moonligh7er Posted September 4 Posted September 4 (edited) Radiance of Theia: A Cosmic Pirate Odyssey Parts I & II 63222 & 64004 A challenging, epic cosmic adventure! Battle the Radiant Theian Space Pirate Armada! Built for mid to high level teams of 4+... for a fun challenge. I would say this is playable beginning at a team level of 35? I run groups with 15 to 20+'s, but they're balanced always with higher levels incl 50's, so not really sure what level it's solo'able at or if it is at all. I honestly hope not lol and think you're not solo'ing it on +4... but if you do, please let me know, and what your build is! Strongly recommend a team of 6+, or at least 4 really solid toons. As for noteriety (+/x) play whatever +difficulty you like... I personally really like it set to x8 for full effect personally. 6 is a good number; 6 players can enjoy a fun challenge on +3... I would almost definitely turn it to +4 for a team of 7+... but 3 probably mroe like 4 really solid toons with a balanced comp could survive... and imo always go +4 for the last mission of arc 1 (whatever your +/-).This is the lore of one of my characters, so the NPC's are, "extreme," and it's meant to be v.challenging--and, like much of my favorite main game content, to encourage teamplay. Death is likely. You've been warned! Stuns and holds have been virtually eliminated in good form but note that enemies are, "extreme," and a lot more capable than most NPC's. All things to keep in mind when setting difficulty, and expectations. One piece of advice that could save you a few minutes, you'll ideally know in what singular fight when it comes...Endure the storm but focus on it's center; hear the song but focus on the singer. More info, highlights in bold-- That said, mobs are temporarily reduced but still fun due to AE being unable to count / if you place 'too many' (a number different from what builder reconciles as allowable and a secret number) NPC's it'll start trimming elements from the map when it generates it, and because it's... what it is... it not only doesn't let you know there's a numbers issues (I guess it doesn't actually know how many NPC's it can spawn? seems like a relevant note to connect it with...) so you can avoid it but it doesn't even think to trim starting from NON-required objectives--in fact it seems to START the trimming with them! The objective won't show in nav but the missions won't complete when you do the last objective that did show in nav. I reported the glitch on the forum and have fixed the issue in the arc and run through it, but I haven't had time to arduously test the limit of how many spawns I can re-add to get to the max... since again AE can't count and is no help... and have erred toward safety and what.. functions correctly. Planning to take them back to the maximum v.soon tho.That said, if you encounter any glitches please let me know! Doing superhero backflips to adhere to AE's unspoken rules and to try to make it impossible for it to glitch or contradict itself disastrously. But, between genius and how.. goofy.. AE's code is, only one has limits lol xp Seriously tho disclaimer; just because I ran it successfully, even multiple times, and especially just cuz AE says everything should work perfectly, doesn't mean there won't be an issue. Don't be a jerk or mad. If you encounter a game-ending glitch, it's likely related to the builder incorrectly or not spawning end elements or getting confused at complexities that it claimed to be able to account for. If there's a glitch and you're disappointed and care to see the next levels just /t @moonligh7er and lmk and I'll make a separate arc starting on the next level that you can finish. If you describe what happened, extremely helpful, cuz then I can root out the conflict in AE and correct it if it's me or make it impossible if it's an AE glitch, and if you want let you know when it's 'patched' out. As an aside, somebody ugly-cried once that an arcs' NPC's didn't have chatter... As a result, this one is a musical. ^_^Just a couple upload pics just for fun--Don't wanna spoil anything. I posted a few much better spoiler images, if you need selling harder, on the AE part'f the Discord (with spoiler covers). Edited September 4 by moonligh7er clarity
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