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Gallant Gal, Street Justice/Shield Defense


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I decided I wanted to try and remake a design I created, before, and aim for the cheapest build possible to try and make her work well.


This build hits softcap to all positions, hits pretty fast (I didn't take Hasten), and gets some modest resistances that my partner (A Sonic/Sonic Defender) will make even bigger.


What do y'all think?


Hero Plan by Mids' Hero Designer 1.962



Click this DataLink to open the build!


Gallant Gal: Level 50 Technology Brute

Primary Power Set: Street Justice

Secondary Power Set: Shield Defense

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Energy Mastery


Hero Profile:

Level 1: Initial Strike -- UnrFur-Acc/Dmg(A), UnrFur-Acc/Dmg/Rchg(21), UnrFur-Dmg/Rchg(23), UnrFur-Dmg/EndRdx/Rchg(23), UnrFur-Rchg/+Regen/+End(25)

Level 1: Deflection -- Srn-Def/EndRdx(A), Srn-Def/EndRdx/Rchg(3), Srn-EndRdx(3), Srn-Def(5), Srn-Def/Rchg(5)

Level 2: Heavy Blow -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(13), BrtFur-Rchg/Fury(19), BrtFur-Acc/Dmg/Rchg(19), BrtFur-Dmg/EndRdx/Rchg(21)

Level 4: Sweeping Cross -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(11), ScrDrv-Dmg/EndRdx(25), ScrDrv-Dmg/Rchg(27), ScrDrv-Acc/Rchg(27)

Level 6: Battle Agility -- Srn-Def/EndRdx(A), Srn-Def/Rchg(7), Srn-Def/EndRdx/Rchg(7), Srn-EndRdx(9), Srn-Def(11)

Level 8: Rib Cracker -- KntCmb-Knock%(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(29), KntCmb-Acc/Dmg(31)

Level 10: True Grit -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(15), ImpSki-EndRdx/Rchg(15), ImpSki-ResDam/EndRdx/Rchg(17), ImpSki-Status(17), StdPrt-ResDam/Def+(31)

Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(13)

Level 14: Combat Readiness -- RechRdx-I(A), RechRdx-I(31)

Level 16: Taunt -- RechRdx-I(A)

Level 18: Spinning Strike -- Dtn-Dmg/EndRdx(A), Dtn-Acc/Dmg(33), Dtn-Dmg/Rchg(33), Dtn-Dmg/EndRdx/Rng(33), Dtn-Acc/Dmg/EndRdx(34)

Level 20: Against All Odds -- EndRdx-I(A), EndRdx-I(34)

Level 22: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(48)

Level 24: Combat Jumping -- DefBuff-I(A)

Level 26: Shin Breaker -- KntCmb-Knock%(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37), KntCmb-Acc/Dmg(39)

Level 28: Grant Cover -- DefBuff-I(A)

Level 30: Maneuvers -- Srn-EndRdx/Rchg(A), Srn-Def/EndRdx/Rchg(34), Srn-Def/Rchg(36), Srn-Def/EndRdx(36), Srn-EndRdx(36)

Level 32: Crushing Uppercut -- Mk'Bit-Dmg/Rchg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dam%(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg(40), Mk'Bit-Acc/EndRdx/Rchg(48)

Level 35: Shield Charge -- Obl-Acc/Dmg/Rchg(A), ClvBlo-Acc/Rchg(40), ClvBlo-Dmg/Rchg(43), ClvBlo-Dmg/EndRdx(46), ClvBlo-Acc/Dmg(46)

Level 38: Boxing -- Empty(A)

Level 41: Tough -- GldArm-3defTpProc(A), RctArm-ResDam(42), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx(43), RctArm-EndRdx(43)

Level 44: Weave -- Srn-EndRdx/Rchg(A), Srn-Def/EndRdx/Rchg(45), Srn-EndRdx(45), Srn-Def(45), Srn-Def/EndRdx(46)

Level 47: Superior Conditioning -- EndMod-I(A), EndMod-I(50)

Level 49: Physical Perfection -- EndMod-I(A), EndMod-I(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A), Run-I(48)

Level 2: Health -- Heal-I(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(50)

Level 1: Combo Level 1

Level 1: Combo Level 2

Level 1: Combo Level 3





Also, for some reason, Hero Designer doesn't have combo levels interact with powers. Not sure why.

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