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With a statement from Player-1 that another theme would be best for a set dealing with chaining attacks, since the dev team would like to have as many themes as possible, here is a theme and power set idea for a Blast type power set that would be built around chaining attacks.

 

Portal Blast (Possibly called Dimensional Blast) This is a full blast set, compatible with Blasters, Defenders and Corruptors.

Tier 1 || Projectile - Ranged, DMG(Smashing) - Pulls a small object from another dimension, through a portal, and flings it at the target. Adds up to 2 stacks of Dimensional Instability. (Animation similar to Gravity Control >> Propel, but with smaller objects if possible)

Tier 2 || Planar Shear - Ranged, DMG(Lethal) - Open a portal inside the target, tearing them with the shearing force. Adds up to 2 stacks of Dimensional Instability. (Could use a mixture of Sonic Resonance >> Sonic Barrier for the on person animation (possibly reversed so going out rather than in) and an angled portal effect so it looks as thought it is cutting into the target)

Tier 3 || Rip (or Dimensional Rip or Dimensional Tearing or...something along those lines) - Ranged(Targeted Chain), DMG(Smashing, Cold) - Opens up portals to a near empty dimension and propels frozen rocks and ice at the target. For each stack of Dimensional Instability another portal will open an additional portal targeting a foe near the target in a chain leading from the original target, up to the maximum of 6 targets with 5 stacks of Dimensional Instability. (Star scape visible through the tears in space. Could use the rocks from Thermal Radiation >> Thermal Shield for this, likely. Possibly with a different particle emitter)

Tier 4 || Solar Flare - Ranged(Targeted Chain), DMG(Fire, Energy) - Opens up one or more portals to the surface of a sun, unleashing heat and radiation upon the target. Will open an additional portal targeting a foe near the original target. For every 2 stacks of Dimensional Instability, will open additional portals in a chain from the second portal.

Tier 5 || Causality Collapse - Ranged(PBAoE Chain), DMG(Lethal) - Consumes all stacks of Dimensional Instability and hits up to 3 targets around the player. Attack will chain one more step for each stack of Dimensional Instability consumed, from each target hit. This damage may loop back to a previously hit target, provided it has hit at least 2 other targets in the interim. Maximum targets remain 16, while it does perform up to 18 hits. (Animation could be anything from ground eruptions, psychic bolts, laser blasts. Possibly, the more chaotic the better for this. No, this will not make the Tier 9 seem anticlimactic 😉 )

Tier 6 || Aim - 'Nough Said.

Tier 7 || Shift (Don't have a good name for this) - Sniper, DMG(Smashing)  Foe +Knockdown- Drops the target through a rift in the ground to the air above a gas giant. Dimensional resonance will bring them back after a second or two, maintaining their momentum and allowing them to be slammed into the ground. The longer they stay in the other space, the faster they will be travelling and the more damage they take, but leaving them there for more than a moment or two takes a lot of concentration.

Tier 8 || Pinball - Ranged(Chain), DMG(Smashing) - Through creative use of portals and variable gravity therein, throws an enemy at another enemy. If the player has stacks of Dimensional Instability, the foe hit by the targeted foe will be flung as well, and so on for each stack of Dimensional Instability.

Tier 9 || Wake an Old God - Ranged(Placed AoE), DMG(Smashing, Psychic), Opens up multiple portals around the targeted location through which the tentacles of an Old God protrude and begin to smash the foes in the area, while assaulting them with it's incomprehensible presence. (Lusca tentacles could potentially be used for this)

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