Jump to content
The Character Copy service for Beta is currently unavailable ×

Recommended Posts

Posted
  On 1/9/2025 at 4:40 PM, Carnifax said:

Do really wish all Procs logged like pet powers do, as a subpower of the main power. It'd make our lives so much easier here (procs in the pet / patches do, just wish it did the same thing for stuff like Freezing Touch). 

Expand  

I have a thread for logging suggestions. The problem is that procs fires are odd side effects of damage. They come from different code sections which don't have power details.

 

  On 1/9/2025 at 4:40 PM, Carnifax said:

But I'd love to see your DPS calc code if you wouldn't mind because my graphs always end up the same way and your figures look way more correct (this is from a Yin I was just on)

Expand  

It's a bit complicated, but here is the basics. Note, you can use Sqlite Studio to look at database in the output directory.
It starts with this view:

  Reveal hidden contents

 

You get a table of damage points with the time delta from the next point. Then group by time delta depending on the configured interval.

https://github.com/PaulBenHill/cyclops/blob/master/src/db/queries.rs

  Reveal hidden contents

 

Then there is some addition to code to total up the damage, calculate the elapsed time, end lines, and then dps.

https://github.com/PaulBenHill/cyclops/blob/master/src/web/dps_interval_table.rs

  Reveal hidden contents

 

 

It was one the first things I wrote in the tool, so it could use some refactoring. My SQL Fu wasn't good enough at the time to do more in the database layer.

  • KaizenSoze changed the title to Cyclops Log Parsing and Game Overlay Tool 1.3
  • 4 weeks later
Posted (edited)
  On 1/15/2025 at 7:10 PM, KaizenSoze said:

New version available. Cyclops 1.3 with new game overlay feature.

Expand  

 

Ignore me. I'm an idiot. I got it working. At least I think it's working. The overlay won't stay on top of the client.

 

Any fix for that?

Edited by nekkidtruth
Posted
  On 2/9/2025 at 3:20 PM, nekkidtruth said:

 

Just trying this for the first time. No matter which overlay file I use, edited or unedited, I get: Monitor configuration file is not readable: ".\\configs\\monitor.whateveriuse.json"

 

They've all been run through JSON Online Validator and come up clean.

Expand  

Could you paste the contents of your overlay.bat file here?

Posted (edited)
  On 2/9/2025 at 3:32 PM, KaizenSoze said:

Could you paste the contents of your overlay.bat file here?

Expand  

 

I figured it out. I'm a moron. The issue was I was pointing at the files directly and they were all still in \examples\, which I was missing when listing the directory. So it's reading them now. My issue now is it won't stay on top of the client. And it seems it's not actually reading anything as all I see is this with no changes:

 

image.png.ff1ca757db42bd70583d2e8dd59e2a26.png

Edited by nekkidtruth
Posted
  On 2/9/2025 at 3:36 PM, nekkidtruth said:

 

I figured it out. I'm a moron. The issue was I was pointing at the files directly and they were all still in \examples\, which I was missing when listing the directory. So it's reading them now. My issue now is it won't stay on top of the client. And it seems it's not actually reading anything as all I see is this with no changes:

 

image.png.ff1ca757db42bd70583d2e8dd59e2a26.png

Expand  

Glad you figured it out. I will have better UIs next major release to avoid this kinds of issues.

 

As for the overlay not staying on top. There is an issue, where have to run the COH client in windowed mode for the overlay to stay on top.

 

MS Windows makes it very hard to get an overlay to stay on top of a full screen application. I am researching a solution.

 

Thank you for using it!

Posted

Aha. Yeah I switched to Windowed mode and it stays on top for sure. However, still not getting it to actively work. There doesn't seem to be any data churning. I used the Blaster template and changed Atomic Blast to Nova and left Aim and I'm not getting notifications on my screen for either when using them. As well as the DPS, EXP and Inf are both not showing anything either. I'll keep fiddling.

Posted
  On 2/9/2025 at 3:47 PM, nekkidtruth said:

Aha. Yeah I switched to Windowed mode and it stays on top for sure. However, still not getting it to actively work. There doesn't seem to be any data churning. I used the Blaster template and changed Atomic Blast to Nova and left Aim and I'm not getting notifications on my screen for either when using them. As well as the DPS, EXP and Inf are both not showing anything either. I'll keep fiddling.

Expand  

 

Once again, I'm an idiot. There was a \ missing in the directory name. That will teach me to attempt these things on a Sunday morning before coffee!!!

  • Thumbs Up 1
Posted

Feedback:

 

Colors

I'd like to be able to set colors for specific messages. For example, when a power has recharged, green works perfect. However, when MoG drops for example, I want that in red. Maybe allowing colors to be set under each individual rule would be the best option?

 

Font Size

Basically the same as above. More control over the size of font per rule.

 

DPS/EXP/Inf Monitor

I'm not clear on what's it doing. It looks like it's showing totals and then, what I'm assuming, is the 5 minute average? This should be a lot more clear. Can you clarify if it's feasible to do per minute for these? Perhaps even the ability to adjust to suit whatever the player is looking for. I understand there may be some limitations, for example it could be that math might need to be used to divide the data into per minute or even per second. I would say use whichever is easiest and then contrive some formula the break it down and give us the option to choose which we'd like to see. Example: Per Hour, Per Minute, Per Second etc.

 

I'm definitely looking forward to seeing this mature. I really miss the old overlay system. This has so much potential. Do you have a Discord or any other place for further discussion? Or just here on the forums?

 

Thank you!

 

 

Posted
  On 2/9/2025 at 5:06 PM, nekkidtruth said:

Feedback:

 

Colors

I'd like to be able to set colors for specific messages. For example, when a power has recharged, green works perfect. However, when MoG drops for example, I want that in red. Maybe allowing colors to be set under each individual rule would be the best option?

 

Font Size

Basically the same as above. More control over the size of font per rule.

 

DPS/EXP/Inf Monitor

I'm not clear on what's it doing. It looks like it's showing totals and then, what I'm assuming, is the 5 minute average? This should be a lot more clear. Can you clarify if it's feasible to do per minute for these? Perhaps even the ability to adjust to suit whatever the player is looking for. I understand there may be some limitations, for example it could be that math might need to be used to divide the data into per minute or even per second. I would say use whichever is easiest and then contrive some formula the break it down and give us the option to choose which we'd like to see. Example: Per Hour, Per Minute, Per Second etc.

 

I'm definitely looking forward to seeing this mature. I really miss the old overlay system. This has so much potential. Do you have a Discord or any other place for further discussion? Or just here on the forums?

 

Thank you!

 

 

Expand  

All good suggestions, which I'll write down. You can catch me on Homecoming discord. Usually in the VEATs forums.

 

Or just IM here.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...