protection (but ensure that it now covers endurance, defense, resistance, and speed) 6 sets Damage resistance The summer sets would also be invaluable to scrapper/stalker/brutes immensely since some are defense based for their survival, and their benefits would come early in the IO set process Any suggestions or ideas? Sue
×
×
  • Create New...