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I was working on a brute concept based on the No Get HitSu tank and it came out pretty well.

This is what it looks like.

 

Villain Plan by Mids' Villain Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

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I thought about it and I think /dark would fit the concept better, but I think it needs improvement.

 

Villain Plan by Mids' Villain Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Dark Brute: Level 50 Mutation Brute

Primary Power Set: Martial Arts

Secondary Power Set: Dark Armor

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Thunder Kick -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7)

Level 1: Dark Embrace -- GldArm-3defTpProc(A), GldArm-End/Res(7), GldArm-Res/Rech/End(9), ImpArm-ResPsi(9), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/EndRdx/Rchg(11)

Level 2: Storm Kick -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)

Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam/EndRdx/Rchg(21)

Level 6: Combat Jumping -- Krm-ResKB(A), ShlWal-ResDam/Re TP(21), Ksm-ToHit+(23)

Level 8: Warrior's Provocation -- PrfZng-Dam%(A)

Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(23), ImpArm-ResDam/EndRdx(25), GldArm-ResDam(25), GldArm-Res/Rech/End(27), GldArm-End/Res(27)

Level 12: Cobra Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31)

Level 14: Death Shroud -- EndRdx-I(A)

Level 16: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Acc/Heal(33), ThfofEss-Acc/EndRdx/Rchg(33), ThfofEss-Acc/EndRdx/Heal(33), HrmHln-Heal/Rchg(34), HrmHln-Heal/EndRdx(34)

Level 18: Crippling Axe Kick -- DblAct-Stun%(A), KntCmb-Acc/Dmg(43), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45), KntCmb-Knock%(45)

Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-EndRdx/Rchg(48)

Level 22: Maneuvers -- LucoftheG-Rchg+(A), GifoftheA-Def/EndRdx(50), GifoftheA-Def/EndRdx/Rchg(50)

Level 24: Assault -- EndRdx-I(A)

Level 26: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37)

Level 28: Kick -- Empty(A)

Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam(37), UnbGrd-EndRdx/Rchg(39)

Level 32: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40)

Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/Rchg(43)

Level 38: Tactics -- HO:Cyto(A)

Level 41: Superior Conditioning -- EndMod-I(A)

Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(48)

Level 47: Soul Transfer -- RechRdx-I(A)

Level 49: Victory Rush -- EndMod-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(50)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(48)

------------

 

 

 

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I am not quite there on defense or resists, but maybe with the heal, its OK?

What can you guys suggest to make it better?

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