dtaxtman86 Posted October 29 Posted October 29 (edited) Here is a build I am going for. Trying to cap all def (range, aoe, melee), keep end cost at bay and have solid attacks/rech. Wanted to gather thoughts about attacks taken and overall synergy. Scrapper (Martial Arts - Ninjitsu).mbd Edited October 29 by dtaxtman86
ninja surprise Posted November 2 Posted November 2 A couple things: You were way high on AoE, but that's the least damaging type, with melee lowest, but that's the most damaging type. Did you really want Jump Kick, even though you didn't slot it for anything? If you replace it with Maneuvers you get almost 3% more def to all. Re-slot Kuji-In Sha with Numina boosts your Ranged. Replacing one slot on Tough with the Steadfast unique you lose the 2% set bonus but get +3% def to all, so you come out ahead. Lastly, you can replace one of the Gladiators with Touch of Death to get your Melee def up nice and high. You don't have to go this way but it gets your defense more even overall. Ninjitusu doesn't have much DDR, so high def keeps you from getting floored as fast.
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