Jump to content

Recommended Posts

Posted

I've never actually made a build 100% from scratch so I decided it was time. I promptly crashed head first into a brick wall. The character theme is that all of his powers come from being able to manipulate the direction and force of the potential kinetic energy within a target. Below is the dog's dinner I was able to come up with. Any help greatly appreciated.

 

Hero Controller
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Gravity Control
  • Secondary powerset: Kinetics
  • Pool powerset (#1): Teleportation
  • Pool powerset (#2): Leadership
  • Pool powerset (#3): Flight
  • Pool powerset (#4): Fighting
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Crush

  • (Empty)

Level 1: Transfusion

  • A: Touch of the Nictus: Healing/Absorb
  • 7: Touch of the Nictus: Healing/Absorb/Recharge
  • 33: Touch of the Nictus: Accuracy/Healing/Absorb
  • 33: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb
  • 33: Touch of the Nictus: Accuracy/Endurance/Recharge

Level 2: Gravity Distortion

  • A: Thunderstrike: Accuracy/Damage/Endurance
  • 3: Neuronic Shutdown: Chance of Damage(Psionic)
  • 3: Ghost Widow's Embrace: Chance of Damage(Psionic)
  • 5: Unbreakable Constraint: Chance for Smashing Damage
  • 5: Gladiator's Net: Chance of Damage(Lethal)
  • 7: Apocalypse: Chance of Damage(Negative)

Level 4: Teleport

  • A: Time & Space Manipulation: Endurance
  • 37: Time & Space Manipulation: Range
  • 39: Time & Space Manipulation: +Stealth

Level 6: Siphon Power

  • A: Invention: Accuracy

Level 8: Crushing Field

  • A: Superior Overpowering Presence: Accuracy/Control Duration
  • 9: Superior Overpowering Presence: Control Duration/RechargeTime
  • 9: Superior Overpowering Presence: Endurance/RechargeTime
  • 11: Superior Overpowering Presence: Accuracy/Control Duration/Endurance
  • 11: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime
  • 31: Superior Overpowering Presence: RechargeTime/Energy Font

Level 10: Teleport Target

  • A: Invention: Accuracy
  • 39: Invention: Accuracy
  • 39: Invention: Range

Level 12: Lift

  • A: Ruin: Accuracy/Damage
  • 13: Ruin: Damage/Endurance
  • 13: Ruin: Damage/Recharge
  • 15: Ruin: Accuracy/Endurance/Recharge
  • 15: Ruin: Accuracy/Damage/Recharge
  • 21: Force Feedback: Chance for +Recharge

Level 14: Siphon Speed

  • A: Invention: Accuracy
  • 34: Invention: Recharge Reduction

Level 16: Propel

  • A: Ruin: Accuracy/Damage
  • 17: Ruin: Damage/Endurance
  • 17: Ruin: Damage/Recharge
  • 19: Ruin: Accuracy/Endurance/Recharge
  • 19: Ruin: Accuracy/Damage/Recharge
  • 21: Force Feedback: Chance for +Recharge

Level 18: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Kismet: Accuracy +6%

Level 20: Tactics

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 40: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance

Level 22: Gravity Distortion Field

  • A: Lockdown: Accuracy/Hold
  • 23: Lockdown: Accuracy/Recharge
  • 23: Lockdown: Recharge/Hold
  • 29: Gladiator's Net: Chance of Damage(Lethal)
  • 31: Ghost Widow's Embrace: Chance of Damage(Psionic)
  • 31: Lockdown: Chance for +2 Mag Hold

Level 24: Wormhole

  • A: Superior Will of the Controller: Accuracy/Control Duration
  • 25: Superior Will of the Controller: Control Duration/Recharge
  • 25: Superior Will of the Controller: Endurance/Recharge
  • 27: Superior Will of the Controller: Accuracy/Control Duration/Endurance
  • 27: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge
  • 29: Superior Will of the Controller: Recharge/Chance for Psionic Damage

Level 26: Speed Boost

  • A: Invention: Endurance Modification
  • 34: Invention: Endurance Modification

Level 28: Transference

  • A: Invention: Accuracy
  • 34: Invention: Endurance Reduction
  • 36: Invention: Endurance Reduction

Level 30: Singularity

  • A: Expedient Reinforcement: Accuracy/Recharge
  • 40: Expedient Reinforcement: Accuracy/Damage
  • 42: Expedient Reinforcement: Damage/Endurance
  • 43: Expedient Reinforcement: Accuracy/Damage/Recharge
  • 43: Expedient Reinforcement: Resist Bonus Aura for Pets
  • 43: Call to Arms: Defense Bonus Aura for Pets

Level 32: Fulcrum Shift

  • A: Invention: Accuracy
  • 36: Invention: Recharge Reduction
  • 36: Invention: Recharge Reduction

Level 35: Fold Space

  • A: Invention: Recharge Reduction

Level 38: Conserve Power

  • (Empty)

Level 41: Hover

  • (Empty)
  • (Empty)
  • 42: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 44: Increase Density

  • A: Invention: Resist Damage
  • 45: Invention: Resist Damage

Level 47: Temp Invulnerability

  • (Empty)

Level 49: Power Boost

  • (Empty)
  • (Empty)


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Containment


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • A: Invention: Interrupt Reduction

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 37: Preventive Medicine: Chance for +Absorb

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: EndMod
  • 37: Performance Shifter: Chance for +End

Scalar Controller (Gravity Control - Kinetics).mbd

Posted
  • If you're going to take Crush, slot it (4-5 pieces of a ranged damage set).  Otherwise just skip it and take Lift as your T1. 
  • In Teleport, swap Time & Space Manipulation for Blessing of the Zephyr. This will give 4 pts of kb protection (you have none in your build). Plus, having the +stealth in Teleport is going to be problematic since there's no way to shut it off (you have to wait for the 120s to expire). Slot a Celerity or Unbounded Leap +stealth in Sprint instead.
  • Not sure what your strategy with Teleport Target is. If you intend to use it on foes, be aware that it only works on minions.
  • In Lift and Propel, swap Ruin for Thunderstrike, Devastation or Decimation. In Propel, swap the +recharge for kb>kd.
  • Maneuvers requires end reduction if you plan to run it. The Kismet +acc needs to be in an active power. That said, I would probably drop the Kismet since you're already running Tactics.
  • The %bu proc in Tactics doesn't have great returns (it has a chance to go off every 10s). 
  • I wouldn't bother with %dmg procs in Gravity Distortion Field since you're only going to be using it every 2 minutes at best. 
  • Slot a kb>kd IO in Wormhole.
  • Transference wants end mod, not end reduction. I would probably slot an End Mod set.
  • In Singularity, swap the Call to Arms +def for the 6th piece of Expedient Reinforcement or a kb>kd IO.
  • Fold Space requires accuracy. Not sure why you're taking it since you already have Wormhole. Be aware that Fold Space dumps all the foes on top of you, which is going to be an issue since you're squishy.
  • You don't need Conserve Power since you have Transference. I would switch to a different Epic entirely, since Power Boost doesn't do much for you either. Take a look at Earth, Ice or Mace.
  • Increase Density is best used as a mule for the Steadfast Protection and Gladiator's Armor +def uniques (which your build is missing).
  • This is a VERY squishy build. You have no defense to speak of and only resistance to S/L damage. If you're going to stick with a resistance armor, try to add resistance to other damage types from set bonuses. If you switch to a defense armor, focus on building your defenses. Consider dropping Crush, Teleport Target and Fold Space for Boxing, Tough and Weave.
  • You've got another 10 slots to place.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...