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Add a new twist to badge collecting!


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I just responded in another thread to someone, and thought it was a good enough idea to share here.

 

The original udea was getting tips for door mussions while collecting badges.

 

Here was my response the following:

 

Ooh, and at the end, it sends you to a door Mish where you play the last mission or two, and gives an increase to the accolades or you're rewarded with a new one that gives an additional bonus of the same type. Like for instance, the ones that add 10% just gets 2% more, but whichever one adds 5% will give between 7-10%.

 

Or just a different power all together!

 

Heartburn!

Grants 12% cold resistance.

 

Coldhearted!

Grants 8% fire resistance.

 

Hardy!

Grants 10% DDR.

 

That would encourage more build diversity, will pursuing goals.

Like, I hate grinding for purples and the Winter O's.

 

Please, discuss.

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What do you mean by "getting tips for door missions"? And what are you talking about for "and at the end, it sends you to a door Mish where you play the last mission or two, and gives an increase to the accolades or you're rewarded with a new one that gives an additional bonus of the same type"? The last mission or two of what?

 

Except for exploration tips and Valentines tips, tips already are door missions. And if you are talking about making existing accolades better, my response is "No".

 

Edited by Rudra
Edited to correct "and" to "an". And again for same reason.
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