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Posted

Overall, I would like to see more AoE and I want to see it introduced by having 5 or 6 target limit attacks with the level 6 upgrade, for example:

 

Thugs > Punks(not arsonist) > Level 6 Upgrade > Empty Revolvers(new-ish ranged cone):

5 or 6 targets max, lethal damage.

Because there are two Punks it will not be game breaking and will allow thugs more AoE at a lower level

Thugs > Punks(not arsonist) > Level 26 Upgrade > Dirty Bomb(taoe)

6-10 targets max since lvl26, lethal/smash upfront damage followed up by a lethal dot.

I cant remember the movie where I seen a mason jar with explosives and scrap metals in it but thats the idea

 

Beasts > Level 6 Upgrade > Summon Wolves > Piercing Howl (pbaoe)

5 or 6 targets max, smash/energy damage to mimic sonic damage

Beasts > Level 6 Upgrade > Lions > Pounce (taoe)

6-10 targets max, i dont know if porting Spring Attack is possible but that was generally the idea, just smashing damage

Beasts > Level 6 Upgrade > Summon Dire Wolf > Chilling Howl (pbaoe)

10-16 targets since it is a tier3.  pure cold damage?

 

Robotics > Level 6 Upgrade > Drones/Prot Bots > Charged Shot (taoe)

Just pure energy damage aoe, 5-6 target limit

 

Ninjas > Level 6 Upgrade > Genin > Dragon's Tail (pbaoe)

same as our tail but limited to 5-6 targets

Ninjas > Level 6 Upgrade > Jounin > Lotus Drops (pbaoe)

same as our lotus but limited to 6-10 targets

Ninjas > Level 6 Upgrade > Oni > Fire Sword Circle (pbaoe)

same as ours but 10-16 target limit.  The oni has two fire sword melee attacks, and like 4 ranged attacks

Note that the Oni's sword attacks are the old lethal/fire with no -def.  FSC would balance out its kit

 

Demons > Base > Demonlings > Spit [fire/frost/bile] (single ranged)

All damage over time attacks, duration/ticks unthoughtof, uses Poison's spitting animation, fire/ice/toxic damage depending on the demon

Demons > Level 6 Upgrade > Demonlings > Claw Burst (ranged cone)

Basically the Widow's Dart Burst but primarily lethal damage/the demons element with possible DoT.  5-6 target limit.

The Demon Prince's Shiver and Chilling Aura does no damage

Shiver (wide melee cone) for players got damage added to it awhile back, maybe no DoT for the prince and swap Chilling Aura for Chilling Embrace (dominator ver. damage aura/pbaoe)

 

Soldiers > Level 6 Upgrade > Soldiers > Incendiary/Napalm Grenade and Chemical Grenade (taoe)

5-6 targets max, soldiers get fire, medic gets toxic.  due to the DoT nature of soldiers I think all that damage should be over time

 

Necromancy > Level 6 Upgrade > Zombies > The vomits

Wider cones would be all that is needed

Necromancy > Level 26 Upgrade > Zombies > Empowered Brawl(new, melee)

Just smash/negative energy.  its simple, its kinda silly, and sounds lazy but i think merc soldiers use the same animation for all their powers

Posted

maybe the arsonist can use a new single target attack

i just cant think of anything that would be home made and small scale

 

Smolotov Cocktail?

Darts with firecrackers on them?

maybe a wrist mounted aerosol thing?

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