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Looking for a non-busy ranged combo to play.


The Time Witch

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I am doing a dp/Sr sentinel ATM and so far I like it's range and the fact I don't need to keep hitting build up or aim I also like the ammo swap

 

Update edit: it's a pretty straightforward combo and seems to be as complex or not as you want it. I put force feedbacks in empty clips and bullet rain for faster pewing went stealth and infiltration for travel power put a celerity +stealth in infiltration so I can run up drop hail of bullets without being seen then run behind the tank and cone and single target away. The button mashing is minimal but it still tests me which is good.

Edited by The Time Witch
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Update pt.2: I'm finding that if I use cold bullets when I solo I can buy enough time for me to react better to situations, killing is slower, but at the same time, dying is slower. But in teams I use fire or chem rounds and contribute DPS or debuffs as needed.

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Stalled at 37th but not because a problem with the char, just working this weekend will have updates when I can. Hopefully I can review other combos to help ppl like me get an easier time so they don't have to blow through forty chats before they find something less frustrating.

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On 9/23/2024 at 11:56 AM, Without_Pause said:

Disclaimer: I'm rather ignorant about Seismic Blast, so I'm not the one to do a build for it. I can still easily see issues with said build though.

 

Sprint. 3-Slotting Quickfoot is odd for a few reasons. The Celerity set offers the same set bonuses but better, and it also adds in Stealth. While yes, it offers less End Reduc, this should be a non-factor unless you actively have it toggled on 100% of the time. Spoiler alert, don't do that. Even still, you have an IO's worth of End Reduc. If you are to slot Sprint beyond the single slot, 2-slot it and call it as day. The End Reduc isn't really worth it nor the 3-slot bonus.

 

Stamina. 3-slotted while getting 2ish slots worth of End. 2-slotting Performance Shifter will do similar and likely better in one less slot. 

 

Phase Shift. I don't understand taking the power when slotting +Stealth in Sprint is an option. It's also an end hog.

 

Teleport Target. Maybe justifiable if soloing, but even then I highly question its usefulness. I could see justifying on some level going for Fold Space, but not for a Fire/sonic Corr. I leave Fold Space to melee characters, and even then I haven't taken it. 

 

Web Envelope. I can see adding it in if you are a Controller needing AoE containment, but I just don't see the need for it. It certainly isn't worth 6 slots when powers are underslotted. Also, I don't think I have ever slotted for Immobilization. A proc from the set? Sure. 

 

Scorpion Shield. I won't debate this too much, but I have seen some people grab a Res based armor to take with Sonic to really max out the Res. Also, Scorpion Shield is taken, but neither of the +3 Def IOs are used. It begs the question of what the build is being built for.

 

Tough. Instead of 6-slotting Web Envelope, you could take say Hasten and use those extra slots to put in both +3% Def IOs here or elsewhere. Also, Impervious Skin is capped at Level 30, which means you are only getting 26.13% Res out of the power compared to 54.16% if you used a set which went to level 50. And no, the set bonus from Impervious Skin at that point isn't worth it considering the higher values alone counter it. Add in having the slots to add in 5-slotting Gladiator's Armor, you also get KB protection.

 

Acrobatics. It's been awhile since I've seen a build take this. An argument could be made for using Fly and grabbing Evasive Maneuvers for your KB protection. Yes, I am aware Acrobatics covers Holds as well. Even in this day and age, I don't take this power. 

 

Super Jump. Again, unless you have this toggled on 100% of the time, the End Reduc does you nothing. If you want to go cheap, a common Jump IO would be better.

 

Sonic Barrier/Sonic Haven. Add a slot to each and you get +6 S/L Res in bonus values plus whatever Res slotting you add in. Stopping at the added HP point just feels odd.

 

Shatter. I can not fathom on any level why a T2 ST blast would be slotted out for its debuff. I don't even do this on a Defender. If the +3% Def IOs were slotted you wouldn't even really need the 6-slot bonus. 

 

Seismic Force. Not taken and can be used with a single +Chance for Build Up IO. That this was skipped while Teleport Target was taken is all sorts of WTF? You're a Corr, be a Corr. Again, what is the build being built for?

 

Tombstone. Taking and 6-slotting Web Envelope while not taking the snipe on a Corr is about as bad of a build choice as one can see. As a genuine die on the hill ranter against long animations in this game, Tombstone doesn't even qualify as it animates in under 2 seconds. The best justification is wanting to focus on support, but there's literally two other ATs better for that, and it's far easier to support a team when something is dead. 

 

In other words, when making a build, ask yourself what is the goal of the build. Why that power, why that set, and why that many slots. The build in question is functional in that it will work at a basic level. Due to set bonuses one could argue it is better than an SO build. That still doesn't make it good. Switch in a couple powers, move a few slots, and it would suddenly be at least decent.

 

 I get it. It's the "cool" thing to come at me. Cuz of my build post, I get it.  But I gave the guy a something that was not to complicated, simple to use and not busy. What he asked for.  He doesn't "NEED" the stealth.  It's a want.  He doesn't need a lot of what you saying that build should have.

 

The recipes are there to help with defense with the resist.  That -Def is handy for someone soloing or helping a team.  Over all, it was something for them to try out or not.  But again, I get it.  Everyone gotta try take shots at me 🙂

 

Feel free to respond.  I won't though.

 

Be well.

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8 hours ago, JJDrakken said:

 

 I get it. It's the "cool" thing to come at me. Cuz of my build post, I get it.  But I gave the guy a something that was not to complicated, simple to use and not busy. What he asked for.  He doesn't "NEED" the stealth.  It's a want.  He doesn't need a lot of what you saying that build should have.

 

The recipes are there to help with defense with the resist.  That -Def is handy for someone soloing or helping a team.  Over all, it was something for them to try out or not.  But again, I get it.  Everyone gotta try take shots at me 🙂

 

Feel free to respond.  I won't though.

 

Be well.

 

My guy I am trying your build out tomorrow.

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On 9/19/2024 at 11:10 AM, Without_Pause said:

I made this one, but I only played it to low level. I'm working on putting it on the Beta server and playing the final version there. Note, I would grab Ice Bolt early and respec out of it once you get the other blasts. There's no purples so it is on the cheaper side. I use the Sorcery pool so they were essentially done as a Ice wizard/sorcerer. 

I updated the build for this as I finally got a chance to play it on Beta at Level 50. I cakewalked soloing at +0/x8 which is a bare minimum for a level 50 build if I build it for soloing and pushing the diff level. When it is all said and done, I aim for +2 to +3 x8 for a solo build across 'any' map, and this should work well for that. It should be essentially unkillable on a team outside of specialized content or laziness.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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