Speed Freak Posted September 24 Share Posted September 24 I've never actually made a build 100% from scratch so I decided it was time. I promptly crashed head first into a brick wall. The character theme is that all of his powers come from being able to manipulate the direction and force of the potential kinetic energy within a target. Below is the dog's dinner I was able to come up with. Any help greatly appreciated. Hero ControllerBuild plan made with Mids' Reborn v3.7.5 rev. 21 ──────────────────────────────Primary powerset: Gravity ControlSecondary powerset: KineticsPool powerset (#1): TeleportationPool powerset (#2): LeadershipPool powerset (#3): FlightPool powerset (#4): FightingEpic powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Crush(Empty) Level 1: TransfusionA: Touch of the Nictus: Healing/Absorb7: Touch of the Nictus: Healing/Absorb/Recharge33: Touch of the Nictus: Accuracy/Healing/Absorb33: Touch of the Nictus: Accuracy/Endurance/Healing/Absorb33: Touch of the Nictus: Accuracy/Endurance/Recharge Level 2: Gravity DistortionA: Thunderstrike: Accuracy/Damage/Endurance3: Neuronic Shutdown: Chance of Damage(Psionic)3: Ghost Widow's Embrace: Chance of Damage(Psionic)5: Unbreakable Constraint: Chance for Smashing Damage5: Gladiator's Net: Chance of Damage(Lethal)7: Apocalypse: Chance of Damage(Negative) Level 4: TeleportA: Time & Space Manipulation: Endurance37: Time & Space Manipulation: Range39: Time & Space Manipulation: +Stealth Level 6: Siphon PowerA: Invention: Accuracy Level 8: Crushing FieldA: Superior Overpowering Presence: Accuracy/Control Duration9: Superior Overpowering Presence: Control Duration/RechargeTime9: Superior Overpowering Presence: Endurance/RechargeTime11: Superior Overpowering Presence: Accuracy/Control Duration/Endurance11: Superior Overpowering Presence: Accuracy/Control Duration/Endurance/RechargeTime31: Superior Overpowering Presence: RechargeTime/Energy Font Level 10: Teleport TargetA: Invention: Accuracy39: Invention: Accuracy39: Invention: Range Level 12: LiftA: Ruin: Accuracy/Damage13: Ruin: Damage/Endurance13: Ruin: Damage/Recharge15: Ruin: Accuracy/Endurance/Recharge15: Ruin: Accuracy/Damage/Recharge21: Force Feedback: Chance for +Recharge Level 14: Siphon SpeedA: Invention: Accuracy34: Invention: Recharge Reduction Level 16: PropelA: Ruin: Accuracy/Damage17: Ruin: Damage/Endurance17: Ruin: Damage/Recharge19: Ruin: Accuracy/Endurance/Recharge19: Ruin: Accuracy/Damage/Recharge21: Force Feedback: Chance for +Recharge Level 18: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Kismet: Accuracy +6% Level 20: TacticsA: Gaussian's Synchronized Fire-Control: Chance for Build Up40: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance Level 22: Gravity Distortion FieldA: Lockdown: Accuracy/Hold23: Lockdown: Accuracy/Recharge23: Lockdown: Recharge/Hold29: Gladiator's Net: Chance of Damage(Lethal)31: Ghost Widow's Embrace: Chance of Damage(Psionic)31: Lockdown: Chance for +2 Mag Hold Level 24: WormholeA: Superior Will of the Controller: Accuracy/Control Duration25: Superior Will of the Controller: Control Duration/Recharge25: Superior Will of the Controller: Endurance/Recharge27: Superior Will of the Controller: Accuracy/Control Duration/Endurance27: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge29: Superior Will of the Controller: Recharge/Chance for Psionic Damage Level 26: Speed BoostA: Invention: Endurance Modification34: Invention: Endurance Modification Level 28: TransferenceA: Invention: Accuracy34: Invention: Endurance Reduction36: Invention: Endurance Reduction Level 30: SingularityA: Expedient Reinforcement: Accuracy/Recharge40: Expedient Reinforcement: Accuracy/Damage42: Expedient Reinforcement: Damage/Endurance43: Expedient Reinforcement: Accuracy/Damage/Recharge43: Expedient Reinforcement: Resist Bonus Aura for Pets43: Call to Arms: Defense Bonus Aura for Pets Level 32: Fulcrum ShiftA: Invention: Accuracy36: Invention: Recharge Reduction36: Invention: Recharge Reduction Level 35: Fold SpaceA: Invention: Recharge Reduction Level 38: Conserve Power(Empty) Level 41: Hover(Empty)(Empty)42: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 44: Increase DensityA: Invention: Resist Damage45: Invention: Resist Damage Level 47: Temp Invulnerability(Empty) Level 49: Power Boost(Empty)(Empty) ────────────────────────────── Inherents: Level 1: Brawl(Empty) Level 1: Containment Level 1: Sprint(Empty) Level 2: RestA: Invention: Interrupt Reduction Level 1: SwiftA: Invention: Flight Speed Level 1: HealthA: Numina's Convalesence: +Regeneration/+Recovery37: Preventive Medicine: Chance for +Absorb Level 1: HurdleA: Invention: Jumping Level 1: StaminaA: Performance Shifter: EndMod37: Performance Shifter: Chance for +End Scalar Controller (Gravity Control - Kinetics).mbd Link to comment Share on other sites More sharing options...
Uun Posted September 25 Share Posted September 25 If you're going to take Crush, slot it (4-5 pieces of a ranged damage set). Otherwise just skip it and take Lift as your T1. In Teleport, swap Time & Space Manipulation for Blessing of the Zephyr. This will give 4 pts of kb protection (you have none in your build). Plus, having the +stealth in Teleport is going to be problematic since there's no way to shut it off (you have to wait for the 120s to expire). Slot a Celerity or Unbounded Leap +stealth in Sprint instead. Not sure what your strategy with Teleport Target is. If you intend to use it on foes, be aware that it only works on minions. In Lift and Propel, swap Ruin for Thunderstrike, Devastation or Decimation. In Propel, swap the +recharge for kb>kd. Maneuvers requires end reduction if you plan to run it. The Kismet +acc needs to be in an active power. That said, I would probably drop the Kismet since you're already running Tactics. The %bu proc in Tactics doesn't have great returns (it has a chance to go off every 10s). I wouldn't bother with %dmg procs in Gravity Distortion Field since you're only going to be using it every 2 minutes at best. Slot a kb>kd IO in Wormhole. Transference wants end mod, not end reduction. I would probably slot an End Mod set. In Singularity, swap the Call to Arms +def for the 6th piece of Expedient Reinforcement or a kb>kd IO. Fold Space requires accuracy. Not sure why you're taking it since you already have Wormhole. Be aware that Fold Space dumps all the foes on top of you, which is going to be an issue since you're squishy. You don't need Conserve Power since you have Transference. I would switch to a different Epic entirely, since Power Boost doesn't do much for you either. Take a look at Earth, Ice or Mace. Increase Density is best used as a mule for the Steadfast Protection and Gladiator's Armor +def uniques (which your build is missing). This is a VERY squishy build. You have no defense to speak of and only resistance to S/L damage. If you're going to stick with a resistance armor, try to add resistance to other damage types from set bonuses. If you switch to a defense armor, focus on building your defenses. Consider dropping Crush, Teleport Target and Fold Space for Boxing, Tough and Weave. You've got another 10 slots to place. Uuniverse Link to comment Share on other sites More sharing options...
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