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Versatile Solo/Group/Farm Fire/Kin/Fire Troller


Samyrmancer

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  • Trying to be reasonable on enhancement costs so no purples. Most of these sets I already have in my vault so I'm going to work on the special enhancements and then back to saving for Incarnate stuff.
     
    I know that farming builds skip Bonfire but I just love it against some groups like nazis.
    I know that most people take Leadership for the pets and groupmates. I don't think i can afford all those toggles. As it is, I took Fire Shield solely for the enhancement slot and don't plan to actually run it.
    Biggest thing I'm giving up is Hover, Flight and Afterburner. I am seriously going to miss them.
     
    When grouping I'll do what I always do, run around stealthed while dropping bonfires, something that makes me giggle the entire time.
    When farming I'll turn on Hot Feet, Spring Attack into them, Fulcrum Shift, Ring of Fire/Charr on bosses, Consume, wash, rinse, repeat? Bonfire then fireball if needed. Rise of the Phoenix if needed....
     
    Please make any comments you feel appropriate, even short and/or negative ones. I don't have many free respecs left and so can't keep stumbling around like an ideeeeot.
     
    Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/
 
Click this DataLink to open the build!
 
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery
 
Hero Profile:
Level 1: Ring of Fire
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Damage/Endurance
  • (46) Devastation - Accuracy/Damage/Endurance/Recharge
  • (46) Devastation - Chance of Hold

Level 1: Transfusion

  • (A) Miracle - +Recovery
  • (40) Numina's Convalesence - +Regeneration/+Recovery
  • (43) Panacea - +Hit Points/Endurance

Level 2: Char

  • (A) Lockdown - Accuracy/Hold
  • (3) Lockdown - Accuracy/Recharge
  • (5) Lockdown - Recharge/Hold
  • (5) Lockdown - Endurance/Recharge/Hold
  • (7) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (7) Lockdown - Chance for +2 Mag Hold

Level 4: Fire Cages

  • (A) Annihilation - Accuracy/Damage
  • (45) Annihilation - Damage/RechargeTime
  • (45) Annihilation - Accuracy/Damage/Endurance
  • (46) Annihilation - Accuracy/Damage/RechargeTime
  • (48) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (48) Annihilation - Chance for Res Debuff

Level 6: Siphon Power

  • (A) Accuracy IO

Level 8: Hot Feet

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (9) Fury of the Gladiator - Damage/Recharge
  • (9) Fury of the Gladiator - Damage/Endurance/Recharge
  • (11) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (11) Fury of the Gladiator - Chance for Res Debuff
  • (13) Fury of the Gladiator - Accuracy/Damage/End/Rech

Level 10: Siphon Speed

  • (A) Accuracy IO

Level 12: Stealth

  • (A) Shield Wall - Defense/Endurance
  • (13) Shield Wall - Defense/Recharge
  • (17) Shield Wall - Endurance/Recharge
  • (17) Shield Wall - Defense/Endurance/Recharge
  • (40) Shield Wall - Defense
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 18: Combat Jumping

  • (A) Reactive Defenses - Defense
  • (19) Reactive Defenses - Defense/Endurance
  • (19) Reactive Defenses - Endurance/RechargeTime
  • (21) Reactive Defenses - Defense/RechargeTime
  • (21) Reactive Defenses - Defense/Endurance/RechargeTime
  • (36) Reactive Defenses - Scaling Resist Damage

Level 20: Acrobatics

  • (A) Endurance Reduction IO
  • (37) Endurance Reduction IO

Level 22: Spring Attack

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (23) Fury of the Gladiator - Damage/Recharge
  • (23) Fury of the Gladiator - Damage/Endurance/Recharge
  • (36) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (36) Fury of the Gladiator - Accuracy/Damage/End/Rech

Level 24: Cinders

  • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (25) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (25) Will of the Controller - Endurance/Recharge
  • (27) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (27) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (29) Will of the Controller - Recharge/Chance for Psionic Damage

Level 26: Speed Boost

  • (A) Endurance Modification IO

Level 28: Bonfire

  • (A) Overwhelming Force - Accuracy/Damage
  • (29) Overwhelming Force - Endurance/Recharge
  • (31) Overwhelming Force - Accuracy/Damage/Endurance
  • (31) Overwhelming Force - Damage/Endurance/Recharge
  • (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 30: Invisibility

  • (A) Luck of the Gambler - Recharge Speed

Level 32: Fire Imps

  • (A) Sovereign Right - Accuracy/Damage
  • (33) Sovereign Right - Damage/Endurance
  • (33) Sovereign Right - Accuracy/Endurance
  • (33) Sovereign Right - Accuracy/Damage/Endurance
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (34) Expedient Reinforcement - Accuracy/Damage

Level 35: Fire Blast

  • (A) Devastation - Accuracy/Damage
  • (37) Devastation - Damage/Endurance
  • (37) Devastation - Damage/Recharge
  • (39) Devastation - Accuracy/Damage/Recharge
  • (39) Devastation - Accuracy/Damage/Endurance/Recharge
  • (39) Devastation - Chance of Hold

Level 38: Fulcrum Shift

  • (A) Accuracy IO

Level 41: Fire Ball

  • (A) Annihilation - Accuracy/Damage
  • (42) Annihilation - Damage/RechargeTime
  • (42) Annihilation - Accuracy/Damage/RechargeTime
  • (42) Annihilation - Accuracy/Damage/Endurance
  • (43) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (43) Annihilation - Chance for Res Debuff

Level 44: Fire Shield

  • (A) Aegis - Psionic/Status Resistance

Level 47: Consume

  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod/Accuracy/Recharge

Level 49: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Containment

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Preventive Medicine - Chance for +Absorb

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification IO
  • (3) Endurance Modification IO

Level 50: Nerve Core Boost

Level 50: Pyronic Core Judgement

Level 50: Paralytic Core Interface

Level 50: Clarion Core Invocation

Level 50: Control Core Genome

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