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Posted

Hello All!

 

I am currently leveling this build and it does play wonderfully. I was looking for any glaring holes in the build. The last few choices are pure flavor and those I DO realize are not optimal. 

I am still getting the hank of using Midi for Enhancement Sets and planning; I guess this is where I am most likely going to need help.

 

Thanks in advance for taking a look anyways!

 

Best,

Michael

 

 

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Posted

I don't MIDS, here is a text version of my Shield/Axe Tanker (level 50 build):

 

Spoiler

Primary Power Set: Shield Defense

Secondary Power Set: Battle Axe

Power Pool: Force of Will

Power Pool: Leadership

Power Pool: Teleportation

Power Pool: Concealment

------------

Level 1:                 Deflection          

 (A) Luck of the Gambler - Recharge Speed: Level 50

 (*) Unbreakable Guard - +Max HP: Level 50

 (*) Unbreakable Guard - Resistance: Level 50

 (*) Unbreakable Guard - Resistance/Endurance: Level 50

 (*) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50

 (*) Impervium Armor - Psionic Resistance: Level 40

 

Level 1:                 Chop    

 (A) Hecatomb - Damage/Recharge: Level 50

 (*) Hecatomb - Accuracy/Damage/Recharge: Level 50

 (*) Hecatomb - Accuracy/Recharge: Level 50

 (*) Hecatomb - Damage/Endurance: Level 50+5

 (*) Hecatomb - Chance of Damage (Negative): Level 50

 (*) Hecatomb - Damage: Level 50+5

 

Level 2:                 Battle Agility      

 (A) Reactive Defenses - Defense: Level 50

 (*) Reactive Defenses - Defense/Endurance: Level 50

 (*) Reactive Defenses - Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Scaling Resist Damage: Level 50

 

Level 4:                 Gash     

 (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50

 (*) Superior Gauntleted Fist - Damage/RechargeTime: Level 50

 (*) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50

 (*) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50

 (*) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50

 (*) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50

 

Level 6:                 Mighty Leap      

(A) Blessing of the Zephyr (Travel/Endurance): Level 50+5

 

Level 8:                 Weaken Resolve             

 (A) HamiO:Lysosome Exposure (Accuracy, Defense Debuff, ToHit Debuff): Level 53

 (*) Shield Breaker - Chance for Lethal Damage: Level 30

 (*) Touch of Lady Grey - Chance for Negative Damage: Level 50

 

Level 10:              Active Defense

 (A) D-Sync Deceleration (Slow/Rech/End): Level 52

 (*) D-Sync Deceleration (Slow/Rech/End): Level 52

 

Level 12:              Phalanx Fighting              

 (A) Kismet - Accuracy +6%: Level 30

 (*) Luck of the Gambler - Recharge Speed: Level 50

 

Level 14:              Against All Odds              

 (A) Endurance Reduction IO: Level 50+5

 

Level 16:              Taunt   

 (A) Mocking Beratement - Taunt: Level 50

 (*) Mocking Beratement - Taunt/Recharge: Level 50

 (*) Mocking Beratement - Taunt/Recharge/Range: Level 50

 (*) Mocking Beratement - Accuracy/Recharge: Level 50

 (*) Mocking Beratement - Taunt/Range: Level 50

 (*) Mocking Beratement - Recharge: Level 50

 

Level 18:              True Grit             

 (A) Gladiator's Armor - Resistance: Level 50+5

 (*) Gladiator's Armor - TP Protection +3% Def (All): Level 50

 (*) Panacea - +Hit Points/Endurance: Level 50

 (*) Panacea - Heal: Level 50+5

 (*)Steadfast Protection - Resistance/+Def 3%: Level 30I

 (*) Healing IO: Level 50+5

[was  (*) Impervium Armor - Psionic Resistance: Level 40)]

 

Level 20:              Pendulum          

 (A) Multi-Strike - Accuracy/Endurance: Level 50+5

 (*) Eradication - Chance for Energy Damage: Level 30

 (*) Armageddon - Chance for Fire Damage: Level 50

 (*) Perfect Zinger - Chance for Psi Damage: Level 50

 (*) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50

 (*) Explosive Strike - Chance for Smashing Damage: Level 20

 

Level 22:              Wall of Force     

 (A) Javelin Volley - Accuracy/Endurance/Recharge: Level 50+5

 (*) Javelin Volley - Chance of Damage (Lethal): Level 50

 (*) Explosive Strike - Chance for Smashing Damage: Level 20

 (*) Positron's Blast - Chance of Damage (Energy): Level 50

 (*) Bombardment - Chance of Damage (Fire): Level 50

 

Level 24:              Shield Charge   

 (A) Mocking Beratement - Recharge: Level 50

 (*) Mocking Beratement - Accuracy/Recharge: Level 50

 (*) Eradication - Chance for Energy Damage: Level 30

 (*) Perfect Zinger - Chance for Psi Damage: Level 50

 (*) Scirocco's Dervish - Chance of Damage(Lethal): Level 50

 (*) Force Feedback - Chance of Global Recharge: Level 50

 

Level 26:              Grant Cover      

 (A) Luck of the Gambler - Recharge Speed: Level 50

 (*) Reactive Defenses - Defense: Level 50

 (*) Reactive Defenses - Defense/Endurance: Level 50

 (*) Reactive Defenses - Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

 

Level 28:              Axe Cyclone      

 (A) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50+5

 (*) Fury of the Gladiator - Chance for Res Debuff: Level 50

 (*) Eradication - Chance for Energy Damage: Level 30

 (*) Perfect Zinger - Chance for Psi Damage: Level 50

 (*) Obliteration - Chance for Smashing Damage: Level 50

 (*) Explosive Strike - Chance for Smashing Damage: Level 20

 

Level 30:              Cleave 

 (A) Armageddon - Damage: Level 50+5

 (*) Armageddon - Damage/Recharge: Level 50+5

 (*) Armageddon - Accuracy/Damage/Recharge: Level 50+5

 (*) Armageddon - Accuracy/Recharge: Level 50+5

 (*) Armageddon - Damage/Endurance: Level 50+5

 

Level 32:              Build Up              

 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

 (A)Recharge Reduction IO: Level 50+5

 

Level 35:              Combat Teleport             

 (A) Blessing of the Zephyr - Range / Endurance: Level 50+5

 

Level 38:              Infiltration          

 (A) Luck of the Gambler - Recharge Speed: Level 50

 

Level 41:              Unleash Potential           

 (A) Preventive Medicine - Chance for +Absorb: Level 50

 

Level 44:              One with the Shield       

(A) Impervium Armor - Psionic Resistance: Level 30

 

Level 47:              Maneuvers        

 (A) Luck of the Gambler - Recharge Speed: Level 50

 

Level 49:              Stealth 

 (*) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

 

Level 1: Brawl    

 (A) HO Nucleolus (Accuracy/Damage) Level 53

 

Level 1: Gauntlet             

 

Level 1:                 Sprint   

 (A) Endurance Reduction IO: Level 50+5

 

Level 2:                 Rest      

 (A) Interrupt Reduction IO: Level 50+5

 

Level 4 :                Athletic Run      

 

Level 2:                 Swift     

 (A) Run Speed IO: Level 50+5

 

Level 2:                 Health  

 (A) Miracle - +Recovery: Level 40

 (*) Numina's Convalesence - +Regeneration/+Recovery: Level 50

 (*) Numina's Convalesence - Heal: Level 50

 

Level 2:                 Hurdle 

 (A) Jumping IO: Level 50+5

 

Level 2: Stamina               

 (A) Performance Shifter - Chance for +End: Level 50

 (*) Performance Shifter - EndMod: Level 50

 (*) Power Transfer - %Heal: Level 50

 

 

 

FWIW: I usually unslot certain %damage pieces and replace them with %-Resistance pieces when I am teaming. The %damage is slightly more useful during solo play.

Posted
5 minutes ago, tidge said:

I don't MIDS, here is a text version of my Shield/Axe Tanker (level 50 build):

 

  Hide contents

Primary Power Set: Shield Defense

Secondary Power Set: Battle Axe

Power Pool: Force of Will

Power Pool: Leadership

Power Pool: Teleportation

Power Pool: Concealment

------------

Level 1:                 Deflection          

 (A) Luck of the Gambler - Recharge Speed: Level 50

 (*) Unbreakable Guard - +Max HP: Level 50

 (*) Unbreakable Guard - Resistance: Level 50

 (*) Unbreakable Guard - Resistance/Endurance: Level 50

 (*) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50

 (*) Impervium Armor - Psionic Resistance: Level 40

 

Level 1:                 Chop    

 (A) Hecatomb - Damage/Recharge: Level 50

 (*) Hecatomb - Accuracy/Damage/Recharge: Level 50

 (*) Hecatomb - Accuracy/Recharge: Level 50

 (*) Hecatomb - Damage/Endurance: Level 50+5

 (*) Hecatomb - Chance of Damage (Negative): Level 50

 (*) Hecatomb - Damage: Level 50+5

 

Level 2:                 Battle Agility      

 (A) Reactive Defenses - Defense: Level 50

 (*) Reactive Defenses - Defense/Endurance: Level 50

 (*) Reactive Defenses - Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Scaling Resist Damage: Level 50

 

Level 4:                 Gash     

 (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50

 (*) Superior Gauntleted Fist - Damage/RechargeTime: Level 50

 (*) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50

 (*) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50

 (*) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50

 (*) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50

 

Level 6:                 Mighty Leap      

(A) Blessing of the Zephyr (Travel/Endurance): Level 50+5

 

Level 8:                 Weaken Resolve             

 (A) HamiO:Lysosome Exposure (Accuracy, Defense Debuff, ToHit Debuff): Level 53

 (*) Shield Breaker - Chance for Lethal Damage: Level 30

 (*) Touch of Lady Grey - Chance for Negative Damage: Level 50

 

Level 10:              Active Defense

 (A) D-Sync Deceleration (Slow/Rech/End): Level 52

 (*) D-Sync Deceleration (Slow/Rech/End): Level 52

 

Level 12:              Phalanx Fighting              

 (A) Kismet - Accuracy +6%: Level 30

 (*) Luck of the Gambler - Recharge Speed: Level 50

 

Level 14:              Against All Odds              

 (A) Endurance Reduction IO: Level 50+5

 

Level 16:              Taunt   

 (A) Mocking Beratement - Taunt: Level 50

 (*) Mocking Beratement - Taunt/Recharge: Level 50

 (*) Mocking Beratement - Taunt/Recharge/Range: Level 50

 (*) Mocking Beratement - Accuracy/Recharge: Level 50

 (*) Mocking Beratement - Taunt/Range: Level 50

 (*) Mocking Beratement - Recharge: Level 50

 

Level 18:              True Grit             

 (A) Gladiator's Armor - Resistance: Level 50+5

 (*) Gladiator's Armor - TP Protection +3% Def (All): Level 50

 (*) Panacea - +Hit Points/Endurance: Level 50

 (*) Panacea - Heal: Level 50+5

 (*)Steadfast Protection - Resistance/+Def 3%: Level 30I

 (*) Healing IO: Level 50+5

[was  (*) Impervium Armor - Psionic Resistance: Level 40)]

 

Level 20:              Pendulum          

 (A) Multi-Strike - Accuracy/Endurance: Level 50+5

 (*) Eradication - Chance for Energy Damage: Level 30

 (*) Armageddon - Chance for Fire Damage: Level 50

 (*) Perfect Zinger - Chance for Psi Damage: Level 50

 (*) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50

 (*) Explosive Strike - Chance for Smashing Damage: Level 20

 

Level 22:              Wall of Force     

 (A) Javelin Volley - Accuracy/Endurance/Recharge: Level 50+5

 (*) Javelin Volley - Chance of Damage (Lethal): Level 50

 (*) Explosive Strike - Chance for Smashing Damage: Level 20

 (*) Positron's Blast - Chance of Damage (Energy): Level 50

 (*) Bombardment - Chance of Damage (Fire): Level 50

 

Level 24:              Shield Charge   

 (A) Mocking Beratement - Recharge: Level 50

 (*) Mocking Beratement - Accuracy/Recharge: Level 50

 (*) Eradication - Chance for Energy Damage: Level 30

 (*) Perfect Zinger - Chance for Psi Damage: Level 50

 (*) Scirocco's Dervish - Chance of Damage(Lethal): Level 50

 (*) Force Feedback - Chance of Global Recharge: Level 50

 

Level 26:              Grant Cover      

 (A) Luck of the Gambler - Recharge Speed: Level 50

 (*) Reactive Defenses - Defense: Level 50

 (*) Reactive Defenses - Defense/Endurance: Level 50

 (*) Reactive Defenses - Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

 

Level 28:              Axe Cyclone      

 (A) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50+5

 (*) Fury of the Gladiator - Chance for Res Debuff: Level 50

 (*) Eradication - Chance for Energy Damage: Level 30

 (*) Perfect Zinger - Chance for Psi Damage: Level 50

 (*) Obliteration - Chance for Smashing Damage: Level 50

 (*) Explosive Strike - Chance for Smashing Damage: Level 20

 

Level 30:              Cleave 

 (A) Armageddon - Damage: Level 50+5

 (*) Armageddon - Damage/Recharge: Level 50+5

 (*) Armageddon - Accuracy/Damage/Recharge: Level 50+5

 (*) Armageddon - Accuracy/Recharge: Level 50+5

 (*) Armageddon - Damage/Endurance: Level 50+5

 

Level 32:              Build Up              

 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

 (A)Recharge Reduction IO: Level 50+5

 

Level 35:              Combat Teleport             

 (A) Blessing of the Zephyr - Range / Endurance: Level 50+5

 

Level 38:              Infiltration          

 (A) Luck of the Gambler - Recharge Speed: Level 50

 

Level 41:              Unleash Potential           

 (A) Preventive Medicine - Chance for +Absorb: Level 50

 

Level 44:              One with the Shield       

(A) Impervium Armor - Psionic Resistance: Level 30

 

Level 47:              Maneuvers        

 (A) Luck of the Gambler - Recharge Speed: Level 50

 

Level 49:              Stealth 

 (*) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

 

Level 1: Brawl    

 (A) HO Nucleolus (Accuracy/Damage) Level 53

 

Level 1: Gauntlet             

 

Level 1:                 Sprint   

 (A) Endurance Reduction IO: Level 50+5

 

Level 2:                 Rest      

 (A) Interrupt Reduction IO: Level 50+5

 

Level 4 :                Athletic Run      

 

Level 2:                 Swift     

 (A) Run Speed IO: Level 50+5

 

Level 2:                 Health  

 (A) Miracle - +Recovery: Level 40

 (*) Numina's Convalesence - +Regeneration/+Recovery: Level 50

 (*) Numina's Convalesence - Heal: Level 50

 

Level 2:                 Hurdle 

 (A) Jumping IO: Level 50+5

 

Level 2: Stamina               

 (A) Performance Shifter - Chance for +End: Level 50

 (*) Performance Shifter - EndMod: Level 50

 (*) Power Transfer - %Heal: Level 50

 

 

 

FWIW: I usually unslot certain %damage pieces and replace them with %-Resistance pieces when I am teaming. The %damage is slightly more useful during solo play.

That’s a great idea, I always think of a build being what it is, not considering altering it on the fly for team bs solo! 
BTW- How do you post your build in that format; I prefer it to the way I posted?

Best,

Michael

 

 

 

 

 

Posted

The format? I essentially do it by hand, sometimes based off an old text export from a MIDS variant from long ago.

 

About a year ago I started planning my builds in Excel, so many of my characters from after that era don't even have a nice text format handy!

 

MIDS can be a useful tool, but since I'm generally familiar with the power progressions (with respect to enhancable attributes) I usually make similar choices between builds unless there is something special about one of them or I have a particular concept. I consult City of Data v2.0 for details.

 

Every once in a blue moon I get twisty-minded about specific set choices between a couple of powers, I then usually default to play-testing and using unslotters.

Posted

The import doesn't work for me, you can drag and drop the physical mids build file to upload it. That's how it's commonly done today.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
23 minutes ago, Nemu said:

The import doesn't work for me, you can drag and drop the physical mids build file to upload it. That's how it's commonly done today.

Thank you, I will try to do that. It looks as if Midi may have failed to save my build....

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