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Room for improvement on my SJ/WP build?


xanpersona

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Can anyone help me improve this build? This is my main and I want to squeeze out as much damage and durability as possible. He's pretty tough as is but I'd like to know where I can improve.

 

Xan Daro - Villain Brute
Build plan made with Mids' Reborn v3.7.4 rev. 9
──────────────────────────────
Primary powerset: Street JusticeSecondary powerset: WillpowerPool powerset (#1): SpeedPool powerset (#2): FightingPool powerset (#3): LeapingPool powerset (#4): LeadershipAncillary powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Initial Strike
A: Superior Brute's Fury: Accuracy/Damage/Recharge3: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge3: Superior Brute's Fury: Recharge/Fury Bonus

Level 1: High Pain Tolerance
A: Aegis: Resistance/Endurance/Recharge5: Aegis: Resistance5: Aegis: Psionic/Status Resistance7: Numina's Convalesence: Heal/Endurance7: Numina's Convalesence: Heal9: Steadfast Protection: Knockback Protection

Level 2: Mind Over Body
A: Reactive Armor: Resistance/Recharge15: Reactive Armor: Resistance/Endurance/Recharge15: Reactive Armor: Resistance17: Reactive Armor: Resistance/Endurance

Level 4: Fast Healing
A: Numina's Convalesence: Heal17: Numina's Convalesence: +Regeneration/+Recovery

Level 6: Sweeping Cross
A: Superior Brute's Fury: Accuracy/Damage19: Superior Brute's Fury: Damage/Recharge19: Superior Brute's Fury: Damage/Endurance/RechargeTime21: Eradication: Damage21: Eradication: Damage/Recharge23: Eradication: Accuracy/Damage/Endurance/Recharge

Level 8: Rib Cracker
A: Superior Blistering Cold: Accuracy/Damage23: Superior Blistering Cold: Damage/Endurance25: Superior Blistering Cold: Accuracy/Damage/Recharge25: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime27: Superior Blistering Cold: Recharge/Chance for Hold27: Superior Blistering Cold: Accuracy/Damage/Endurance

Level 10: Indomitable Will
A: Reactive Defenses: Scaling Resist Damage29: Kismet: Accuracy +6%

Level 12: Taunt
A: Mocking Beratement: Threat/Placate/Recharge29: Mocking Beratement: Threat/Placate/Recharge/Range

Level 14: Hasten
A: Invention: Recharge Reduction31: Invention: Recharge Reduction

Level 16: Rise to the Challenge
A: Numina's Convalesence: Heal/Endurance31: Numina's Convalesence: Heal

Level 18: Spinning Strike
A: Artillery: Accuracy/Damage31: Artillery: Damage/Endurance33: Artillery: Damage/Recharge33: Artillery: Accuracy/Damage/Recharge33: Artillery: Accuracy/Recharge/Range34: Artillery: Endurance/Recharge/Range

Level 20: Quick Recovery
A: Performance Shifter: Chance for +End34: Power Transfer: Chance to Heal Self

Level 22: Shin Breaker
A: Achilles' Heel: Chance for Res Debuff34: Kinetic Combat: Accuracy/Damage36: Kinetic Combat: Damage/Endurance36: Kinetic Combat: Damage/Recharge36: Kinetic Combat: Damage/Endurance/Recharge

Level 24: Heightened Senses
A: Shield Wall: Defense/Endurance37: Shield Wall: Defense/Endurance/Recharge37: Shield Wall: Defense37: Shield Wall: +Res (Teleportation), +5% Res (All)39: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 26: Crushing Uppercut
A: Superior Unrelenting Fury: Accuracy/Damage39: Superior Unrelenting Fury: Damage/RechargeTime39: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime40: Superior Unrelenting Fury: Damage/Endurance/RechargeTime40: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime40: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 28: Super Speed
A: Thrust: Thrust: Running Speed/Increased Run Speed

Level 30: Strength of Will
A: Unbreakable Guard: Resistance42: Unbreakable Guard: RechargeTime/Resistance42: Unbreakable Guard: Resistance/Endurance/RechargeTime42: Unbreakable Guard: +Max HP

Level 32: Kick
A: Force Feedback: Chance for +Recharge

Level 35: Tough
A: Reactive Armor: Resistance/Endurance43: Reactive Armor: Resistance/Recharge43: Reactive Armor: Resistance/Endurance/Recharge43: Reactive Armor: Resistance

Level 38: Weave
A: Shield Wall: Defense/Endurance45: Shield Wall: Defense/Recharge45: Shield Wall: Defense/Endurance/Recharge45: Shield Wall: Defense46: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 41: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Luck of the Gambler: Defense/Endurance

Level 44: Superior Conditioning
A: Performance Shifter: Chance for +End46: Power Transfer: Chance to Heal Self

Level 47: Physical Perfection
A: Performance Shifter: Chance for +End48: Performance Shifter: EndMod48: Performance Shifter: EndMod/Recharge48: Performance Shifter: EndMod/Accuracy50: Power Transfer: Chance to Heal Self

Level 49: Maneuvers
A: Luck of the Gambler: Defense/Endurance50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Combo Level 1


Level 1: Combo Level 2


Level 1: Combo Level 3


Level 1: Brawl
(Empty)

Level 1: Fury


Level 1: Sprint
(Empty)

Level 2: Rest
(Empty)

Level 1: Swift
A: Invention: Run Speed

Level 1: Health
A: Numina's Convalesence: Heal/Endurance9: Numina's Convalesence: Heal11: Panacea: +Hit Points/Endurance11: Miracle: +Recovery13: Preventive Medicine: Chance for +Absorb

Level 1: Hurdle
A: Invention: Jumping

Level 1: Stamina
A: Performance Shifter: Chance for +End13: Power Transfer: Chance to Heal Self

Level 28: Speed Phase

 

──────────────────────────────
Stats Breakdown:

- Defense -

Smashing: 35.36%Lethal: 35.36%Fire: 29.78%Cold: 29.78%Energy: 30.71%Negative: 30.71%Toxic: 6.1%Psionic: 13.6%Melee: 24.85%Ranged: 12.97%AoE: 10.16%
- Resistance -

Smashing: 68.81%Lethal: 68.81%Fire: 29.28%Cold: 29.28%Energy: 33.03%Negative: 33.03%Toxic: 15.78%Psionic: 44.26%
- HP & Endurance -

Regeneration: 637.48%Max HP: 2239.48 |  (Absorb: 447.9 -- 29.88% of base HP)End Recovery: 3.88/sEnd Use: 1.06/s End. (Net gain: 2.82/s)Max End: 108.6
- Movement -

Run Speed: 29.14 mphJump Speed: 43.74 mphJump Height: 14.81 ftFly Speed: 0 mph
- Stealth & Perception -

Stealth (PvE): 0 ftStealth (PvP): 0 ftPerception: 800 ft
- Misc -

Haste: 130%ToHit: 6%Accuracy: 9%Damage: 106%End Rdx: 2.5%Threat: 400
- Status Protection -

Held: 10.38Stunned: 10.38Sleep: 10.38Immobilized: 10.38Knockback: 18Repel: 10Confused: 10.38Terrorized: 10.38Taunt: 0Placate: 0Teleport: 0
- Status Resistance -

Held: 86.25%Stunned: 86.25%Sleep: 146.8%Immobilized: 146.8%Knockback: 10000%Repel: 10000%Confused: 86.25%Terrorized: 86.25%Taunt: 0%Placate: 0%Teleport: 100%
- Debuff Resistance -

Defense: 17.3%Endurance: 0%Recovery: 0%PerceptionRadius: 60%ToHit: 0%RechargeTime: 15%SpeedRunning: 15%Regeneration: 25.95%

──────────────────────────────

Set Effects Breakdown

Superior Brute's Fury
(Initial Strike)
44.98 HP (3%) HitPoints5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
Aegis
(High Pain Tolerance)
7.5% Movement Speed3.13% Defense(Fire,Cold), 1.56% Defense(AoE)5% Resistance(Psionic), 20% Status Resistance
Numina's Convalesence
(High Pain Tolerance)
12% (0.75 HP/sec) Regeneration
Steadfast Protection
(High Pain Tolerance)
Knockback Protection (Mag 4)
Reactive Armor
(Mind Over Body)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalesence
(Fast Healing)
12% (0.75 HP/sec) Regeneration
Superior Brute's Fury
(Sweeping Cross)
44.98 HP (3%) HitPoints5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
Eradication
(Sweeping Cross)
1.8% Max End3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Superior Blistering Cold
(Rib Cracker)
15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance5% Defense(Smashing,Lethal), 2.5% Defense(Melee)5% Defense(Fire,Cold), 2.5% Defense(AoE)
Reactive Defenses
(Indomitable Will)
3% Resistance(All)
Mocking Beratement
(Taunt)
1.8% Max End
Numina's Convalesence
(Rise to the Challenge)
12% (0.75 HP/sec) Regeneration
Artillery
(Spinning Strike)
8% (0.5 HP/sec) Regeneration1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)2% DamageBuff(All)+9% Enhancement(Accuracy)3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Kinetic Combat
(Shin Breaker)
1.5% Resistance(Fire,Cold), 2.5% Status Resistance22.49 HP (1.5%) HitPoints3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Shield Wall
(Heightened Senses)
10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance5%  Resistance(All), 100% MezResist(Teleport) (20% chance)
Luck of the Gambler
(Heightened Senses)
+7.5% Enhancement(RechargeTime)
Superior Unrelenting Fury
(Crushing Uppercut)
4% DamageBuff(All)16% (1 HP/sec) Regeneration4% (0.07 End/sec) Recovery5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)6% Resistance(Energy,Negative), 10% Status Resistance, 6% Resistance(Smashing,Lethal), 6% Resistance(Fire,Cold)
Thrust
(Super Speed)
35% SpeedRunning
Unbreakable Guard
(Strength of Will)
2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)112.4 HP (7.5%) HitPoints
Reactive Armor
(Tough)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Shield Wall
(Weave)
10% (0.62 HP/sec) Regeneration33.73 HP (2.25%) HitPoints4.5% Resistance(Energy,Negative), 7.5% Status Resistance
Luck of the Gambler
(Weave)
+7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
10% (0.62 HP/sec) Regeneration+7.5% Enhancement(RechargeTime)
Performance Shifter
(Physical Perfection)
7.5% Movement Speed28.11 HP (1.88%) HitPoints2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Maneuvers)
10% (0.62 HP/sec) Regeneration16.87 HP (1.13%) HitPoints+7.5% Enhancement(RechargeTime)
Numina's Convalesence
(Health)
12% (0.75 HP/sec) Regeneration
Preventive Medicine
(Health)
GrantPower Preventive Medicine


──────────────────────────────

Set Buffs Totals

Damage(All) (6% Total)+4% Damage(All) (From Superior Unrelenting Fury in Crushing Uppercut)+2% Damage(All) (From Artillery in Spinning Strike)

S/L Defense (25.31% Total)+5% S/L Defense (From Superior Brute's Fury in Initial Strike)+5% S/L Defense (From Superior Brute's Fury in Sweeping Cross)+5% S/L Defense (From Superior Blistering Cold in Rib Cracker)+3.75% S/L Defense (From Kinetic Combat in Shin Breaker)+2.5% S/L Defense (From Superior Unrelenting Fury in Crushing Uppercut)+1.56% S/L Defense (From Unbreakable Guard in Strength of Will)+1.25% S/L Defense (From Reactive Armor in Mind Over Body)+1.25% S/L Defense (From Reactive Armor in Tough)

Fire/Cold Defense (8.13% Total)+5% Fire/Cold Defense (From Superior Blistering Cold in Rib Cracker)+3.13% Fire/Cold Defense (From Aegis in High Pain Tolerance)

Energy/Negative Defense (9.06% Total)+3.13% Energy/Negative Defense (From Eradication in Sweeping Cross)+1.88% Energy/Negative Defense (From Artillery in Spinning Strike)+1.56% Energy/Negative Defense (From Artillery in Spinning Strike)+1.25% Energy/Negative Defense (From Reactive Armor in Mind Over Body)+1.25% Energy/Negative Defense (From Reactive Armor in Tough)

Defense (Melee) (18.75% Total)+5% Defense(Melee) (From Superior Unrelenting Fury in Crushing Uppercut)+3.13% Defense(Melee) (From Unbreakable Guard in Strength of Will)+2.5% Defense(Melee) (From Superior Brute's Fury in Initial Strike)+2.5% Defense(Melee) (From Superior Brute's Fury in Sweeping Cross)+2.5% Defense(Melee) (From Superior Blistering Cold in Rib Cracker)+1.88% Defense(Melee) (From Kinetic Combat in Shin Breaker)+0.63% Defense(Melee) (From Reactive Armor in Mind Over Body)+0.63% Defense(Melee) (From Reactive Armor in Tough)

Defense (Ranged) (6.88% Total)+3.13% Defense(Ranged) (From Artillery in Spinning Strike)+1.56% Defense(Ranged) (From Eradication in Sweeping Cross)+0.94% Defense(Ranged) (From Artillery in Spinning Strike)+0.63% Defense(Ranged) (From Reactive Armor in Mind Over Body)+0.63% Defense(Ranged) (From Reactive Armor in Tough)

Defense (AoE) (4.06% Total)+2.5% Defense(AoE) (From Superior Blistering Cold in Rib Cracker)+1.56% Defense(AoE) (From Aegis in High Pain Tolerance)

Max Endurance (3.6% Total)+1.8% Max Endurance (From Eradication in Sweeping Cross)+1.8% Max Endurance (From Mocking Beratement in Taunt)

Enhancement (Accuracy) (9% Total)+9% Enhancement(Accuracy) (From Artillery in Spinning Strike)

Enhancement (EnduranceDiscount) (2.5% Total)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Strength of Will)

Enhancement (RechargeTime) (30% Total)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Heightened Senses)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Weave)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Combat Jumping)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)

HitPoints (337.33 HP Total / 22.5% of Base HP)+112.4 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Strength of Will)+44.98 HP (3%) HitPoints (From Superior Brute's Fury in Initial Strike)+44.98 HP (3%) HitPoints (From Superior Brute's Fury in Sweeping Cross)+33.73 HP (2.25%) HitPoints (From Shield Wall in Heightened Senses)+33.73 HP (2.25%) HitPoints (From Shield Wall in Weave)+28.11 HP (1.88%) HitPoints (From Performance Shifter in Physical Perfection)+22.49 HP (1.5%) HitPoints (From Kinetic Combat in Shin Breaker)+16.87 HP (1.13%) HitPoints (From Luck of the Gambler in Maneuvers)

JumpHeight (15% Total)+7.5% JumpHeight (From Aegis in High Pain Tolerance)+7.5% JumpHeight (From Performance Shifter in Physical Perfection)

Mez (Knockback) (-4 Total)+Knockback (Mag -4) (From Steadfast Protection: Knockback Protection in High Pain Tolerance)

Mez (Knockup) (-4 Total)+Knockup (Mag -4) (From Steadfast Protection: Knockback Protection in High Pain Tolerance)

MezResist(All) (86.25% Total)+20% MezResist(All) (From Aegis: Psionic/Status Resistance in High Pain Tolerance)+10% MezResist(All) (From Superior Blistering Cold in Rib Cracker)+10% MezResist(All) (From Superior Unrelenting Fury in Crushing Uppercut)+10% MezResist(All) (From Superior Unrelenting Fury in Crushing Uppercut)+10% MezResist(All) (From Superior Unrelenting Fury in Crushing Uppercut)+7.5% MezResist(All) (From Shield Wall in Heightened Senses)+7.5% MezResist(All) (From Shield Wall in Weave)+3.75% MezResist(All) (From Unbreakable Guard in Strength of Will)+2.5% MezResist(All) (From Reactive Armor in Mind Over Body)+2.5% MezResist(All) (From Kinetic Combat in Shin Breaker)+2.5% MezResist(All) (From Reactive Armor in Tough)

MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Heightened Senses)

Recovery (10.5% Total)+4% (0.07 End/sec) Recovery (From Superior Blistering Cold in Rib Cracker)+4% (0.07 End/sec) Recovery (From Superior Unrelenting Fury in Crushing Uppercut)+2.5% (0.04 End/sec) Recovery (From Performance Shifter in Physical Perfection)

Regeneration (112% Total / 59.48 HP/s)+16% (1 HP/sec) Regeneration (From Superior Unrelenting Fury in Crushing Uppercut)+12% (0.75 HP/sec) Regeneration (From Numina's Convalesence in High Pain Tolerance)+12% (0.75 HP/sec) Regeneration (From Numina's Convalesence in Fast Healing)+12% (0.75 HP/sec) Regeneration (From Numina's Convalesence in Rise to the Challenge)+12% (0.75 HP/sec) Regeneration (From Numina's Convalesence in Health)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Heightened Senses)+10% (0.62 HP/sec) Regeneration (From Shield Wall in Weave)+10% (0.62 HP/sec) Regeneration (From Luck of the Gambler in Combat Jumping)+10% (0.62 HP/sec) Regeneration (From Luck of the Gambler in Maneuvers)+8% (0.5 HP/sec) Regeneration (From Artillery in Spinning Strike)

ResEffect (SpeedFlying) (15% Total)+15% ResEffect(SpeedFlying) (From Superior Blistering Cold in Rib Cracker)

ResEffect (RechargeTime) (15% Total)+15% ResEffect(RechargeTime) (From Superior Blistering Cold in Rib Cracker)

ResEffect (SpeedRunning) (15% Total)+15% ResEffect(SpeedRunning) (From Superior Blistering Cold in Rib Cracker)

S/L Resistance (17% Total)+6% S/L Resistance (From Superior Unrelenting Fury in Crushing Uppercut)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Heightened Senses)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Indomitable Will)+1.5% S/L Resistance (From Reactive Armor in Mind Over Body)+1.5% S/L Resistance (From Reactive Armor in Tough)

Fire/Cold Resistance (21.5% Total)+6% Fire/Cold Resistance (From Superior Blistering Cold in Rib Cracker)+6% Fire/Cold Resistance (From Superior Unrelenting Fury in Crushing Uppercut)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Heightened Senses)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Indomitable Will)+1.5% Fire/Cold Resistance (From Kinetic Combat in Shin Breaker)

Energy/Negative Resistance (25.25% Total)+6% Energy/Negative Resistance (From Superior Unrelenting Fury in Crushing Uppercut)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Heightened Senses)+4.5% Energy/Negative Resistance (From Shield Wall in Heightened Senses)+4.5% Energy/Negative Resistance (From Shield Wall in Weave)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Indomitable Will)+2.25% Energy/Negative Resistance (From Unbreakable Guard in Strength of Will)

Resistance (Toxic) (8% Total)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Heightened Senses)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Indomitable Will)

Resistance (Psionic) (13% Total)+5% Resistance(Psionic) (From Aegis: Psionic/Status Resistance in High Pain Tolerance)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Heightened Senses)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Indomitable Will)

SpeedFlying (15% Total)+7.5% SpeedFlying (From Aegis in High Pain Tolerance)+7.5% SpeedFlying (From Performance Shifter in Physical Perfection)

SpeedJumping (15% Total)+7.5% SpeedJumping (From Aegis in High Pain Tolerance)+7.5% SpeedJumping (From Performance Shifter in Physical Perfection)

SpeedRunning (50% Total)+35% SpeedRunning (From Thrust: Thrust: Running Speed/Increased Run Speed in Super Speed)+7.5% SpeedRunning (From Aegis in High Pain Tolerance)+7.5% SpeedRunning (From Performance Shifter in Physical Perfection)

 

DATACHUNK

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