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Wonderman/Genis-Vell AT?


Gobbledygook

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Hey all, I'm coming back from about a year break and have an idea for a character I want to make. As stated in the title he would be an homage to Wonderman and Genis-Vell/Mar-Vell. I will not be playing blueside, except for the occasional TF's. Which AT would you pick, and why?

I would like to have energy blasts of some sort, as LBE just doesn't cut it IMHO. But I also need to be able to get in and mix it up in melee.

I was thinking of doing a PB, but open to suggestions.

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Oldstyle Human form Peacebringer would probably be the closest analogue to Mar-Vell; plenty of Energy Blasts and nice meaty punchwallops with EnergyFX and knockback; plus inherent flight. Although in terms of performance it's not going to be setting any records.

 

Energy/Energy Blaster is the other obvious option. Or even a Energy Blast + Forcefield Corruptor with the Energy Mastery Epic Pool.

If you want to go for a full regular Melee AT (Tanker or Scrapper over Brute unless you can think of a way to make the Rage mechanic work with them thematically) then It'd likely be Energy Melee and Energy Aura plus some Epic and Pool ranged attacks. Epicwise the Soul and Mu Mastery pools both provide a few decent blasts which can be recolored to match "energy beams" so you're not completely restricted to Laser Beam Eyes and Energy Torrent. The Pool Power attacks "Wall of Force" and "Spirit Ward" are passable but might be tricker to appropriately reflavour.

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On 11/6/2024 at 4:33 PM, Gobbledygook said:

I would like to have energy blasts of some sort, as LBE just doesn't cut it IMHO. But I also need to be able to get in and mix it up in melee.

I was thinking of doing a PB, but open to suggestions.

 

I have an Energy Blast / Time Manipulation Corruptor that is a "faux Peacebringer". The final build is posted below, but it was plenty of fun leveling up.

 

Spoiler

Primary Power Set: Energy Blast
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

------------
Level 1:        Time Crawl    
 (A) Pacing of the Turtle - Accuracy/Endurance
 (*) Pacing of the Turtle - Accuracy/Slow
 (*) Ice Mistral’s Torment - Chance for Damage (Cold)
 (*) Impeded Swiftness - Chance for Damage (Smashing)

 

Level 1:        Power Blast    
 (A) Superior Malice of the Corruptor - Accuracy/Damage
 (*) Superior Malice of the Corruptor - Damage/Recharge
 (*) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
 (*) Superior Malice of the Corruptor - Damage/Endurance/Recharge
 (*) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
 (*) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

 

Level 2:        Energy Torrent    
 (A) Superior Scourging Blast - Accuracy/Damage
 (*) Superior Scourging Blast - Damage/Endurance/RechargeTime
 (*) Superior Scourging Blast - RechargeTime/PBAoE +End
 (*) Javelin Volley - Chance for Damage (Lethal)
 (*) Bombardment - Chance for Damage (Fire)
 (*) Explosive Strike - Chance for Damage (Smashing)


Level 4:        Time's Juncture    
 (A) HamiO:Enzyme Exposure (Endurance/Defense Debuff/ToHit Debuff): Level 53
 (*) HamiO:Enzyme Exposure (Endurance/Defense Debuff/ToHit Debuff): Level 53


Level 6:        Temporal Mending    
 (A) Preventive Medicine - Heal/Endurance
 (*) Preventive Medicine - Chance for +Absorb
 (*) Preventive Medicine - Heal
 (*) Preventive Medicine - Endurance/RechargeTime
 (*) Preventive Medicine - Heal/RechargeTime
 (*) Preventive Medicine - Heal/RechargeTime/Endurance


Level 8:        Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (*) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 10:    Power Burst    
 (A) Apocalypse - Damage: Level 50+5
 (*) Apocalypse - Accuracy/Damage/Recharge: Level 50
 (*) Apocalypse - Accuracy/Recharge: Level 50
 (*) Apocalypse - Damage/Endurance: Level 50+5
 (*) Apocalypse - Chance for Damage (Negative Energy): Level 50
 (*) Gladiator's Javelin - Chance for Damage (Toxic)


Level 12:    Hover    
 (A) Luck of the Gambler - Recharge Speed
 (*) Shield Wall - +Res (Teleportation), +5% Res (All)
 (*) Shield Wall - Defense/Endurance: Level 50+5
 (*) Reactive Defenses - Scaling Resist Damage
 (*) Soaring - Endurance/FlySpeed: Level 50+5
 (*) Kismet - 6% +ToHit

 

Level 14:    Sniper Blast    
 (A) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
 (*) Superior Scourging Blast - Damage/RechargeTime
 (*) Superior Scourging Blast - Accuracy/Damage/RechargeTime
 (*) Gladiator's Javelin - Chance for Damage (Toxic)
 (*) Sting of the Manticore - Chance for Damage (Toxic)
 (*) Explosive Strike - Chance for Damage (Smashing)

 

Level 16:    Distortion Field    
 (A) Pacing of the Turtle – Endurance/Recharge/Slow: Level 50+5
 (*) Superior Entomb - Endurance/Recharge


Level 18:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (*) Recharge Reduction IO: Level 50+5


Level 20:    Time Stop    
 (A) Gladiator's Net - Accuracy/Hold: Level 50+5
 (*) Gladiator's Net - Accuracy/Endurance/Recharge/Hold: Level 50+5
 (*) Gladiator's Net - Chance for Damage (Lethal)
 (*) Unbreakable Constraint - Chance for Damage (Smashing)
 (*) Ghost Widow's Embrace - Chance for Damage (Psionic)
 (*) Neuronic Shutdown - Chance for Damage (Psionic)

 

Level 22:    Explosive Blast    
 (A) Superior Frozen Blast - Accuracy/Damage
 (*) Superior Frozen Blast - Accuracy/Damage/Endurance
 (*) Force Feedback - Chance for +Recharge
 (*) Javelin Volley - Chance for Damage (Lethal)
 (*) Bombardment - Chance for Damage (Fire)
 (*) Explosive Strike - Chance for Damage (Smashing)


Level 24:    Farsight    
 (A) Luck of the Gambler - Recharge Speed
 (*) HamiO:Membrane Exposure (Endurance/ToHit Buff/Defense Buff): Level 53
 (*) HamiO:Membrane Exposure (Endurance/ToHit Buff/Defense Buff): Level 53
 (*) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (*) Gaussian's Synchronized Fire-Control - Recharge/Endurance


Level 26:    Nova    
 (A) Armageddon - Damage/Recharge: Level 50
 (*) Armageddon - Accuracy/Damage/Recharge: Level 50
 (*) Armageddon - Accuracy/Recharge: Level 50+5
 (*) Armageddon - Damage/Endurance: Level 50+5
 (*) Armageddon - Chance for Damage (Fire): Level 50


Level 28:    Slowed Response    
 (A) Analyze Weakness - Accuracy/Recharge: Level 50+5
 (*) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50+5
 (*) Shield Breaker - Chance for Damage (Lethal)
 (*) Touch of Lady Grey - Chance for Damage (Negative Energy)


Level 30:    Chrono Shift    
 (A) Doctored Wounds - Endurance/Recharge: Level 50+5
 (*) Panacea - Endurance/Recharge: Level 50+5
 (*) Panacea - Heal/Endurance/Recharge: Level 50+5

 

Level 32:    Hasten    
 (A) Recharge Reduction IO: Level 50+5
 (*) Recharge Reduction IO: Level 50+5


Level 35:    Dark Embrace    
 (A) Unbreakable Guard - +Max HP
 (*) Unbreakable Guard - Resistance/Endurance
 (*) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (*) Unbreakable Guard - Resistance

 

Level 38:    Power Boost    
 (A) Recharge Reduction IO: Level 50+5


Level 41:    Boxing    
 (A) Crushing Impact - Accuracy/Damage: Level 50+5


Level 44:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (*) Steadfast Protection - Resistance/+Def 3%


Level 47:    Weave    
 (A) Luck of the Gambler - Recharge Speed


Level 49:    Stealth    
 (A) Luck of the Gambler - Recharge Speed


Level 1:        Brawl    
 (A) Empty


Level 1:        Scourge    


Level 1:        Sprint    
 (A) Unbounded Leap - +Stealth: Level 50


Level 2:        Rest    
 (A) Interrupt Reduction IO: Level 50


Level 4:        Athletic Run    

 

Level 2:        Swift    
 (A) Flight Speed IO: Level 50+5


Level 2:        Hurdle    
 (A) Jumping IO: Level 50+5


Level 2:        Health    
 (A) Panacea - +Hit Points/Endurance
 (*) Miracle - +Recovery


Level 2:        Stamina    
 (A) Performance Shifter - Chance for +End
 (*) Performance Shifter - EndMod

 

 

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