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Posted

How do the heal procs (panacea, numina, miracle, and even regenerative tissue) work in the chain heal (Rejuvenating Circuit) and chain absorb (Insulating Circuit)?

- my guess is that numina, miracle and regenerative tissue apply to the caster for 2 mins, but not the target

- I'm less clear if panacea will work on the caster or the target. Worth specifically slotting this one?

 

How to the endmod procs (performance shift, power transfer) work in the chain end power (Energizing Circuit)? 

- do these work on caster or target? Either of these especially worthwhile?

Posted

Panacea is the only heal proc that applies to target as opposed to caster.  I'm not sure how well it works in the chain powers though.

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What this team needs is more Defenders

Posted (edited)
5 hours ago, Psyonico said:

Panacea is the only heal proc that applies to target as opposed to caster.  I'm not sure how well it works in the chain powers though.

 

This.

  • The Performance Shifter Proc gets multiple separate opportunities to activate (on you the caster) simultaneously whenever you hit multiple hostile targets with a single ability, so you can end up recieving lots of +endurance if you use it in an AoE. It also gets a chance to activate on each target as well (providing they count as "friendly"). However the source entity using the proc must be a player instead of a pet/pseudopet.
  • Power Transfer gets multiple checks but only a single opportunity to actually activate (on the caster, i.e. you) per ability per server tick. In fact it used to be that slotting multiple PT procs in different abilities didn't stack... but these days they do so you can have lots of copies across various +endurance passives/toggles/etc. ok. It does not normally work for pets/pseudopets (unless they're using an ability that has a base area factor of 1 and also affects themselves, strangely...)
  • Panacea gets multiple separate checks for each "friendly" target hit, but activates its buff on that target not on the caster. Notably neither the source nor the target needs to be a player, so friendly pets/pseudopets and NPCs are all fair game. There are also different rolls for the Heal and for the Endurance buff, meaning they kick in independently of each other.
  • The rest activate for 120 seconds (on the caster) and multiple activations during that time window overwrite instead of stack.

 

Edited by Maelwys
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Posted
15 hours ago, Psyonico said:

Panacea is the only heal proc that applies to target as opposed to caster.  I'm not sure how well it works in the chain powers though.

 

Welp, the Panacea Proc in CoD2 has "Entities Affected" (and "Entities Autohit") as "Self".  So wherever it's slotted, I'd think it would only affect the Caster.

https://cod.uberguy.net/html/power.html?power=boosts.crafted_panacea_f.crafted_panacea_f

Posted (edited)
5 hours ago, Jacke said:

 

Welp, the Panacea Proc in CoD2 has "Entities Affected" (and "Entities Autohit") as "Self".  So wherever it's slotted, I'd think it would only affect the Caster.

https://cod.uberguy.net/html/power.html?power=boosts.crafted_panacea_f.crafted_panacea_f


Compare Power Transfer:

image.png.4d4c595a468efaf7dcdc68a61f5b4808.png

to Panacea:

image.png.b313de5295e69067eb70d3407dc39469.png

Notice the "(self only)" tag on the top one; and "(all affected targets)" on the bottom one.

The value of "Self" listed on the left of the CoDv2 screen against 'Entities Affected' simply dictates what the boost itself (e.g. the enhancement!) normally affects - so slotting the  Panacea Proc IO itself does not automatically grant you an AoE Healing Aura. However the healing proc effect listed under standard effects is able to apply to ALL AFFECTED TARGETS of any power that it's slotted in.

So ticking a Panacea Proc in Health? That just ticks on you.
Sticking it in Arcane Ward? That ticks on your selected Target (and technically also once on you at the time of initial casting)
Sticking it in Triage Beacon? That ticks on lots of allies.
 

Edited by Maelwys
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