Tathya Posted November 3 Share Posted November 3 (edited) On a quick, cursory scan of the forum, I didn't see this one pop up; excuse me if this has already been reported. I have been running the Praetorian missions on a new alt, and I just completed the final mission of Alec Parson's storyline last night, The Clock Face. In this mission, you are supposed to fight Metronome, and there are five Metronome Prototypes (big clockwork bosses) and you're supposed to be ambushed by several waves of clockwork along the way. Please note that I was running this mission on -1 / x1, no bosses, EBs not AVs. I am playing a Stalker, and I assassinated the first Metronome Prototype with no issue, and began fighting the second one. It did not react in any way; neither did the other three. They just stood there, occasionally checking their wrists, didn't even turn to face me. Additionally, the multiple ambushes the mission is supposed to spawn ended up being only a single clockwork minion. It surprised me and made for a much easier mission than I expected! There have been some odd behaviors with NPCs for the last little bit (running the Shining Stars or Hearts of Darkness arc, for instance, the NPCs who are supposed to follow you will instead run all over the place), but I think this is the first time I can think of that the enemies just flat out didn't even respond to my presence as I attacked them. Just wanted to give the heads-up. If I can provide any more information, please let me know! Edited November 6 by Tathya I am a dumb Link to comment Share on other sites More sharing options...
Marine X Posted November 4 Share Posted November 4 As you said you were playing a Stalker, were you Hidden or using Stealth? That can affect NPCs ability to see or follow you. Just a thought. " When it's too tough for everyone else, it's just right for me..." ( Unless it's Raining, or Cold, or Really Dirty or there are Sappers, Man I hate those Guys...) Marine X Link to comment Share on other sites More sharing options...
Tathya Posted November 5 Author Share Posted November 5 (edited) I was indeed hidden initially, however all five enemies are in a single group all within melee range. I definitely was fine Assassin's Striking the first one, but that should have aggroed the rest. I had no other stealth running (I don't believe; that character does have Super Speed but I don't recall having it running in-mission). Quick edit to add, I did not one-shot every enemy; I AS'd the first one, and then beat the rest down with normal attacks, so it's not like they didn't have time to respond. Even the ones I was actively attacking did not respond in any way. Edited November 5 by Tathya Link to comment Share on other sites More sharing options...
Rudra Posted November 6 Share Posted November 6 (edited) The 5 Metronome prototypes in the mission Finale of the arc Clockwork Face are listed as Notable NPCs (edit: without the normal ally or enemy tags shown) in the wiki. It's been a while since I did that arc, but I don't think those 5 bosses, and they are only bosses, are actually enemies. Edited November 6 by Rudra Link to comment Share on other sites More sharing options...
Tathya Posted November 6 Author Share Posted November 6 Hmm. Might be a "defeat them before they activate" sort of thing, like later in the storyline? I'll re-run it tonight via Ouro and see if it does the same thing on a non-Stalker. Might be my reading comprehension that needs work 🙂 Link to comment Share on other sites More sharing options...
Rudra Posted November 6 Share Posted November 6 (edited) 3 minutes ago, Tathya said: Hmm. Might be a "defeat them before they activate" sort of thing, like later in the storyline? I'll re-run it tonight via Ouro and see if it does the same thing on a non-Stalker. Might be my reading comprehension that needs work 🙂 Well, I've never seen them activate for combat purposes. (Edit: And I've waited out the timer before since it no longer causes mission failure.) And you have to admit, fighting 5 bosses at once is a bit of an ask for a solo level 8-15 character to handle. Edited November 6 by Rudra Link to comment Share on other sites More sharing options...
Tathya Posted November 6 Author Share Posted November 6 (edited) Well, uh. Tried running this +1 / x8 on my built out tanker, aaaaand... at least SOME of the Metronome prototypes activated and started fightinng back! It didn't look like all of them did, so now I'm not sure whether them not activating is a bug, them activating is a bug, or the mission is functioning as intended and only a certain number activate depending on team size. (Also, goodness, that is a LOT MORE than 5 prototypes when you play on x8.) Edited November 6 by Tathya Link to comment Share on other sites More sharing options...
Tathya Posted November 6 Author Share Posted November 6 Few more pictures and some thoughts. First, this time was after the countdown finished, and when I came into the room, it appeared that all the Metronome prototypes were active. Since it looked like only some of them were on my last time in, I'm guessing that the actual progress here is a few activating at a time, and then the bulk activating when the timer reaches 0. Which probably means, since I was stealthing missions on my Stalker, that I simply arrived at the bosses too early for any to have activated, and killed them too quickly. Seems to be working as intended, just a misunderstanding on my end 🙂 Also, owwwwwwww. These guys hurt. Link to comment Share on other sites More sharing options...
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