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Posted

Rather simple but since especially targetting drone's buff doesn't last about .5 more seconds to at least carry over to it when using it in combat, trip mine should have higher than base accuracy as your bufffs and bonuses don't carry over to it, especially if using it pre-battle too. So it should have a higher base accuracy like 1.3x.

 

It's kb mag should also be lowered as well. At .75 mag It'll kb even levels, but like most all powers (and/or procs) mag should be lower so, for example, you can put the winter proc in it and it won't cause kb by it stacking with the powers innate KB, thus giving extra KD chances like the proc should, and not be detrimental. (on that note too, those kd procs should be lower to avoid stacking anywhere, .01 mag kd's just the same as .67 mag)

 

The power still has issues of not rolling the to hit check until it's laid down, or being able to cast it as you're jumping out for cones to save time between attacks, which is fine (albeit super annoying and would rather it work just like a regular aoe) just pointing out too that that's part of the balance of allowing it to be used both in and out of battle (for setup, though i don't know anyone that actually ever uses it like that especially without caltrops in the set, hence why i'd rather it just be a regular aoe), so shouldn't factor in to the accuracy or kb issue at all.

Posted

There can be no buffs to Arsenal/Trip Mine until Traps/Trip Mine is addressed.

  • Arsenal has a cast time of 2.1s vs 5.1s for Traps (with a 4s interrupt period)
  • Arsenal has 0.75 mag kb vs 2.1 mag for Traps
  • Arsenal has a 15 ft radius vs 12 ft for Traps
  • Arsenal has 1.0 acc vs 1.2 acc for Traps, so I'll give you that one
Posted
1 hour ago, Uun said:

There can be no buffs to Arsenal/Trip Mine until Traps/Trip Mine is addressed.

  • Arsenal has a cast time of 2.1s vs 5.1s for Traps (with a 4s interrupt period)
  • Arsenal has 0.75 mag kb vs 2.1 mag for Traps
  • Arsenal has a 15 ft radius vs 12 ft for Traps
  • Arsenal has 1.0 acc vs 1.2 acc for Traps, so I'll give you that one

Oh I fully agree that traps version needs fixed no argument there. That doesn't mean that the /arse version shouldn't be addressed as well.

 

 I think the traps version has more balance issues why the devs don't touch it yet, but as what is mainly supposed to fill on for just a regular aoe attack (ie may as well not even be the location pet version) the /arse version should be updated for these issues explained as well. They're not meant to be exactly the same.

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