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PETS and ACC


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Do pets benefit from +ACC bonus to the owner.  (I don't think they do)

 

I am mostly speaking about location pets,...(caltrops,sleep grenade,bonfire,)ect

 

If not, then is the only way to buff pet acc is TACTICS?

 

thx 

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Global accuracy bonuses, like global recharge bonuses and global damage bonuses, are applied to all your powers after factoring in ED.  So if the power accepts accuracy enhancements, which would confer to the pseudo-pets, then those bonuses would confer as well.

I don't think most static location pseudo-pets even check to-hit, though. If enemies are in the area, they get hit. If they aren't, they don't. 

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There are a few things worth noting here.

+ Pets often inherit the owners "boosts".
image.png.576b6831a5abf3edcb1605471f14cad5.png
This means that pets will get the benefit of any buffs that are currently active on their summoner at the point when the pet is summoned.
For LONG DURATION buffs like Fulcrum Shift and Forge - great. However things like Toggles and Set Bonuses are out of luck - these are ongoing constantly-refreshing effects, which means they wear off quite quickly and they will typically only be active on the pet for its initial summoning... the pet's own powers will not get the benefit of them.

In practice, this means that any pseudopets that create an useful effect immediately upon their summoning will benefit from +Accuracy set bonuses, but real pets and pseudopets with "sub powers" that activate after summoning will NOT benefit from +Accuracy set bonuses.


You'll see something like this in your combat log for a "Real" pet:
(The second Image has an extra +60% Accuracy from Set Bonuses)
image.png.471206d89d5786405f76f374ed5e50c6.png image.png.84d37cd940b567709e67b7e27e0e09cf.png
In both cases the Tricannon Pet's "Tri-Gatling Gun" attack shows the same actual chance to hit, so Accuracy Set bonuses are doing nothing for it.


And this for Pseudopets:
(Again, Second Image has an extra +60% Accuracy from Set Bonuses)
 image.png.b1c2949ca3c7bcad3979debf4548841f.pngimage.png.3a1deddaae108d7b90fc84237d4b9f2f.png
In this case there are three pseudopet powers activated - Sleep Grenade, Smoke Canister and Liquid Nitrogen... each of which do slightly different things.
Note that the INITIAL HIT from Sleep Grenade and Smoke Grenade is getting a benefit from the Accuracy Set Bonuses, but their ongoing effects are not.

+ Sleep Grenade Burst ["Damage" component] - 47.08% -> 75.33%
+ Sleep Grenade [Initial Sleep/Slow] - 59.44% -> 87.68%
+ Sleep Grenade [Ongoing Sleep/Slow] - 47.87% -> 47.87%


+ Smoke Grenade [Initial] - 75.95% -> 94.64%
+ Smoke Grenade [Ongoing] - 62.58% -> 62.58%
(There are a few ticks where the ongoing effect has a 70.74% chance; which is likely due to the buff from Leadership pool Tactics lingering for an extra second or two)
 

+ Liquid Nitrogen = "Autohit" (however Incarnate Reactive Interface damage is triggering far more often in the second screenshot. Damage Procs require a ToHit check even if the power itself is Autohit; and Incarnate Interface powers are a bit funky in that they're linked back to the caster and actually inherit Accuracy Set Bonuses!)



TL; DR: 
For Pets, ignore set bonus.
For Pseudopets it's more complicated, but as a rule of thumb any effects they possess which have a "duration" listed probably also ignore set bonuses.

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