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Rad/Stone build critique


Story Archer

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I'd really appreciate any critiques/observations/thoughts about my current Rad/Stone build, including Incarnate selections. I love the character but I want to make sure that I'm getting the most out of him. 

 

For single targets, he just chains his four attacks, and for AoE's (which is where he thrives), he uses Tremor, his two mini-nukes and his Judgement power, relying on the FF +recharge to have them back up when they're needed.

 

TIA!

 

(final) Tanker (Rad - Stone).mbd

 

 

Edited by Story Archer
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Hullabaloo! I have some notes for you! Heh, nailed it

 

So, I just have a couple of general questions about where you'd like this build to go! Are you trying to be more defensive? Or is offense something you'd prefer? I'm just a bit confused! I see some typical proc bombing here, like in Rad Therapy and Ground Zero, but the only Stone Melee attack you have procced is Tremor!

 

I feel like your RES totals could also be a lot cleaner across the board! A Tank shouldn't need to grab Meltdown at all.

Speaking of RES, I feel like some slotting could be made a bit more efficient in the long run! For example, 6-piece Unbreakable Guard is a bad choice IMO, when there are multiple 3-piece WO sets you could slot into your attacks that will give you not only the same amount of F/C RES, but also some much needed Slow RES, which your build is severely lacking! But that's only if you're concerned about such a thing!

 

I'm also not very sure skipping Fault is an incredible choice here. This single power has more CC than what some Controllers can put out, and it also makes an excellent proc bomb. Since you're already relying mostly on FF procs, this is easily another place to jam one in!

 

Here are some suggestions I have:

-Forego the DEF entirely. Rad Armor doesn't need it!

-Consider going full proc bomb! Damage is mitigation, too!

-Don't be afraid of spending inf!

 

And here is an example of how I would do it!

radearth.thumb.png.aad10c070fec8fc750c70209592038af.png

Elephant's Foot - Tanker (Radiation Armor - Stone Melee).mbd

 

 

So, my RES numbers here have moved around a bit from yours. There's less of an emphasis on exotic RES and DEF and way more attention paid to damage output. If you choose to go this route, your rotation will look something like Fault -> Heavy Mallet -> Stone Mallet -> Mesmerize -> Seismic Smash/Dominate. I know there isn't a lot of AoE, but Stone already suffers in that department, so I think it's better to focus on its strengths! If you're worried about taking on large packs solo, that's where Fault comes in. Just find a tight spot to lead the herd to and watch Fault work its magic. In a team scenario, the Blasters and Corruptors will handle small fry!

 

If you're worried about suffering against Carnies (rare) or Seers (you also have to go out of your way to fight these in large amounts). just pop Barrier!

 

Hope this helps!

Edited by Spaghetti Betty

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

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